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You get them pretty early in the game, and paired with a core of Lothern Sea Guard with Shields, they stomp pretty hard
How are you using them/which are you using, or are you using all of them?
o7
~War~
I would suggest playing on normal battle difficulty, with difficulty increases applied to campaign settings. Use a mod like Progressively Harder Battles if you want harder battles without them being unfair to certain units. CA said they're making battle difficulty less biased against melee in WH3 but we've yet to see the details.
On normal battle difficulty, the actual lions and the infantry will beat those units very well. (I dont know much about the chariots.) But very hard just makes your melee units suck.
The infantry is cost effective and strong in forests and IIRC is a nice source of AP, and the lions are a good source of fast AP at least for early/mid game.
Higher difficulty does not nerf your melee unit's. Stop spreading fallacies. It gives the AI bonusses. Which is a % base. So only late game unit's truly get the buff.
Except the never builds their lords properly, so their lategame unit's will lack their redline buffs. Meaning your unit's can and still be superior.
There's magic buffs to be used, skills, traits etc.
@OP. Which white lion unit? The melee infantry one? it's a niche unit, amazing for it's pricetier. It's godly vs Dwarves.
The chariot? It's decent and can be a powerfull tool if micro'd.
The monstrous lion unit? It's a monstrous unit, it's not stand alone. For it's best use it's mixed with infantry. When you do that, it's a really strong unit.
I like them, but they are squishie in auto-resolve, which combined with their relatively high purchase cost(825) could become a gold sink.
All in all, they are probably the best "chase" unit the High Elves have.
On the higher combat difficulties, they do suffer from reduced leadership, while the AI gets bonuses to the same, as well as increased combat stats(on very hard, about +15% to +20% increase, which can mean anything from 3-8 extra MA, MD and Weapon strength). This makes it harder to break enemy leadership and the usual 55 leadership of the War Lions is now vulnerable to being broken themselves.
Wrong use. You use Ellyrian reavers for that. They are faster, a bit, have more then double the models and vanguard.
War Lions are used in combination with infantry. Have your lineholders like Spearmen, Seaguard etc be engaged with enemy infantry, then charge your lions from behind your spearline, into the enemy army.
Your lions will not be surrounded, but flanked by friendlies. Have less targets to hit at once, so their damage isn't spread to thin. They fare better against elite infantry with high armor. Archers are not such a unit.
They are not hound unit's. They're monsters and should be utilize as such. Like you would trolls etc. They're not amazing, they're mediocre, but they are midtier for a reason.
I like using them, typically only 1 unit.
They can take a couple hits without melting if needed and do nice damage.
If you treat them as beefy warhounds you'll get good value tying up ranged and artillery units as well as assisting your front line.
Easily the best way to play the game. arbitrary buffs to enemy troops so they're just far better than yours isn't fun, even if you can compensate with tactics.
White lions are good early units but thats about it unless you use the lord that super buffs them then maybe they are good late mid game.
https://www.youtube.com/watch?v=MOtdDdxer3o
And maybe this:
https://www.youtube.com/watch?v=I9ZKTZq5yAQ