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Nah I think High Elves/Dwarves are both as noob friendly as you can get. Strong economy which supports turtling up. And tanky units that let you just sit back, and spam ranged. Elves a bit harder to use on battlefield but easier to manage diplomacy on world map. I guess it's nice both games have a easier faction for newbies to cut their teeth on. I wonder who it will be in game 3 though. Probably Kislev or Cathay.
Dwarfs are super easy in battle, but in campaign you can end up overextending and getting tons of grudges. Also, I hear they are weak on this patch.
I was kind of taking the average. But you're right in that a hard faction of an otherwise easy race (e.g. Imrik, Grom) is going to be much harder than an easy faction of a challenging race (e.g. Ikit, Malekith)
I put dwarfs low because I heard they're weak in this patch. And Greenskins for sure are crazy strong in this patch.
Reason I put lizzies first is that a full army of saurus can take you really far in the game. Then on turn 15 or whatever, you do the ritual and get some dinos to mix in. Battles are really easy.
With HElfs, a single army of spearmen/archers will get you fairly far, but start to fall off more quickly and need to be upgraded. It also requires a bit more micro (especially if you add casters to the mix, which you don't need to do for lizards). And when fighting DElfs, darksharts will beat archers 1 for 1, so you need to use the range advantage. Then there's LSG who have decent ranged attacks, but generally are better in melee (otherwise they're just overpriced, underperforming archers) -- and ideally you manage their ammo and switch them at 50%. Oh, and they rely a lot more on diplomacy than lizards; you need to butter up your neighboring factions, or at least check who likes whom before going to war. And an influence gauge to manage and if you spend it all on what the game tells you to (court intrigue stuff), you're stuck with ♥♥♥♥♥♥ traits on your lords and heroes (made that mistake my first time). And don't get me started on white lions...
Sorry I got on that train of thought and missed my station.
After that was Wood Elves and well, I struggled with them. Mostly because of how expensive their units are and the fact that they cant build proper settlements outside their home settlement.
After that was Dark Elves who were incredibly straight forward, the only new thing was the slave economy which isn't that hard to get used to.
High Elves are even more simple than the dark elves but I find their starting position more difficult (Avelorn). I think something changed between my DF and HF campaigns because in my DF campaign I don't remember the Dark Elves starting with territory in Ulthuan.
Lastly I'm playing as the tomb kings who are definitely more advanced due to the fact that they have no upkeep for units or armies but major penalties elsewhere to compensate. But they're probably one of the funnest and most satisfying factions I've ever played now that I know what I'm doing.
If I had to rank, Dark Elves\High elves tied for easiest, Vampires 2nd, Wood Elves third and Tomb kings most difficult\advanced.