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In this way I could field a second, small army of just a treeman and 10 treekin. Run at negative income until the vamps are defeated and then everyone will want to trade with you. Build the wine and timber resources from the vamps land and befriend the remaining empire factions who will be a buffer from chaos. Even the dawi will want a military alliance and trade.
In this way you can increase your income and reach the hinterlands of the forest held by the southern realms. Declare war on them, take the forest and continue. You must constantly be at war to make money.
(Edit: forgot to allow vamps to re-colonise, thus weakening them more)
Treemen are recruitaible at tier 3, and a special amber tech gives them AoE damage passive. The AI isn't capable of handling early T5 units in your army.
Treemen with frenzy are some of the most powerful units in the game combined with a life branchwraith. You don't even need a full stack, 10 is enough to win everything. I used 1 generic Treeman lord and 2 branchwraiths of other lores.
Pick of enemies of the Empire, so they get to like you and give you treaties easier. It's far easier to keep positive relations with them than the other factions surrounding you.
At one point you will get an event allowing you to confederate Durthu, you need to win 3 battles against Dwarves, just create a second army and pick of an undefended minor settlement, sack it 3 times. Yes, at this point I was mostly in red, I was even hit my attrition twice, but it's worth it. You get a massive income boost from the confederation, allowing you to recruit more armies. With a Treemen stack you can just conquer the remaining factions surrounding Athel Loren.
In my playthrough Alarielle's forest was destroyed by Chaos, so I rushed in to settle it, but it's also a good idea to go conquer it as soon as possible before she gets treaties with Eataine, or gets confederated. Also, it often gets swarmed with Cult of Pleasure, which is harder to maintain good diplomacy with.
The southern tree is also a good place to conquer early, before it gets taken either by Grimgor or Throgrim.
I realize, after more thought and review of old save files, that my bigger error in strategy was that I was trying to complete the Coedil event quickly. I didn’t know about the Parravon part of that, however, so I had rushed over to defeat the Empire army north of Reikland, thinking that would give me the teleport event. When it didn’t, I basically lost 10+ turns, and by the time I got back, the Vamps had gotten north of me.
Speaking of sacking, I wanted to ask a question about that. I get the point of a “sack city” to try to raise your character level rapidly, but when people talk about it in terms of financial gain, well... Often, after sacking it on just the second time, the money shows up in the red. It can be a very low number, like “45” or something. I don’t get, then, the point that multiple sacking of the same city will help my economy. Am I missing something?
For sacking, because you don't build up settlements, it's irrelevant what you do with cities. If you want some peace, raze them. If you need to move quickly afterwards, earn levels or gain rep with a faction, sack to your hearts content.