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This is pretty much the best use for them. They are a decent force multiplier for when you cant afford/field an army to defend an isolated settlement, if they have some levels(to get some better spells). So level one or two of them fairly early on(so that they have a handful of spells), then dismiss them, and only bring them back when you need them somewhere specific to assist in defense.
As for Economic boosts, they have the exact same options as the Martial lords. They dont get any additional benefits to economy to my knowledge. Not only that, but if you try to focus on this aspect, either your spellcasting or army leading capabilities will suffer, and Bretonnia kind of need these to do well in battle. Not to mention that the economic benefits are so small that they wont even pay for the Lord's upkeep(they only affect a single region, not a whole province, and only increases the income of specific buildings, not the entire income of that region).
The martial lords of Bretonnia are overall better army leaders. They get to ride AP monsters into battle and can still get a regular Damsel for the spells you want/need.
A Martial Lord on a Hippogryph with a Damsel of Life, is a much stronger combo than a Prophetess of Life with a Paladin on a Royal Pegasus.
The Damsel has almost the same casting potential as the Prophetess and the martial Lord can be much more effective in breaking the enemy frontline than a Paladin, due to riding on a Terror causing mount.
Also, just want to make this clear. This is about the generic lords, not the Legendary ones.
Even then, I would say that the faction benefits that the Carcassonne provides are only decent early game. Not that Louen's faction bonus is any better, mind you. The best faction bonuses for Bretonnia are from Repanse and Alberic, as they scale much better during the campaign.
Prophetesses have +5% income trait, which lods does not have. They have flying mount awell. Paladins have "guardian" trait by default. So proph + paladin =/= lord + damsel. But that last oen is nitpicking.
Brettonia have already good enough economy, so no need to cheese it IMOP. But if you want - you can use prophetesses for it indeed.
There are plenty. Malekith is good, but he does not come even close to
Archaon. And morathi, for that matter. Especially properly leveled morathi.
As general rule of thumb: if caster lord have good mount - he would be used in melee aswell no probs. Espcially if he have means to heal himself (like elven archmages on dragon). BUt some are also having good buffs/debuffs for melee, like morathi and archaon. Or small mount, like morathu and archaon, which made them extra tanky.
As for the Paladin Guardian trait, that only matters if the Paladin actually acts as a close range bodyguard. They have to be within 30 range of their target to provide the buff to them. Generally speaking, you do not want your squishie Prophetess to be within 30 of an important melee fight, as that usually also puts her within range of enemy archers. I would much rather use a Paladin to bodyguard a Martial Lord, and then have a Damsel of Life further back(which would also give her 2 good targets to heal), than having a Paladin babysit a Prophetess.
It is a different story for the Fay Enchantress, as she has her "Mist of the Lady" ability and generally wants to be in some form of melee, but then we are talking Legendary Lords.
Imagine thinking Legend of Total War isn't full of ♥♥♥♥. He like all the people who are hard mode only tryhards intentionally handicap themselves by playing only the hardest difficulty and then having to figure out the meta behind surviving the hardest difficulty. Its just as the same as all those people who go on about Stealth Archers in Skyrim.
If you bother to play the game on at least normal difficulty or do custom battles where the game difficult is balanced around, Lore of Beasts has lots of good uses when you know how to use it.
I disrespect everyone who makes a complaint post where the issue seems to be that the OP just sucks at something. I was also mocking the OP of thread where the complaint was why can't skaven effectively fight lizardmen in a head to head fight.
Learn to grow a thick skin OP, if something in the game seems to suck then maybe it is just you first before maybe because the developers made a mistake and then posting about it on a public forum where you can be criticized for what you posted.
The very fact, that he is willing to change his opinion on stuff made this statement somewhat incorrect. Legend thinks and talks in terms of min-maxing and that makes lore of bests somewhat bad. But he himself said several times, that beasts have its use, for example in combination wiht lore of life, making your melee infantry really hard to kill (he used this as example of how life > bests, though).
And dont equate legend with people, who play on lege/vh. I do and i value lore of bests highly. For early-game utility it provides, expecially for ranged-heavy armies. It is not "best" or one of top lores, but it is very good lore, that i use regularry.
So you're also showing that your knowledge of what he says and does is significantly outdated.
And being able to say 'I was wrong, this doesn't suck after all.' is a lot more impressive than chestthumping and howling.
Well good for him if he can man up and say he was wrong about something. A lot of people on this forum need to learn to do the same. He still is among the people who only plays the game on the hardest difficulty which presents a separate set of challenges and problems, especially when it is known to shake up the balancing.
Anyway, dont equate legends opinion with opinions of others, who play on highest diff. He does not represent us. He is more right, than wrong, but he is definetly wrong on some stuff.
Acceptance of mistakes - yes, most of people suck at this. This is very human. Therefore it is always respectable, when person admits to his wrongdoings publically. And indeed forums are notorius on doubling down on bad takes.
Well, anyway, lets wrap this up. you and OP clearly dislike each other and that is ok. Just chill down and focus on points raised, rather than namecalling. Or just ignore each other.
Anyone who makes asinine complaint threads when the problem is with the player. But yes, lets wrap up.
You're not meant to use Prophetesses or the martial lords exclusively. You're meant to use them for their own purposes. The martial lords can still lay siege and win, because when you have all flying units and the only land-based unit (to keep the army from having to suffer leadership penalties) being the Damsel; you can win an offensive siege easily this way. And due to how Bretonnian economy works (and lack of supply lines), you can field many of these cav-based armies much more easily than any other faction can.
Still, it doesn't change the fact that you will still run out of money at some point in the campaign. Of course, when you've conquered half the map, your economy is busted. Any faction's economy is busted by that point... If your economy is busted past a certain point in the campaign, you can of course recruit a monstrous cavalry doomstack and still have enough money to throw parties.
The problem is getting there. And this is where the Prophetess shines. Since her army is infantry-based (and btw I don't mean using Foot Squires, I mean using Pox Archers, just a row of Pikemen and maybe a Relique-whatever-it-is-called for Immune to Psychology aoe), you save a lot more money which allows you to defend your borders, especially the settlements you just conquered and need to build up. The Prophetess army isn't really there to fight; it is there as a deterrent. If you min/max, that's what you will do. If you don't min/max, you'll just have a smaller number of cav-based armies with an embedded Damsel, and you just go whack-a-moling enemy armies once your border gets wide enough.
There are ways to get around this problem of course; for example, you siding with the Ordertide. But just because you sided with the Ordertide and crushed the Green/Skaven/Dark/Chaos/Vampire/whatever-tide doesn't mean that the Prophetess suddenly sucks. You just happened to have allies in that campaign that don't suck at fighting their nemeses and forcing you to fight their wars.
I've played Alith Anar campaigns where I didn't even have to do anything to Morathi because the HEs completely destroyed her. In fact, more often is the case that I have to be the first to kill Morathi because otherwise other HEs will get her territory, and then I have to fight other HEs to get that territory = a much more difficult fight. And it will get worse if Tyrion confederates them, because I'm usually trading buddies with Tyrion.
But once in a blue moon, Morathi conquers Ulthuan (and I let her, because I want to have a decent fight with a DE for once), and I have the fight of my dream because she's extremely powerful with a busted economy. My point here is every campaign plays out differently, and a Prophetess will have her uses in different ways. Sometimes you need to field more Prophetesses or your early/mid-economy won't tank the expenses. Sometimes you don't need any. So if you happen to be playing a cakewalk campaign where you didn't need a Prophetess, it doesn't suddenly mean the Prophetess sucks and you might as well use a Damsel.
Lastly, the Last Minute Defense tactic doesn't make the Prophetess unique from every other caster lords of other factions. But it does make the Prophetess unique from the martial Bretonnian lord. It is a stupid mistake to say that the Prophetess is "only so-so because she plays out like any other caster lord"; I don't know if you've experienced the WH1/2 time period where Bretonnia has no caster lords. Not having one vs having one is a big enough difference; you either have Last Minute Magic Bombardment Defense Tactic, or you don't. If you say the Prophetess sucks i.e. you don't need it, then don't use that tactic then. But the fact that it is there, and there are people who use it with great efficiency, doesn't mean that the tactic suddenly doesn't exist and the Prophetess sucks. Saying this proves your ignorance more than anything else.
So, you can have a caster lord with 15 Pox Archers and 4 Trebs, reinforced by 19 Pox Archers and another Prophetess (for Arcane Conduit), and you can decimate anything without even making contact with the enemy. If some Pox Archers rout at some point; well, what do you know, there are another 38 Pox Archers to go.
I don't use such a strategy, but just saying this can be an option.
Again, you can use the same doomstack strategy with Royal Hippogryph Knights. But you will need to pay like 3x the upkeep...