Total War: WARHAMMER II

Total War: WARHAMMER II

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Prophetesses are so ♥♥♥♥ why have them?
Prophetesses are basically worthless to me, feels like their more of a hindrance than a leader to my armies.
Ultima modifica da Dir†y McNΔ§†ÿ× {ҐӬҌӭls}♠; 10 gen 2022, ore 0:28
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I agree with the notion that Prophetesses are the worst lord option for Bretonnia.
Messaggio originale di Ardariel:
However, there is one application for damsel lords - you can use them as emergency defense resource. Hire one in city to have proper magic on defence if needed. So i would recommend to have couple of leveled damsels in reserve. Just in case.
This is pretty much the best use for them. They are a decent force multiplier for when you cant afford/field an army to defend an isolated settlement, if they have some levels(to get some better spells). So level one or two of them fairly early on(so that they have a handful of spells), then dismiss them, and only bring them back when you need them somewhere specific to assist in defense.

As for Economic boosts, they have the exact same options as the Martial lords. They dont get any additional benefits to economy to my knowledge. Not only that, but if you try to focus on this aspect, either your spellcasting or army leading capabilities will suffer, and Bretonnia kind of need these to do well in battle. Not to mention that the economic benefits are so small that they wont even pay for the Lord's upkeep(they only affect a single region, not a whole province, and only increases the income of specific buildings, not the entire income of that region).

The martial lords of Bretonnia are overall better army leaders. They get to ride AP monsters into battle and can still get a regular Damsel for the spells you want/need.
A Martial Lord on a Hippogryph with a Damsel of Life, is a much stronger combo than a Prophetess of Life with a Paladin on a Royal Pegasus.
Messaggio originale di funkmonster7:
Messaggio originale di Dir†y McNΔ§†ÿ× {ҐӬҌӭls}♠:
Prophetesses are basically worthless to me, feels like their more of a hindrance than a leader to my armies.
Originally I wanted somebody to prove me wrong and tell me why their useful. I have no problem with people disagreeing with me, but when someone start talking mess, I'm gonna respond in kind.
Okay, I hope you're ready to be proven wrong. Because I'm not interested in talking crap with someone at all, it is a waste of time and effort. So here goes.

Prophetesses are basically your magic caster lords. You might think, "Why not just bring a Damsel hero?" Well, you can... But it depends on what you want your lord to do. Ideally in every army, you want to have a spell caster, doesn't matter if it is your lord doing it, or your hero doing. You should have at least 1 spell caster, period.

If you have a regular Bretonnian lord (I forgot what they're called), you will want to pair him with a Damsel. Likewise, if you have a Prophetess, you will try to pair her with a Paladin. They work together; one of them is the bodyguard, the other is the squishy spell caster.

HOWEVER... If you just want to hire a lord to quickly defend your territory, usually you will try to hire a lord to do that. In the worst case scenario, your city will be attacked next turn, and you have 1 turn to recruit a lord to defend it along with the city garrison. In this situation, you will almost always recruit a spell caster lord. Why? Because a spell caster lord will almost always outperform a fighter lord at the same level, as long as you're fighting defensively from a walled settlement.

Damage spells in this game have the power to damage enemies without getting hit in melee, since they are ranged attacks. Now, you're probably thinking, "I can just hire Damsels"; yes you can but you can't embed that Damsel into your army on the turn you just hired her. Also, you might be at the Damsel hero cap and all your current recruited Damsels are nowhere near your settlement that you want to defend.

So, just on the area of last-minute defense, Prophetess can already outperform a melee lord. A level 1 Prophetess can outperform a level 1 melee lord (unless you picked a Prophetess that doesn't have a damage spell at level 1, then yeah that Prophetess will suck, but I think all Prophetesses have at least 1 damage spell or I might be mistaken; however you are not likely to be recruiting a level 1 lord at all if you've conquered half the map). A level 40 Prophetess will MOST DEFINITELY outperform a level 40 melee lord, even if the melee lord has equipment on. Because a level 40 Prophetess can cast spells like nobody's business, and you only just recruited her in 1 turn.

Next thing to consider is, regardless of whether your lord can cast magic or not, you are always going to have Winds of Magic in every battlefield. So, if you choose to recruit a lord that cannot cast magic then you might as well be fighting the battle with 0 Winds of Magic. Think of it like this: I give you a credit card to use for filling up your car with petrol so you can drive it to wherever you want. But instead of renting a car, you rent a bicycle. So, the credit card I just gave you may as well have no money in it because you can't fill your bicycle with petrol as it doesn't have a petrol tank. Neither can the bicycle travel nearly as fast or far as a car can.

Again, you can always use a Damsel, but a Damsel needs more time to prepare (embed in an army).

Lastly, if we're talking about offensive battles; both the fighter lord and the Prophetess have their specialities. Generally speaking, the fighter lords are best for leading cavalry armies, and the Prophetesses are best for leading infantry armies. Why is this?

The fighter lords start with a horse, later upgrades into a Hippogryph mount (so they get armor-piercing damage). To really turn them into fighting machines, you bring a Life Prophetess to heal them, as well as bring a goon squad of Royal Hippogryph Knights and Questing Knights and whatever Knights to go charge down enemies, using brute power.

The Prophetesses however, will only get a Pegasus at most. Except I wouldn't even put them on a Pegasus, I'll just keep them on a land-based mount, like a Unicorn maybe. Because when they are in the air without air support, they can get ganked by enemy flying units, or get shot out of the sky without being able to use trees to hide in, or can't use trees to block enemy missiles. She herself doesn't have the punching power to go toe-to-toe against other melee lords. But what she has are spells that can decimate enemy armies. So, how would you compliment her speciality? You bring a lot of infantry, specifically Pox Archers and Blessed Trebuchets. You will destroy enemies long before they can even get to you.

Have you ever seen a High Elf 19-Archer doomstack? It shreds enemies. It is basically cheating. Pox Archers are like that, except with poison missiles. Blessed Trebuchets can hit enemy units but not damage your own units (it will still send them flying though, but no damage only). You need to protect the artillery however, which is why Trebuchets don't work very well with cavalry-based armies since the cavalry will be running around everywhere, not standing around artillery on guard duty. This means if you are using artillery, you need units that are on guard duty; and guess what works best when your enemies are stuck fighting against your units on guard duty? AOE magic spells.

Again, you can always use a Damsel, but a Prophetess = a free Damsel you can recruit anywhere and disband everywhere. A Prophetess can do everything a Damsel can't, and even more. A Bretonnian fighter lord can do everything a Paladin can do, and more. The only difference between a Bretonnian fighter lord and a Prophetess is that a Prophetess can do more than what a Bretonnian fighter lord can do, using a resource that a Bretonnian fighter lord can never use.

If you take a Bretonnian fighter lord and send him to fight a Prophetess head-to-head, of course the Prophetess will lose. But a Prophetess with the right army composition can defend a settlement far better than a Bretonnian fighter lord, using much less money to maintain that army than a Bretonnian fighter lord would need with his cavalry-based army.

So if people here are saying you're using the Prophetess wrong, they're correct. You don't know how to use her, which is why you say she sucks. In reality, it is the Bretonnian fighter lord that sucks...

My favourite Bretonnian faction to play is Carcasonne. Why? Because The Lady of the Lake, with her heals, can keep her reinforcing melee lords alive and heal them when the battle ends, and her faction trait is the best (+15% casualty replenishment). You can't kill her because the melee lords are damn powerful. But you can't kill the melee lords because the Lady heals them. If you try to kill her army, her spells and reinforcing lords will kill you.

Louen Leoncour on the other hand, in the first few turns, if you ♥♥♥♥♥♥ up his battle against the Greenskins, then you will have very low replenishment (because Bretonnia has ♥♥♥♥♥♥ replenishment; which is why Carcasonne is so good), and then Norsca will come and ♥♥♥♥ you up even more. Sure, Louen becomes OP later on, but that's because he gets a regeneration skill i.e. a heal. Without that, he is ♥♥♥♥.

Any of the Life Prophetesses has a heal for anyone in her army, or reinforcing army. Think about that... If a lord that has regeneration skill becomes OP, what about lords without regeneration skill but get Regrowths from a Prophetess? I mean, sure you can just use a Damsel... but you have a limit with Damsels. Prophetesses? Recruit in 1 turn, and the AI will think "Haha easy prey"; after the battle will think "OMFG PROPHETESS SO ♥♥♥♥♥♥♥ OP NEED ♥♥♥♥♥♥♥ NERF ♥♥♥♥♥♥♥♥♥♥♥♥".
Aside from the Last Minute Defense tactic(which is a very good use of caster&ranged lords in generel), nothing stops you from fielding a martial Lord with a Damsel backup, and focus on lot of infantry, archers and trebuchets(well, aside from peasentry penalties).
The Damsel has almost the same casting potential as the Prophetess and the martial Lord can be much more effective in breaking the enemy frontline than a Paladin, due to riding on a Terror causing mount.

Also, just want to make this clear. This is about the generic lords, not the Legendary ones.
Even then, I would say that the faction benefits that the Carcassonne provides are only decent early game. Not that Louen's faction bonus is any better, mind you. The best faction bonuses for Bretonnia are from Repanse and Alberic, as they scale much better during the campaign.
Messaggio originale di Fendelphi:
I agree with the notion that Prophetesses are the worst lord option for Bretonnia.
Messaggio originale di Ardariel:
However, there is one application for damsel lords - you can use them as emergency defense resource. Hire one in city to have proper magic on defence if needed. So i would recommend to have couple of leveled damsels in reserve. Just in case.
This is pretty much the best use for them. They are a decent force multiplier for when you cant afford/field an army to defend an isolated settlement, if they have some levels(to get some better spells). So level one or two of them fairly early on(so that they have a handful of spells), then dismiss them, and only bring them back when you need them somewhere specific to assist in defense.

As for Economic boosts, they have the exact same options as the Martial lords. They dont get any additional benefits to economy to my knowledge. Not only that, but if you try to focus on this aspect, either your spellcasting or army leading capabilities will suffer, and Bretonnia kind of need these to do well in battle. Not to mention that the economic benefits are so small that they wont even pay for the Lord's upkeep(they only affect a single region, not a whole province, and only increases the income of specific buildings, not the entire income of that region).

The martial lords of Bretonnia are overall better army leaders. They get to ride AP monsters into battle and can still get a regular Damsel for the spells you want/need.
A Martial Lord on a Hippogryph with a Damsel of Life, is a much stronger combo than a Prophetess of Life with a Paladin on a Royal Pegasus.

Prophetesses have +5% income trait, which lods does not have. They have flying mount awell. Paladins have "guardian" trait by default. So proph + paladin =/= lord + damsel. But that last oen is nitpicking.

Brettonia have already good enough economy, so no need to cheese it IMOP. But if you want - you can use prophetesses for it indeed.
Messaggio originale di Totally Not Myers:
Messaggio originale di grognardgary:
Okay lets understand some thing here all lords are different. Therefore you cannot play them all the same. The Job of the prophetess is to stand back and deploy spells at the critical moment that strengthen her forces and weaken the other sides. If you have her charge into combat like the knights she leads you'll just get her killed. You have to play to your army's strengths and turn the other guys strengths against them.
I don't think anyone meant to use her that way. She does the same job as the Damsels, just takes up a Lord slot instead and provides different passives.

Only caster lords I see people throw into melee is Malekith, and the LL Vampire Count lords.
Eltharion, wuzzagh and azhag. Treeman lords. Goblin shamans.

There are plenty. Malekith is good, but he does not come even close to

Archaon. And morathi, for that matter. Especially properly leveled morathi.

As general rule of thumb: if caster lord have good mount - he would be used in melee aswell no probs. Espcially if he have means to heal himself (like elven archmages on dragon). BUt some are also having good buffs/debuffs for melee, like morathi and archaon. Or small mount, like morathu and archaon, which made them extra tanky.
Messaggio originale di Ardariel:
Prophetesses have +5% income trait, which lods does not have. They have flying mount awell. Paladins have "guardian" trait by default. So proph + paladin =/= lord + damsel. But that last oen is nitpicking.

Brettonia have already good enough economy, so no need to cheese it IMOP. But if you want - you can use prophetesses for it indeed.
But then you are fishing for very specific traits, which is not that common to get. And it still only affects 1 region, as far as I know. Let us say that a region generates 1000 base income. That trait then provide +50 extra gold. Even if it was for the entire Province, it would need 6k gold income to break even with the basic upkeep of the Prophetess.

As for the Paladin Guardian trait, that only matters if the Paladin actually acts as a close range bodyguard. They have to be within 30 range of their target to provide the buff to them. Generally speaking, you do not want your squishie Prophetess to be within 30 of an important melee fight, as that usually also puts her within range of enemy archers. I would much rather use a Paladin to bodyguard a Martial Lord, and then have a Damsel of Life further back(which would also give her 2 good targets to heal), than having a Paladin babysit a Prophetess.
It is a different story for the Fay Enchantress, as she has her "Mist of the Lady" ability and generally wants to be in some form of melee, but then we are talking Legendary Lords.
Messaggio originale di Drenoz:

Legend said lore of beasts is crap and I believe him. Think you're better than him? hahaha

Imagine thinking Legend of Total War isn't full of ♥♥♥♥. He like all the people who are hard mode only tryhards intentionally handicap themselves by playing only the hardest difficulty and then having to figure out the meta behind surviving the hardest difficulty. Its just as the same as all those people who go on about Stealth Archers in Skyrim.

If you bother to play the game on at least normal difficulty or do custom battles where the game difficult is balanced around, Lore of Beasts has lots of good uses when you know how to use it.


Nope, he's in love because he acting disrepectful like I'm roasting mom or something.

I disrespect everyone who makes a complaint post where the issue seems to be that the OP just sucks at something. I was also mocking the OP of thread where the complaint was why can't skaven effectively fight lizardmen in a head to head fight.

Learn to grow a thick skin OP, if something in the game seems to suck then maybe it is just you first before maybe because the developers made a mistake and then posting about it on a public forum where you can be criticized for what you posted.
If you use a Prophetess of Life, you have more room for Hippogryph Knights. She can heal them.
Messaggio originale di A.Pot:
Messaggio originale di Drenoz:

Legend said lore of beasts is crap and I believe him. Think you're better than him? hahaha

Imagine thinking Legend of Total War isn't full of ♥♥♥♥. He like all the people who are hard mode only tryhards intentionally handicap themselves by playing only the hardest difficulty and then having to figure out the meta behind surviving the hardest difficulty. Its just as the same as all those people who go on about Stealth Archers in Skyrim.

If you bother to play the game on at least normal difficulty or do custom battles where the game difficult is balanced around, Lore of Beasts has lots of good uses when you know how to use it.


Nope, he's in love because he acting disrepectful like I'm roasting mom or something.

I disrespect everyone who makes a complaint post where the issue seems to be that the OP just sucks at something. I was also mocking the OP of thread where the complaint was why can't skaven effectively fight lizardmen in a head to head fight.

Learn to grow a thick skin OP, if something in the game seems to suck then maybe it is just you first before maybe because the developers made a mistake and then posting about it on a public forum where you can be criticized for what you posted.
legend being wrong on smth does not mean he is full of ♥♥♥♥.

The very fact, that he is willing to change his opinion on stuff made this statement somewhat incorrect. Legend thinks and talks in terms of min-maxing and that makes lore of bests somewhat bad. But he himself said several times, that beasts have its use, for example in combination wiht lore of life, making your melee infantry really hard to kill (he used this as example of how life > bests, though).

And dont equate legend with people, who play on lege/vh. I do and i value lore of bests highly. For early-game utility it provides, expecially for ranged-heavy armies. It is not "best" or one of top lores, but it is very good lore, that i use regularry.
Legend has revised his stance on Lore of Beasts since the Beastmen Rework caused it to be highlighted on Malagor. He hasn't changed his assessment of Transformation of Kadon though, because it remains /for campaign/, a waste of winds compared to using Flock of Doom, Pann's Impenetrable Pelt, or Curse of Anrahier. Any of those will have a far larger impact in a campaign battle than a few seconds of a rampage manticore that will run off and die if it doesn't just despawn before doing anything useful thanks to a long entry animation.

So you're also showing that your knowledge of what he says and does is significantly outdated.

And being able to say 'I was wrong, this doesn't suck after all.' is a lot more impressive than chestthumping and howling.
Messaggio originale di Ardariel:


Messaggio originale di fmalfeas:

Well good for him if he can man up and say he was wrong about something. A lot of people on this forum need to learn to do the same. He still is among the people who only plays the game on the hardest difficulty which presents a separate set of challenges and problems, especially when it is known to shake up the balancing.
Messaggio originale di A.Pot:
Messaggio originale di Ardariel:


Messaggio originale di fmalfeas:

Well good for him if he can man up and say he was wrong about something. A lot of people on this forum need to learn to do the same. He still is among the people who only plays the game on the hardest difficulty which presents a separate set of challenges and problems, especially when it is known to shake up the balancing.
And that is fair point. That does not mean, however, that this point is ground for dismissing opinion made from perspective of higher difficulty. Just cause if it works there, it would definelty works on lower difficulty aswell. Although may be not BEST option.

Anyway, dont equate legends opinion with opinions of others, who play on highest diff. He does not represent us. He is more right, than wrong, but he is definetly wrong on some stuff.

Acceptance of mistakes - yes, most of people suck at this. This is very human. Therefore it is always respectable, when person admits to his wrongdoings publically. And indeed forums are notorius on doubling down on bad takes.

Well, anyway, lets wrap this up. you and OP clearly dislike each other and that is ok. Just chill down and focus on points raised, rather than namecalling. Or just ignore each other.
Messaggio originale di Ardariel:

Well, anyway, lets wrap this up. you and OP clearly dislike each other and that is ok.

Anyone who makes asinine complaint threads when the problem is with the player. But yes, lets wrap up.
Messaggio originale di Fendelphi:
Aside from the Last Minute Defense tactic(which is a very good use of caster&ranged lords in generel), nothing stops you from fielding a martial Lord with a Damsel backup, and focus on lot of infantry, archers and trebuchets(well, aside from peasentry penalties).
The Damsel has almost the same casting potential as the Prophetess and the martial Lord can be much more effective in breaking the enemy frontline than a Paladin, due to riding on a Terror causing mount.

Also, just want to make this clear. This is about the generic lords, not the Legendary ones.
Even then, I would say that the faction benefits that the Carcassonne provides are only decent early game. Not that Louen's faction bonus is any better, mind you. The best faction bonuses for Bretonnia are from Repanse and Alberic, as they scale much better during the campaign.
The generic martial Bretonnian lord isn't just riding on a Terror-causing mount, he also gets a lot more AP damage than a Paladin on a Pegasus gets. So, a martial Bretonnian lord is going to outperform a Paladin more than a Prophetess outperforms a Damsel.

You're not meant to use Prophetesses or the martial lords exclusively. You're meant to use them for their own purposes. The martial lords can still lay siege and win, because when you have all flying units and the only land-based unit (to keep the army from having to suffer leadership penalties) being the Damsel; you can win an offensive siege easily this way. And due to how Bretonnian economy works (and lack of supply lines), you can field many of these cav-based armies much more easily than any other faction can.

Still, it doesn't change the fact that you will still run out of money at some point in the campaign. Of course, when you've conquered half the map, your economy is busted. Any faction's economy is busted by that point... If your economy is busted past a certain point in the campaign, you can of course recruit a monstrous cavalry doomstack and still have enough money to throw parties.

The problem is getting there. And this is where the Prophetess shines. Since her army is infantry-based (and btw I don't mean using Foot Squires, I mean using Pox Archers, just a row of Pikemen and maybe a Relique-whatever-it-is-called for Immune to Psychology aoe), you save a lot more money which allows you to defend your borders, especially the settlements you just conquered and need to build up. The Prophetess army isn't really there to fight; it is there as a deterrent. If you min/max, that's what you will do. If you don't min/max, you'll just have a smaller number of cav-based armies with an embedded Damsel, and you just go whack-a-moling enemy armies once your border gets wide enough.

There are ways to get around this problem of course; for example, you siding with the Ordertide. But just because you sided with the Ordertide and crushed the Green/Skaven/Dark/Chaos/Vampire/whatever-tide doesn't mean that the Prophetess suddenly sucks. You just happened to have allies in that campaign that don't suck at fighting their nemeses and forcing you to fight their wars.

I've played Alith Anar campaigns where I didn't even have to do anything to Morathi because the HEs completely destroyed her. In fact, more often is the case that I have to be the first to kill Morathi because otherwise other HEs will get her territory, and then I have to fight other HEs to get that territory = a much more difficult fight. And it will get worse if Tyrion confederates them, because I'm usually trading buddies with Tyrion.

But once in a blue moon, Morathi conquers Ulthuan (and I let her, because I want to have a decent fight with a DE for once), and I have the fight of my dream because she's extremely powerful with a busted economy. My point here is every campaign plays out differently, and a Prophetess will have her uses in different ways. Sometimes you need to field more Prophetesses or your early/mid-economy won't tank the expenses. Sometimes you don't need any. So if you happen to be playing a cakewalk campaign where you didn't need a Prophetess, it doesn't suddenly mean the Prophetess sucks and you might as well use a Damsel.

Lastly, the Last Minute Defense tactic doesn't make the Prophetess unique from every other caster lords of other factions. But it does make the Prophetess unique from the martial Bretonnian lord. It is a stupid mistake to say that the Prophetess is "only so-so because she plays out like any other caster lord"; I don't know if you've experienced the WH1/2 time period where Bretonnia has no caster lords. Not having one vs having one is a big enough difference; you either have Last Minute Magic Bombardment Defense Tactic, or you don't. If you say the Prophetess sucks i.e. you don't need it, then don't use that tactic then. But the fact that it is there, and there are people who use it with great efficiency, doesn't mean that the tactic suddenly doesn't exist and the Prophetess sucks. Saying this proves your ignorance more than anything else.
Also, just some food for thought; have you ever considered only using an industry economy, and field nothing but Pox Archers and Trebuchets? (You do need to sacrifice a settlement for the farms though, for recruitment.) This is a strategy yuzhonglu uses... The upkeep cost for such an army will always be lower than the upkeep of a cav-based army, so you end up playing the equivalent of a cheesed-HE-all-Archers army. And if you research the right techs, industry economy makes more than farm economy.

So, you can have a caster lord with 15 Pox Archers and 4 Trebs, reinforced by 19 Pox Archers and another Prophetess (for Arcane Conduit), and you can decimate anything without even making contact with the enemy. If some Pox Archers rout at some point; well, what do you know, there are another 38 Pox Archers to go.

I don't use such a strategy, but just saying this can be an option.

Again, you can use the same doomstack strategy with Royal Hippogryph Knights. But you will need to pay like 3x the upkeep...
Ultima modifica da funkmonster7; 10 gen 2022, ore 17:59
Messaggio originale di Totally Not Myers:
Messaggio originale di grognardgary:
Okay lets understand some thing here all lords are different. Therefore you cannot play them all the same. The Job of the prophetess is to stand back and deploy spells at the critical moment that strengthen her forces and weaken the other sides. If you have her charge into combat like the knights she leads you'll just get her killed. You have to play to your army's strengths and turn the other guys strengths against them.
I don't think anyone meant to use her that way. She does the same job as the Damsels, just takes up a Lord slot instead and provides different passives.

Only caster lords I see people throw into melee is Malekith, and the LL Vampire Count lords.
The point of course is that any hero or lord in the game has his/her unique strengths and weaknesses if you do not use them according to those they will of course suck.
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Data di pubblicazione: 9 gen 2022, ore 20:49
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