Total War: WARHAMMER II

Total War: WARHAMMER II

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Witcher Total War
You know? The Witcher setting would make for a solidly grounded setting wherein you could bring in the old chance to kill system back instead of health bars.

Magic is present but generally not Warhammer like so I'd hope some historical fans would find it fun almost like a medieval 3 style game in a fantasy setting.
Maybe there's a parry system, certain characters can parry arrows or lighter weapons and avoid dying from them?

IDK if this is all that plausible, I just think it's a cool thought.
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Showing 1-15 of 20 comments
Ysthrall Feb 10, 2021 @ 2:53am 
You know, I don't think this one's been suggested yet.... Well done!

I'm not familiar with it. Sell me on the setting.

Factions and flavour? Interesting humans and non-? Magical effects and equipment? What's it got?
5.JgKp | Nevarin Feb 10, 2021 @ 3:05am 
How about a Harry Potter Total War? Some Settings just dont Fit in TW imho.
Terra Feb 10, 2021 @ 3:20am 
Honestly it'd probably work, for the simple reason that this series is based off of historical armies which is basically what the political scape of TW looks like for the most part.

Like sure, you've got the elves and the dwarves, but they're SUPER smashed up by the time of the stories and basically just running guerilla campaigns against the humans. There's the monsters but, unlike the games, they're actually SUPER rare. Like, a single nekker showing up is a big deal in the lore and in the games Gerolt mows down like 20 of those damn things in a single engagement. There are the mages, but they're also SUPER uncommon. I think every kingdom has their one and that's about it?

It'd probably mostly just be Northern Kingdoms v Nilfgaard, with maybe a few random non-affiliated nations.

The REAL problem would be getting the license. CDPR basically lucked into getting it, and the author absolutely despises video games as a result.
Last edited by Terra; Feb 10, 2021 @ 3:22am
Snezak Feb 10, 2021 @ 3:24am 
Originally posted by Ysthrall:
You know, I don't think this one's been suggested yet.... Well done!

I'm not familiar with it. Sell me on the setting.

Factions and flavour? Interesting humans and non-? Magical effects and equipment? What's it got?
Ehh, basically different human-knight factions vs elves vs monsters, not sure how TW will work with that since the humans are the most powerful in the setting.
Next_Xeneration Feb 10, 2021 @ 3:27am 
Originally posted by Ysthrall:
You know, I don't think this one's been suggested yet.... Well done!

I'm not familiar with it. Sell me on the setting.

Factions and flavour? Interesting humans and non-? Magical effects and equipment? What's it got?

Nilfgard; a sorta of Renaisance Spain/Italy faction who have conquered the south of the world by the third witcher game, they would play as a medium armour low mobility faction who holds the grind thanks to high moral.
They have a ton of political infighting and could be interesting playing as noble factions scrambling to overthrow the emperor and take his place.
They're an 'evil' (read ruthless and ambitious) faction.

Witchers; the faction I'd want to play most, they'd probably have high melee attack/defense and massive moral but low armour.
Imagine them as a small faction coming out of one of the remaining witcher fortresses, seeking to increse their numbers through raiding or trading humans to undergo the witcher process.
They could probably have a Norsca-like monster hunting system that would give them access to new potions to put on their units (monstrous poisons, human banes etc)
They would probably be split into a "revive the witcher order" faction and a "don't revive" faction, the don't revive would probably be lead by Geralt.

The elves; a race nearly extincted by human hands, I imagine them lead by their kind to conquer certain races through swift, low health, no armour combat.
They would have access to some other races, some animal men and a good portion of magic, nothing like warhammer of course but stuff like fireball mage missile infantry or mages who can create barriers to blunt cavalry charges.
They could pose an interesting problem for the southern Nilfgardians and take their attention away from political intrigue for a time. Unless the elves stop them and retake all of their lands.

The Wild Hunt; A race of Elves from another world, Hell bent on taking slaves and ravaging this world where humans have nearly wiped away their kind, they would play kind of like people think the chaos daemons will play, popping out randomly to cause massive catastrophe and then disappearing just as fast.
High armour and the ability to go Ethereal to escape combat, but super low unit count and a reliance on their leaders to keep them from disappearing from the world completely.

Redania/Aedwen/most of the north; I'm not to familiar with them so I'm not sure, I'm kind of envisioning heavy plate cav mixed with well armoured soldiers but a lot of enemies and the constant threat of a Nilfgard invasion.
They would probably play most like a medieval two faction, cavalry crushing everything ahead of them.
They would have access to small magics like the elves, nothing flashy but some barriers.

Skellige; effectively just historical vikings, low armour high weapon strength with a focus on breaking moral instead of breaking health.
Excellent naval combat but I don't expect navies in total war anymore.

Of course there are other factions who could make an appearance, a playable monster faction maybe? but thats about the extent my knowledge goes.
Next_Xeneration Feb 10, 2021 @ 3:27am 
Originally posted by 5.JgKp | Nevarin:
How about a Harry Potter Total War? Some Settings just dont Fit in TW imho.
Harry Potter is one of those
Lord Antharg Feb 10, 2021 @ 3:28am 
Originally posted by Terra:
Like sure, you've got the elves and the dwarves, but they're SUPER smashed up by the time of the stories and basically just running guerilla campaigns against the humans.

There are the mages, but they're also SUPER uncommon. I think every kingdom has their one and that's about it?

The dwarves have their own country called Mahakam which is quite strong and there are many mages, only some of them serve kings, most of them are simply not interested in politics and live away from people.
Last edited by Lord Antharg; Feb 10, 2021 @ 3:30am
Next_Xeneration Feb 10, 2021 @ 3:29am 
Originally posted by Snezak:
Originally posted by Ysthrall:
You know, I don't think this one's been suggested yet.... Well done!

I'm not familiar with it. Sell me on the setting.

Factions and flavour? Interesting humans and non-? Magical effects and equipment? What's it got?
Ehh, basically different human-knight factions vs elves vs monsters, not sure how TW will work with that since the humans are the most powerful in the setting.
Political divisions and intrigue, every one always trying to overtake on another and never working together to defend their nation, only their own territory
M4tt Feb 10, 2021 @ 3:30am 
Originally posted by Ysthrall:
You know, I don't think this one's been suggested yet.... Well done!

I'm not familiar with it. Sell me on the setting.

Factions and flavour? Interesting humans and non-? Magical effects and equipment? What's it got?
This was already suggested a year or so ago.
Next_Xeneration Feb 10, 2021 @ 3:30am 
Originally posted by Terra:
Honestly it'd probably work, for the simple reason that this series is based off of historical armies which is basically what the political scape of TW looks like for the most part.

Like sure, you've got the elves and the dwarves, but they're SUPER smashed up by the time of the stories and basically just running guerilla campaigns against the humans. There's the monsters but, unlike the games, they're actually SUPER rare. Like, a single nekker showing up is a big deal in the lore and in the games Gerolt mows down like 20 of those damn things in a single engagement. There are the mages, but they're also SUPER uncommon. I think every kingdom has their one and that's about it?

It'd probably mostly just be Northern Kingdoms v Nilfgaard, with maybe a few random non-affiliated nations.

The REAL problem would be getting the license. CDPR basically lucked into getting it, and the author absolutely despises video games as a result.

Pull a doctor suess, wait till he passes and then negotiate with his estate....
Dirty tactic but it's what the suess movies did.
Terra Feb 10, 2021 @ 3:36am 
Originally posted by Next_Xeneration:
Witchers; the faction I'd want to play most, they'd probably have high melee attack/defense and massive moral but low armour.
Imagine them as a small faction coming out of one of the remaining witcher fortresses, seeking to increse their numbers through raiding or trading humans to undergo the witcher process.
They could probably have a Norsca-like monster hunting system that would give them access to new potions to put on their units (monstrous poisons, human banes etc)
They would probably be split into a "revive the witcher order" faction and a "don't revive" faction, the don't revive would probably be lead by Geralt.

The problem with this is that the Witchers are a SUPER minor player in the actual story.

Like, that's thematically one of the big things about them. That they're a relic of a bygone era that barely still exists. They existed to kill monsters, but now monsters are super rare so most of the time they exist as wandering vagabonds that everybody hates. They mostly only exist as a window into the setting. You could argue "well so are high elves" but high elves at least have cities. The School of the Wolf is like FIVE DUDES in a shack.

Making them a full faction would be like making a game about warring factions across Europe and one of the factions being "a random Spanish monastery".
Last edited by Terra; Feb 10, 2021 @ 3:37am
M4tt Feb 10, 2021 @ 4:08am 
Originally posted by Terra:
Originally posted by Next_Xeneration:
Witchers; the faction I'd want to play most, they'd probably have high melee attack/defense and massive moral but low armour.
Imagine them as a small faction coming out of one of the remaining witcher fortresses, seeking to increse their numbers through raiding or trading humans to undergo the witcher process.
They could probably have a Norsca-like monster hunting system that would give them access to new potions to put on their units (monstrous poisons, human banes etc)
They would probably be split into a "revive the witcher order" faction and a "don't revive" faction, the don't revive would probably be lead by Geralt.

The problem with this is that the Witchers are a SUPER minor player in the actual story.

Like, that's thematically one of the big things about them. That they're a relic of a bygone era that barely still exists. They existed to kill monsters, but now monsters are super rare so most of the time they exist as wandering vagabonds that everybody hates. They mostly only exist as a window into the setting. You could argue "well so are high elves" but high elves at least have cities. The School of the Wolf is like FIVE DUDES in a shack.

Making them a full faction would be like making a game about warring factions across Europe and one of the factions being "a random Spanish monastery".
Well in theory the game could simply play before the schools were wiped out. But it wouldnt change anything about witchers being neutral by nature.

However, I could think of some mechanics that would make it work. Instead of being able to control large armies everywhere, there's a new patrol type of army. Basically its just a single unit consisting of up to 50 entities which controls a specific province with its presence. Its effective at fighting similar or smaller groups (aka bandits), but takes heavy casualties against monsters, making hiring witchers (could appear like the gotrek&felix recruitment event )a strong option. Witchers basically are elite hero type units capable of easily slicing through most infantry and monster units.

Repeatedly hiring the same witcher/someone from the same school slowly builds up relation with that faction. Once the relation reaches a certain point your faction can directly hire witchers from that school instead of having to wait for an event. Maximum relation could finally allow the player to negotiate a confederation (not loreful, but its TW so slightly straying from the lore shouldnt be a problem).

Thing is that Sapkowski (the author) basically hates video games and has a "my books are better than anything they do" stance. Kinda unlikely he would agree, not unless he really gets to cash in.
Next_Xeneration Feb 10, 2021 @ 4:23am 
Originally posted by Terra:
Originally posted by Next_Xeneration:
Witchers; the faction I'd want to play most, they'd probably have high melee attack/defense and massive moral but low armour.
Imagine them as a small faction coming out of one of the remaining witcher fortresses, seeking to increse their numbers through raiding or trading humans to undergo the witcher process.
They could probably have a Norsca-like monster hunting system that would give them access to new potions to put on their units (monstrous poisons, human banes etc)
They would probably be split into a "revive the witcher order" faction and a "don't revive" faction, the don't revive would probably be lead by Geralt.

The problem with this is that the Witchers are a SUPER minor player in the actual story.

Like, that's thematically one of the big things about them. That they're a relic of a bygone era that barely still exists. They existed to kill monsters, but now monsters are super rare so most of the time they exist as wandering vagabonds that everybody hates. They mostly only exist as a window into the setting. You could argue "well so are high elves" but high elves at least have cities. The School of the Wolf is like FIVE DUDES in a shack.

Making them a full faction would be like making a game about warring factions across Europe and one of the factions being "a random Spanish monastery".

That's why I find a witcher faction so interesting, theres such an interseting dynamic to be brought about through what ideology you have, all it would take is one radical witcher and bam, misguided witcher faction who seeks to reclaim a plurality of witchers despite the lack of need for them.

Plus it could all take place earlier in the setting, isn't geralt literally hundreds of years old?
Next_Xeneration Feb 10, 2021 @ 4:25am 
Originally posted by M4tt:
Originally posted by Terra:

The problem with this is that the Witchers are a SUPER minor player in the actual story.

Like, that's thematically one of the big things about them. That they're a relic of a bygone era that barely still exists. They existed to kill monsters, but now monsters are super rare so most of the time they exist as wandering vagabonds that everybody hates. They mostly only exist as a window into the setting. You could argue "well so are high elves" but high elves at least have cities. The School of the Wolf is like FIVE DUDES in a shack.

Making them a full faction would be like making a game about warring factions across Europe and one of the factions being "a random Spanish monastery".
Well in theory the game could simply play before the schools were wiped out. But it wouldnt change anything about witchers being neutral by nature.

However, I could think of some mechanics that would make it work. Instead of being able to control large armies everywhere, there's a new patrol type of army. Basically its just a single unit consisting of up to 50 entities which controls a specific province with its presence. Its effective at fighting similar or smaller groups (aka bandits), but takes heavy casualties against monsters, making hiring witchers (could appear like the gotrek&felix recruitment event )a strong option. Witchers basically are elite hero type units capable of easily slicing through most infantry and monster units.

Repeatedly hiring the same witcher/someone from the same school slowly builds up relation with that faction. Once the relation reaches a certain point your faction can directly hire witchers from that school instead of having to wait for an event. Maximum relation could finally allow the player to negotiate a confederation (not loreful, but its TW so slightly straying from the lore shouldnt be a problem).

Thing is that Sapkowski (the author) basically hates video games and has a "my books are better than anything they do" stance. Kinda unlikely he would agree, not unless he really gets to cash in.

Yeah, maybe someone could make a case about increased book sales for him since that's what TW warhammer did for warhammer.
I mean it literally revived or incentivised a revival of Warhammer fantasy in the coming in a few years
Imposter Feb 10, 2021 @ 4:37am 
For me, it's:

StarTrek: TotalWar

MortalWombat: TotalWar

Super Mario: TotalWar
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Date Posted: Feb 10, 2021 @ 2:17am
Posts: 20