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Models are tied to a health pool. Divide their pool by model count to know how much health a model has.
In theory a 120 model unit can still have 120 models at 120 hp.
If a models hp reaches 0, its dead.
Half your text seems to confuse it with leadership.
I would have opted for the more intuitive solution of tieing hp bar to nr of models. The way it is, albeit more realistic, it can be misleading. It doesn’t convey info about a unit’s status that well. And that’s because an almost depleted unit can still take ages to obliterate. Combined with high leadership it’s even more so.
High HP, high model count - everyone is healthy.
High HP, low remaining model count - few models still got a lot of health
Low HP, high remaining model count - they'll die by looking at them.
Since units with many models, fight where alot of the models are not engaged, they loose models faster...
In theory a spell deals "even" damage to each model at the same time, meaning it loose health but not models...
And as tomas mentioned, the confusion came mostly from the way spells work. I hit a multimodel unit with an aoe spell, health gets close to 0 on that unit but my spellcaster’s kill count also shows 0. I never could wrap my mind around that until now :)