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For instance if you've got 110 morale and an enemy spell drops your morale 10, then you'll still have 100. If you only had 100 morale and got hit by said spell, then you'd drop to 90.
Morale is pretty redundant when you get it that high, anyways. If a unit has 90 morale it's only going to be breaking when it's very close to dead or a ton of -morale effects get piled ontop of it.
Ah, ok. I guess I should test to make sure, but what you say makes perfect sense.
Have you just been playing with Goblins and Bret peasants? ;)
There are tons of units in the 85-90 range as default. And veterancy levels, Lord/Hero Skills, and technology can all boost them well over 100 easily.
Of course, that kinda assumes that the Army Losses modifier is more thematic than anything less and it causes all non-Unbreakable units to rout regardless of their remaining Leadership, which is probably the case. Still an entertaining thought though.
I've played a mod that buffed morale to insane levels in WH1 to make battles longer. It was a very early mod when workshop was new, and while it did definitely make battles longer, it also made high morale units NEVER route even when you piled on every negative morale modifier possible.
So it is possible. The army loss modifier is huge but it isn't an insta-route.
You may be thinking of Longer Battle Morale? I used that too for WH1, but I stopped, precisely because of the problem you mentioned. The mod creator went the route of entirely eliminating the -120 army loss modifier - which was extreme and unrealistic in its own way. So I asked him if he could not eliminate but modify the army loss modifier to a more reasonable -20 to -40 range for the WH2 version. He obliged, and it strikes a perfect balance.