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Definitely. 15% extra upkeep per army is not something to ignore, even if one tries.
Being efficient is the key. Also there is not reason to not play optimal and there's also no reason make as much progress as possible at every turn, of which requires armies.
Upkeep reduction will only be a major factor mid-late game, early game the contribution would be too small. But if we're talking early game, Flagellants are a earlier unit to be acquired than Reikguards and GS.
As for Magic chance, Empire get a lot of that. They have followers(Vallet, which gives 8%) and Wizards(15%). And as you said, it is still random. Sure, an extra 20% is not bad, but it might just end up as a lot of extra morale banners. ;)
As for gold, it is not like 150 gold upkeep is a huge deal to begin with. The reduction is nice, especially if you plan for a themed campaign, but it is not like the Flagellants had a prohibitive cost. You dont bring them, because usually other stuff will do just as well or better, faster. With Volkmar, they at least become competetive.
Another thing though. If you plan on using a lot of Flagellants, it means you will be using Arch Lectors mostly, which means no Griffons. The steelchair is nice, but it doesnt really help you in sieges.
Somewhat doable? Really?
Using this reasoning, there's nothing stopping anyone from recruiting GS when it needs to be recruited. No one ever said to never recruit any unit except from flagellants.
In fact no one should ever recruit only a single unit, from any faction or lord. It's just stupid.
Empire is also the one of most diverse and flexible faction in the game.
6 slots (+1 from the lord) from a 20 army size, still gives 13 spots left to fill from whatever is needed.
This statament of "Choose flanz and recruit flagellants because 30% WS makes no difference" when one could also choose Volkmar and recruit GS when needed, follows on the same principle. This logic is flawed beyond help.
Your upkeep assumption is really a terrible argument, if you do the math, 6 flagellants per army, will net a higher upkeep reduction than 4 GS with 2 Reiksguard. Overall these upkeep bonuses aren't that far away, even with different combinations.
Also while we're at math departmant, as said Flagellants can land 23 damage per hit on average, against a 100 armor unit, without charge.
A fully upgraded Greatsword with skills, tech and rank 9, will hit for 32 per hit or about 38 versus infantry. If you add a wizard of death or shadow in the equation these numbers would change to 32 per hit for a flagellant. Great swords won't benefit as much because their non ap damage is really low.
With charge however the numbers would be more in favor of flagellants since they have a higher value.
MA wise, GS would become 46 (55 vs infatry). Flagellants can become 57, but with higher charge.
MD flagellants wins, specially on Volkmar's army.
Yeah, GS are still superior to perform their role of killing armored units, then recruit some when needed.
Valvet is a very rare drop. Mages could be used to steal tech instead. Empire DOES lack in means to acquire a good magic drop. It may be RNG, but in the long run it will be bound to entice good drops. It will overall increase the drop chance proc rate, getting 'morale flags' doesn't stop other better loot, if anything it can lead to multiple items per battle or getting followers per start of the turn.
Funny... You said "it is not like it makes Flagellants able to deal with everything they fight(especially if you dont have research or high level lords yet). "
And you also said "Another thing though. If you plan on using a lot of Flagellants, it means you will be using Arch Lectors mostly, which means no Griffons."
Yet another flawed argument. For starters Griffon requires a higher level than the flagellants buffs, so your argument of "you cannot use flagellants at low level lord" (What? Makes no sense to start with.), and for second... If you seriously need a griffon to win a siege, then you need to rethink your overall approach. I won't even bother teaching you how to siege.
First of all, volkmar himself is only impressive at higher levels. At the start of the campaign, he's got no abilities and is basically an empire capatain. However, when he levels he's very powerful in a pretty unique manner (there's few other lords who get altar mounts). Even Karl Franz, a great killing lord, does not match volkmars power at killing infantry.
Franz on the other hand, he's pretty good before you even get him the flying mount. You can recruit franz, go put him up against mannfred with just a couple magic items and no levels, and he'll come out on top.
So basically, volkmar is more unique, but only really if you start as him because otherwise he might struggle to get the levels before you're fighting with ridiculous doomstacks that kind of undercut the power of your lords.
On the units, its a similar situation. Greatswords and Reiksguard are units you'd just naturally build. Flagellants sort of aren't . So with volkmar, you add an extra unit you might have otherwise not used to your roster.
Also, I like building the warrior priest building in a lot of places. They're pretty good heros when they're leveled up. And Flagellants with volkmar are an amazing unit to recruit on the fly. They're actually the best unit in the empire roster to recruit as a sort of panic option for defending some settlements away from your armies, since unless you've got a tier 5 province anything better probably takes 2 turns to recruit. To be fair on this issue though, campaign map movement also helps a lot when the ai just avoids all your stuff to try and backcap random settlements.
Also, magic items are fun to use and I like getting more of them.
It depends what you're looking for though. Franz gives a powerful sort of vanilla experience. He's a great pick for just overwhelming your enemy with this ridiculous lord who wins basically any duel and a powerful set of units for his army. Whereas volkmar I think gives a more unique experience (but its probably a little bit weaker as a campaign pick overall).
While Empire infantry is very capable, it still requires assistance against various enemy factions synergies or outright superior stats.
Empire's damage comes primarily from their artillery, missiles units and somewhat from cavalry. Empire infantry is not meant to win the battle nor get the most damage and kills, it's meant to hold the line, while your damaging units do their work.
Then one might say "right, but I want a efficient front line which will also be able to inflict his own damage and contribute to the fight, flagellants just won't cut, because they aren't optimal versus X faction"
True, common sense and logic dictates that any faction that flagellants would perform poorer than a different unit, then they should be replaced to the better suited unit.
However since we're talking about which factions flagellants can be good against, let's make an overall sum to see in they're worth or not.
They're good versus: Empire, VC, GS, Beastman, Norsca, Asrai, Asur, Druchii, Skaven, TK, VCoast.
They're bad versus: Dawi, WoC.
However there are big ifs from the factions which they're bad against.
IF the Empire player for whatever reason wants to declare war against their old allied friend.
IF WoC actually managed to come out from the north, which currently they're getting handled by the AI just fine.
OFC it's just a generalization, for instance Druchii has many units with a lot of armor of which greatswords would be a better pick, but overall they also have a lot of low armored units, such as witch elvens, sisters of slaughter, dread spears, bleak swords, doomfire warlocks, etc.
As for the siege griffon part, is so stupid I don't even want to comment on that.
I'm really struggling to see why the player would care about missing out on griffons in siege battles. If you're fighting a garrisoned doomstack or something where you can't take the wall by clicking on it with 6 flagellants (yes its that easy vs any garrison that doesn't have an army in it, ai are actually worse at siege battles than doing nothing), then you can just wait for them to push out anyways and fight them in a field battle.
So I'm gonna agree, Griffon for sieges is not a compelling argument at all.
Mortars, Great Cannons, Helstorm and even Volley guns can net a really nasty amount of kills on it's own.
Furthermore, crowssbowmen, Hunters, will further increase the advantage.
Free company can be sent to areas without anyone nearby in order to attempt to flank shot, if they got caught, they can sort of defend themselves.
While Arch electors cannot fly, they can buff their units, which can be as valuable.
As you've said, 50% missile resistance is very powerful for siege as well.
I think the ideal infantry against them is halberds. Ai spams monsters and cav as chaos. Its like over half their army most of the time.
Greatswords are great vs their infantry, but they tend to have issues when monsters and cav start charging in. They're not awful vs chaos knights for example, cause they're armored so they don't die that fast at least, but they don't really do a lot. And against like trolls and chaos spawn and the like, they're just pretty bad.
So what about flaggellants. Well, their damage isn't amazing. But neither are the greatswords (or halberds for that matter). They probably lose models faster than than greatswords cause chaos brings a lot of units like chaos knights that aren't armor piercing. But, they're unbreakable. And the ai is stupid.
So what happens is that if you get into easy fights vs chaos, greatswords and halberdiers will take less damage and are therefore better. But when you get into hard fights where you just need your line not to buckle so your ranged has time to kill everything, flagellants are perfectly fine for this role. What ends up happening is they lose a lot of models fast, but they keep fighting where greatswords would route, and the ai fights them down to the last model while you shoot them. So you lose your line and have to go recruit them again, but you win the battle.
And then there's volkmars army. They're just OP units in his stack. I've taken down 2 chaos stacks (like the second wave ones, one of the primary chaos lords was in the 2 stacks but I cna't remember who it was) with a primarily flaggelant army, and honestly I can't figure it out with a primarily greatswords + reiksguard in franz's army.
I would say a greatsword is a better unit to have in your army (if its not volkmars army), but you pay half the cost for a flaggellant.
And of course, I'm assuming someone playing as volkmar, otherwise flagellants are just worse.
Vs dwarves even, yeah they're not killing ♥♥♥♥ compared to a GS. They do tank thunderers cause of the missle resist though.
Agreed.
However I just wanted to mention, that greatswords lead by Franz would fight almost until the last man as well. Too much leadership buffs from him.