Total War: WARHAMMER II

Total War: WARHAMMER II

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Don Gabhana Apr 22, 2018 @ 2:30am
(Dwarfs) How to beat Tomb Kings/Khemri
Oi people
The mountains are mine and the vampire armies have been defeated. The weird umgi are running around left and right. No idea what they're up to, but then again who does?!
Now, my armies are moving south for the forthcoming conflict with the grave humping skeleton.
I havent fought against them yet so I really have no clue,but judging on their army and lore, I'd guess standard dawi artillery line and defensive play?
Does anyone have any tips on beating them? Like army set up and such? I tried searching but I couldnt find any guide.
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Showing 1-15 of 24 comments
Wh♂♂par Apr 22, 2018 @ 3:06am 
Heavies in the front, heavies in the back, anti large and ranged versus constructs, and the TK kingdom crumbles in front of you. Lizardmen and Dawi are TKs hard-counters.
StarofTanuki Apr 22, 2018 @ 3:20am 
you don't need worry to much except Ushabti summond which you need fast reserve unit such a Slayer to handle this situation .
Kaaz Apr 22, 2018 @ 3:26am 
Lord murderizing and cripple their morale
Ser Pounce Apr 22, 2018 @ 4:37am 
Lord sniping and a good chunk of Anti-Large units should do the work. They are nothing once their constructs has been dealt with.
Toby Larone Apr 22, 2018 @ 4:47am 
Bring enough cannon and you should be good since their normal infantry can't match yours.
Don Gabhana Apr 22, 2018 @ 5:10am 
Cheers lads. Seems pretty straightforward!
Don Gabhana Apr 22, 2018 @ 5:10am 
Originally posted by the Spanish Inquisition:
Bring enough cannon and you should be good since their normal infantry can't match yours.
This has pretty much been my tactic so far :D
Ser Pounce Apr 22, 2018 @ 5:29am 
Originally posted by Don Gabhana:
Originally posted by the Spanish Inquisition:
Bring enough cannon and you should be good since their normal infantry can't match yours.
This has pretty much been my tactic so far :D


That's why I hate Dwarfs. No brain tactics for the win. A bit like The Elves (both Wood and High) : it's eitheir kite for days or just rampage through everything with your OP units and Gary Tyrion Stue.

Not much fun to play or face for me.

But to each his own taste :p
Last edited by Ser Pounce; Apr 22, 2018 @ 5:31am
Wh♂♂par Apr 22, 2018 @ 5:52am 
Originally posted by Ser Pounce:
Originally posted by Don Gabhana:
This has pretty much been my tactic so far :D


That's why I hate Dwarfs. No brain tactics for the win. A bit like The Elves (both Wood and High) : it's eitheir kite for days or just rampage through everything with your OP units and Gary Tyrion Stue.

Not much fun to play or face for me.

But to each his own taste :p

All three, except for Bretonnia additionally, my CO-OP friend's favourite's races :P
Tsuyara Apr 22, 2018 @ 5:56am 
Thunderers+hammerers to deal with constructs (including ushabti), regular frontline to run over theirs. Be careful of their artillery though, it's no joke.
shadain597 Apr 22, 2018 @ 8:25am 
Yeah, pretty much everything except constructs are trash, and constructs should fall pretty fast to ranged AP. Like VC, they really hate it when you slaughter their lord and heroes. I think their morale holds up better, but it is still a death sentence. Just be aware that they can pump out replacement armies without worrying about money, and taking a huge chunk of their territory won't significantly impact the size of their military (though that should reduce the number of constructs, cav, etc they can field.) So once you go to war with them you have to keep up the momentum until they are wiped out or you make peace. Even a single settlement can support their max number of (really trashy) armies, and that trash can still raid/loot unprotected settlements.
Don Gabhana Apr 22, 2018 @ 8:35am 
Originally posted by shadain597:
Yeah, pretty much everything except constructs are trash, and constructs should fall pretty fast to ranged AP. Like VC, they really hate it when you slaughter their lord and heroes. I think their morale holds up better, but it is still a death sentence. Just be aware that they can pump out replacement armies without worrying about money, and taking a huge chunk of their territory won't significantly impact the size of their military (though that should reduce the number of constructs, cav, etc they can field.) So once you go to war with them you have to keep up the momentum until they are wiped out or you make peace. Even a single settlement can support their max number of (really trashy) armies, and that trash can still raid/loot unprotected settlements.

Good to know. Thanks!
I have 5 full armies from the north coming down on them like an avalance. With some minor replacements, they should be ready for the task
TormDM Apr 22, 2018 @ 8:47am 
As a dwarf, you can always try to trap enemy armies in a tunnel fight. With enough ranged firepower (cannos and stuff) and some gyros (to kill their cannos if any) you should be safe.

Ion breakers in the frontline and cannos in the back, that's it.
eldiabs Apr 22, 2018 @ 8:58am 
Canons and thunderers for the constructs (armor piercing units will obliterate them). Then some upgraded longbeards or regular dwarf warriors for your front lines. Ironbreakers if you're rich...which you should be as a dwarf. You'll make mincemeat of the constructs before they even get to your line. The rest of the tomb kings line is junk.

Throw in an irondrake or two for flanking once the front lines collide. The TK are weak to fire like vampires and wood elves, so the fight will be over quite quickly.

Truthfully, the dwarfs are about the most versatile faction in the game when it comes to who they can fight and beat. While not fast, they can outlast any other faction in a slugfest. Usually it never reaches that point if you use artillery and range units properly. Who needs magic and monsters when you can explode and burn everything before the fight even starts? ;]
shadain597 Apr 22, 2018 @ 8:59am 
Yeah, 5 armies should be overkill, though that will certainly help speed things along. The nice thing about fighting them is that even when their morale breaks they don't run, so unlike greenskins and skaven you don't have to chase them all over the map or worry about broken units turning around and coming back at you over and over again. As others said, just be aware of the ushabti summon and some of their other spells can be a pain.

Honestly, your units probably don't even need to be very good. I think basic warriors will hold just fine against any skeles, a couple of AP melee units to handle anything like ushabti, and several thunderers (I think they are AP) should be able beat up most TK armies easy enough. Cav and chariots might be annoying, as well as arty, though I doubt that they will have much of the latter. If they somehow have a bunch of sphinx/scorpions/titans then obviously some cannons might be a good idea, and I think trollhammers would probably shine too. Definitely try to kill larger constructs at range, because even if your units have charge defence the mass of the darn things will scatter your army all over the place.
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Date Posted: Apr 22, 2018 @ 2:30am
Posts: 24