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I typically form a tall trapezoid shape (open at the back usually, with the short parallel edge facing forwards) with my ironbreakers, then have my trollhammers inside, and my irondrakes at the back corners ready to wrap around and clear out the enemy infantry. Flame cannons at the back.
Thunderers get put on the flanks, but not in line, rather in compact rectangles or squares. Pin flankers with one dwarf unit and they'll melt to guns. Monsters and fliers also melt to thunderers. Flanking for dwarves is more likely when the battle line is fixed than when units are still moving to engage.
Quarrelers work best for me if you focus fire 2-4 units at one target at a time, it will force routs faster and prevent more damage being done to your army over time. If all the enemy missile troops are dead, and if the mail line is engaged 3 units deep (ie: one dwarf unit is being attacked by one unit of orcs and two of goblins), you can always shoot at the enemy unit that is "farthest" from the dwarf troops. Switch fire to routing enemy units with shields as they run, because missile troops are so much better at shielded infantry when they are arse-to.
Never liked Irondrakes; thunderers do the same job but are more versitile.
Rangers I only use for generals that get buffs from rangers (IE Bel). There are plenty of uses for stealthing units. You can hide your army, move a ranger in the open and have the enemy wheel to attack, giving you the positional advantage (and artillery works better going down the side of lines, rather than through them). Also, recon; some maps have terrible line of site, and if you don't have your artillery on a hill stone throwers don't need to be on a crestline to fire...as long as you have spotters).
Not a big fan of gyrocopters either.
an easy way to use thunderers is to spilt your front line in half and have your lord and thanes in the middle tar-pitting the AI in place while your gunners decimate the AI's middle formation.
One thing people forget, is that you can actually reshape/reform your units mid combat, making them slimmer or facing the enemy they are engage with to face your guns, essentially opening firing lanes when needed.
The benefit of Irondrakes is that they're way more effective at the one thing they're specialized in. Most infantry units will break after only 2-3 volleys from one unit of them.
Else, the Flame Cannon is really good for this role too, manual target them to avoid FF.
Generally, my Irondrakes tend to have 2-4x more kills than Thunderers, and their fire effect causes enemies to rout quicker.
Bombers do amazing damage. Their gun does alot. Just don't send them ahead of the enemy, meaning they get shot to pieces by enemy ranged fire.
Unless your Umgrim, slayers are best kept in reserve. For the inevitable cav charge the Ai will try to do against your backline. Countercharge the cav and watch the enemy cavalry just melt.
Basic rangers are meh, greatweapon variant are extreemly strong. Bugman rangers are the Dwarf variant of Lothern Seaguard, only better.
But the most important thing for Dwarves. Either you play them as a perfect box, clumped up, with runepriests buffing them up even further.
Or you go checkerboard formation. Which is the best option if you have ranged infantry.
Never, ever, EVER. GO into lines. That's just obstructing your own field of fire and is almost all the cause of the "I got defeated as Dwarves" singleplayer issues.
Hm. I think part of the reason I don't really think about them is they're so far up the tech tree, I usually focus on more "base-level" units when playing. I'll have to recruit some up and take a second look.