Total War: WARHAMMER II

Total War: WARHAMMER II

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Lampros Nov 16, 2017 @ 3:01pm
Is it a waste to boost Morale beyond 100?
That seems to be the cap according to the unit card during battle. So if my Lord/Hero can already hit that, is it pointless to keep boosting it via Skills or gear?
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gachi is manly Nov 16, 2017 @ 3:06pm 
I'm not positive as I've never tested it myself, but I think that it still has an effect.

For instance if you've got 110 morale and an enemy spell drops your morale 10, then you'll still have 100. If you only had 100 morale and got hit by said spell, then you'd drop to 90.

Morale is pretty redundant when you get it that high, anyways. If a unit has 90 morale it's only going to be breaking when it's very close to dead or a ton of -morale effects get piled ontop of it.
Will Nov 16, 2017 @ 3:07pm 
I think I've seen under -100 moral on undead armies
Lampros Nov 16, 2017 @ 3:07pm 
Originally posted by Lyle Ugleman:
I'm not positive as I've never tested it myself, but I think that it still has an effect.

For instance if you've got 110 morale and an enemy spell drops your morale 10, then you'll still have 100. If you only had 100 morale and got hit by said spell, then you'd drop to 90.

Morale is pretty redundant when you get it that high, anyways. If a unit has 90 morale it's only going to be breaking when it's very close to dead or a ton of -morale effects get piled ontop of it.

Ah, ok. I guess I should test to make sure, but what you say makes perfect sense.
Darkaiser Nov 16, 2017 @ 3:54pm 
I have seen -Leadership piled to -50 or so but anything at 100? Yeah...wow...just about Unbreakable
Lampros Nov 16, 2017 @ 4:00pm 
Originally posted by Darkaiser:
I have seen -Leadership piled to -50 or so but anything at 100? Yeah...wow...just about Unbreakable

Have you just been playing with Goblins and Bret peasants? ;)

There are tons of units in the 85-90 range as default. And veterancy levels, Lord/Hero Skills, and technology can all boost them well over 100 easily.
RCMidas (Banned) Nov 16, 2017 @ 4:44pm 
One thing I wanted to test, but never got around to in the first game, was whether or not you could rack up such a high Leadership score that even the massive Army Losses modifier (a whopping -120) wouldn't cause the unit to rout. Theoretically, you could do it with a dwarf lord that has enough bonuses to Leadership against a single faction in certain fight conditions that it would work.

Of course, that kinda assumes that the Army Losses modifier is more thematic than anything less and it causes all non-Unbreakable units to rout regardless of their remaining Leadership, which is probably the case. Still an entertaining thought though.
gachi is manly Nov 16, 2017 @ 4:48pm 
Originally posted by RCMidas:
One thing I wanted to test, but never got around to in the first game, was whether or not you could rack up such a high Leadership score that even the massive Army Losses modifier (a whopping -120) wouldn't cause the unit to rout. Theoretically, you could do it with a dwarf lord that has enough bonuses to Leadership against a single faction in certain fight conditions that it would work.

Of course, that kinda assumes that the Army Losses modifier is more thematic than anything less and it causes all non-Unbreakable units to rout regardless of their remaining Leadership, which is probably the case. Still an entertaining thought though.

I've played a mod that buffed morale to insane levels in WH1 to make battles longer. It was a very early mod when workshop was new, and while it did definitely make battles longer, it also made high morale units NEVER route even when you piled on every negative morale modifier possible.

So it is possible. The army loss modifier is huge but it isn't an insta-route.
Lampros Nov 16, 2017 @ 5:33pm 
Originally posted by Lyle Ugleman:
I've played a mod that buffed morale to insane levels in WH1 to make battles longer. It was a very early mod when workshop was new, and while it did definitely make battles longer, it also made high morale units NEVER route even when you piled on every negative morale modifier possible.

So it is possible. The army loss modifier is huge but it isn't an insta-route.

You may be thinking of Longer Battle Morale? I used that too for WH1, but I stopped, precisely because of the problem you mentioned. The mod creator went the route of entirely eliminating the -120 army loss modifier - which was extreme and unrealistic in its own way. So I asked him if he could not eliminate but modify the army loss modifier to a more reasonable -20 to -40 range for the WH2 version. He obliged, and it strikes a perfect balance.
Last edited by Lampros; Nov 16, 2017 @ 5:36pm
Kel'Thuzad Nov 16, 2017 @ 5:45pm 
It doesnt hurt to get leadership up nice & high if it doesnt cost you anything (such as a banner or research). But I never spend skill points on leadership because they can go into something more useful like spells or melee stats.
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Date Posted: Nov 16, 2017 @ 3:01pm
Posts: 9