Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
they buzzsaw through light armour and chaff while also having very high leadership by skaven standards making them a decent holding unit as well thanks to leadership
there very cost effective and will perform very well if you can screen for them
i sometimes summon a couple though with a priest if i have some top tier enemy units closing on my flanks.
Even if you're swimming in cash? Well to be honest, it's easy to see why. I don't know these things are supposed to be used either!
Even other underwhealming units seem to have roles. Dryads for Wood Elves which I think are horrible anti-infantry units at least is able to use vanguard deployment to kill artillery. Mounted Yeowmen, easily outclassed by all the Knights, can fulfill the role of missile unit killer before they get flying units. Slayers seem to be glass cannons and die to missile damage (oddly, their shields don't guy them much time) but at least if you can get them in melee without being shot, they'll do loads of damage even to infantry. And when an enemy gets their cavalry close to your artillery, they can kill that easily.
If Skaven fought to the death, I'd think they'd actually do worse than Clanrats (shields) against enemy infantry even if the enemy had no missile units. Of course, Plague Monks are not quite as cowardly as most Skaven, but if you use them as frontline then they will have more "damage taken in 60 seconds" penalties because they don't have shields.
Not every unit in this game is competitive or implemented with a particular, practical function in mind. Most are purely thematic stop-gaps on the way to greater things. The Plague Monks in particular have always been more thematic than stop-gap.
Well that's just bad design. I don't think every unit should be useful for every battle but even less useful units should have a "this battle was made for me" happen at least once every 30 battles. Good units are always useful, but lesser units should at least have a niche.
if we are talking campaign specifically they buzzsaw through early high elf and dark elf armies as skrolk provided you screen for them properly
similar applies to a tretch campaign where elves are gonna be your enemy for the vast majority of time and neither spearmen or dreadspears have the MA needed to harm plague monks that just allows them to wrack up dozens of kills very fast
if allowed to sit on there ideal target they will be able to make there cost back several times over you just have to support them properly
CA really should put the monks in Landmark building for pestilens to make them slightly more accessible, TBH all skaven clans unique units should be slightly more accessible depending on who you playing but there we go.
Just bring a whole slave MELEE stack to accompany your main stack..
Oh, so the problem I had was trying to stuff 3 units of them into an army mainly fighting Dwarfs, then 3 into one fighting mainly Empire, and then 3 into one mainly fighting Vampire Coast. Well no wonder they didn't perform.
So as Skrolk, not Warlords, Queek or Deathmaster Snikch should be using them.
I consider the summon more of the lord's ability rather than the Plague Monks, but point taken.
Fair rnough