Total War: WARHAMMER II

Total War: WARHAMMER II

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Sea Salt Jan 20, 2022 @ 11:00am
Are lions of chrace just trash ? Or am I using them wrong ?
I mean on highest battle difficulti they just loose to these skirmish units like skinks or shadowrunners. I mean shouldnt they just overrun them in no time ??
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Showing 1-15 of 29 comments
Solarfried Jan 20, 2022 @ 11:08am 
No, they are Trash... ¯\_(ツ)_/¯
Warspawn Jan 20, 2022 @ 11:11am 
Omg! They're absolutely awesome-sauce! Which in particular are you referring to --> the War Lions, White Lions or Chariots? They're devastating, especially when dealing with the heavier armored units of the opponents. Typically I'll hold them back a bit, or off to the flank, and as they enemy advances and gets spread out, I roll the chariots and/or lions on to the slower, heavier tank-types of the opposing army. If they have heavies in the front soaking up arrows, then the White Lions advance to shred those after my Shield-bearing Lothern Guards get any missile troops' attention.

You get them pretty early in the game, and paired with a core of Lothern Sea Guard with Shields, they stomp pretty hard :steamthumbsup:

How are you using them/which are you using, or are you using all of them?

o7

~War~
Last edited by Warspawn; Jan 20, 2022 @ 11:22am
JeffreyFo Jan 20, 2022 @ 11:18am 
The issue is that highest battle difficulty nerfs your melee units a lot. So it really hurts your melee units while leaving your ranged units still really strong. Warps the game.

I would suggest playing on normal battle difficulty, with difficulty increases applied to campaign settings. Use a mod like Progressively Harder Battles if you want harder battles without them being unfair to certain units. CA said they're making battle difficulty less biased against melee in WH3 but we've yet to see the details.

On normal battle difficulty, the actual lions and the infantry will beat those units very well. (I dont know much about the chariots.) But very hard just makes your melee units suck.

The infantry is cost effective and strong in forests and IIRC is a nice source of AP, and the lions are a good source of fast AP at least for early/mid game.
Aleera Jan 20, 2022 @ 11:33am 
Originally posted by Mightfo:
The issue is that highest battle difficulty nerfs your melee units a lot. So it really hurts your melee units while leaving your ranged units still really strong. Warps the game.

I would suggest playing on normal battle difficulty, with difficulty increases applied to campaign settings. Use a mod like Progressively Harder Battles if you want harder battles without them being unfair to certain units. CA said they're making battle difficulty less biased against melee in WH3 but we've yet to see the details.

On normal battle difficulty, the actual lions and the infantry will beat those units very well. (I dont know much about the chariots.) But very hard just makes your melee units suck.

The infantry is cost effective and strong in forests and IIRC is a nice source of AP, and the lions are a good source of fast AP at least for early/mid game.

Higher difficulty does not nerf your melee unit's. Stop spreading fallacies. It gives the AI bonusses. Which is a % base. So only late game unit's truly get the buff.
Except the never builds their lords properly, so their lategame unit's will lack their redline buffs. Meaning your unit's can and still be superior.
There's magic buffs to be used, skills, traits etc.

@OP. Which white lion unit? The melee infantry one? it's a niche unit, amazing for it's pricetier. It's godly vs Dwarves.
The chariot? It's decent and can be a powerfull tool if micro'd.
The monstrous lion unit? It's a monstrous unit, it's not stand alone. For it's best use it's mixed with infantry. When you do that, it's a really strong unit.
Morbidius Jan 20, 2022 @ 11:36am 
Melee units are balanced around normal battle difficulty. Melee units are going to struggle on very hard battle difficulty. There are several hundreds (possibly thousands) of threads here on the forum covering that.
GalloglassCA Jan 20, 2022 @ 12:09pm 
They're fine, they're meant as a low mid tier option better than hound units for hitting armoured backlines and chasing off routing units. They're not meant to stand paw to toe with armoured units.
aeroth Jan 20, 2022 @ 12:10pm 
they are trash
Fendelphi Jan 20, 2022 @ 12:41pm 
Very cheap upkeep(Cheaper than Ellyrian Reavers). Very good damage potential(especially against infantry) and mobility, which combined with their Fear causing ability makes them good at rear charging the frontline or engaging and defeating the backline. Good synergy with healing spells and can absorb a decent amount of skirmish fire that other light cav/hound units cannot.

I like them, but they are squishie in auto-resolve, which combined with their relatively high purchase cost(825) could become a gold sink.

All in all, they are probably the best "chase" unit the High Elves have.

On the higher combat difficulties, they do suffer from reduced leadership, while the AI gets bonuses to the same, as well as increased combat stats(on very hard, about +15% to +20% increase, which can mean anything from 3-8 extra MA, MD and Weapon strength). This makes it harder to break enemy leadership and the usual 55 leadership of the War Lions is now vulnerable to being broken themselves.
Sea Salt Jan 20, 2022 @ 1:15pm 
Just to clarify i meant the War lions . I buffed them a bit with my Leader and try to move them into backline to hunt down archers and skirmish units but they seem so weak . They take waay to long to get rid of a unit and just get stuck . To be fair they are often outnumbered by some weak units but still.
Aleera Jan 20, 2022 @ 2:16pm 
Originally posted by Feel My Needs turn around:
Just to clarify i meant the War lions . I buffed them a bit with my Leader and try to move them into backline to hunt down archers and skirmish units but they seem so weak . They take waay to long to get rid of a unit and just get stuck . To be fair they are often outnumbered by some weak units but still.

Wrong use. You use Ellyrian reavers for that. They are faster, a bit, have more then double the models and vanguard.
War Lions are used in combination with infantry. Have your lineholders like Spearmen, Seaguard etc be engaged with enemy infantry, then charge your lions from behind your spearline, into the enemy army.
Your lions will not be surrounded, but flanked by friendlies. Have less targets to hit at once, so their damage isn't spread to thin. They fare better against elite infantry with high armor. Archers are not such a unit.

They are not hound unit's. They're monsters and should be utilize as such. Like you would trolls etc. They're not amazing, they're mediocre, but they are midtier for a reason.
Zeek Jan 20, 2022 @ 3:48pm 
Originally posted by Feel My Needs turn around:
I mean on highest battle difficulti they just loose to these skirmish units like skinks or shadowrunners. I mean shouldnt they just overrun them in no time ??

I like using them, typically only 1 unit.

They can take a couple hits without melting if needed and do nice damage.

If you treat them as beefy warhounds you'll get good value tying up ranged and artillery units as well as assisting your front line.
Last edited by Zeek; Jan 20, 2022 @ 3:49pm
Fey Dragonette Jan 20, 2022 @ 4:20pm 
Originally posted by Mightfo:
I would suggest playing on normal battle difficulty, with difficulty increases applied to campaign setting

Easily the best way to play the game. arbitrary buffs to enemy troops so they're just far better than yours isn't fun, even if you can compensate with tactics.
Jaeger Jan 20, 2022 @ 6:46pm 
yep ive played total war games for like 20 years now and i never up battle difficulty the cheese is too mcuh to bear. lol.
White lions are good early units but thats about it unless you use the lord that super buffs them then maybe they are good late mid game.
Last edited by Jaeger; Jan 20, 2022 @ 6:47pm
grognardgary Jan 20, 2022 @ 7:42pm 
Note if its available early its probably going to suck by by end game to a greater or lesser extent. Use to table top this back in the early eighties some guy showed up with an all halfling all archer army except for a halfling lord. The guy with killer chaos army figured he'd just mop the floor trouble is no matter how tough your chaos warriors are even with 3+ armor save on a d6 you're losing thirty troops a turn on average. I think he had something like 270 odd haflings on the table top. It took like 20 or thirty minutes just to assess his damn dice rolls every turn.
UnluckyNoob Jan 20, 2022 @ 9:17pm 
If you do not know how to use dogs watch this:
https://www.youtube.com/watch?v=MOtdDdxer3o

And maybe this:
https://www.youtube.com/watch?v=I9ZKTZq5yAQ
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Date Posted: Jan 20, 2022 @ 11:00am
Posts: 29