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I don't think it would be very compelling gameplay myself. The strategy layer is more streamlined (dumbed down) compared to other games, and the various cheats the AI gets in autoresolve outcomes would make quite a few factions utterly unbearable to play, though I suppose, not necessarily impossible. Autoresolve outcomes vary wildly by faction and situation in general though, so it's not an inconceivable way to play.
Just bear in mind that Total Warhammer is "balanced" around the assumption that you're going to metagame and cheese the hell out of the moron-AI on both levels.
I think this is only true on legendary diff
If you want a turn based strategy game with more story elements and less tacitcal emphasis, I'd suggest Endless Legend, which has a very rich atmoshpere, a lot of story dialogue, and simpler and much more ignorable tactical combat. As others have said, the strategic layer of Total War games is just a delivery mechanism for the tactical battles, and if you ignore those battles you are only really getting a fraciton of the game.
The issue is after that theres not much to do. Developing your settlements is kinda boring, diplomacy is awful in Warhammer TW, and the agents dont do as much as you think. Most of the game is the battles, unfortunately.
A good game which I bet they're familiar with because they're in a Slitherine game group. There have been some very good 40K games (Battlesector and Mechanicus are very narrow-focused, but great B list games).
Unfortunately, on the WHFB front there aren't any decent games except this one. The only true turn-based Warhammer Fantasy game out there is that Age of Sheetmar game, which is about as good as most Warhammer shooters.
Thankfully, there are lots of turn-based fantasy strategy games that are not Warhammer though, some quite good.
you can do auto resolve only battles, with the exception of quest battles but i think there is a mod to allow that to also be AR'd
you'll 100% need an army that is filled with units that have a lot of AR weight, if you chuck just anything into your army and AR you'll get wonky results all over the place
and will most likely need to have easy/normal battle diff on.
id just recommend building ambush chance on every army as high as you can get so you can ambush every non siege battle, ambush ai... much like siege ai.. has no ai they are retar.ded pin cushions so you can mostly go about the battle however you please
this. anything above normal is cancer if you dont fight the battles yourself. save yourself the money. normal is hell of boring too as you get 100s of hours in.
But my take is that autoresolve will favour you too hard when winning. Glass canon units will get hundreds of kills that would not happen in battle because they would get exhausted and take dmg. Enemy cavalry somehow does nothing even tho they will be a nuisance in played battle.
Meanwhile you can sometimes easy win alot of battles that are a loss in auto resolve.
So if you would win the autoresolve, you would probably get a much worse resault if you played it. And if it says you are going to lose the auto, you can probably win it. With much or little effort.
And finally, unless you can find a mod to fix it. The game on the campaign map is very boring and shallow. So I'd probably play something els if you hate the battles.
it does some units have better resolve then others and there are battles you can win easily that auto resolve with throw. cough cough city garrison battles vs most revolts.
reminder that monsters and horses cant climb walls and the gates are a hell of a good choke for monsters and Calvary=]
I'd say generally it'd be playable without the battles, but at the same time the battles are such a big part of this game, you'd probably be happier finding an alternative that concentrates more on the strategic turn based gameplay (like Civ, etc.)
Try Civilization