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Getting overrun? summon more clan rats
Want to pin an enemy down then recklessly fire at them? use summons, who cares if you hit them
and after a battle you’re at full strength, because all you used is winds of magic
I don’t use warpfire throwers, globadiers or anything with less range than rattling guns. They can do serious damage with good micro but there’s a big margain for error.
Are you using Plague Claw Catapult or Globadiers?
'Warp Lightning Cannon is harder to use due you need to deal w/ LOS but quite decent dealing AP damage long range. Can be use to snipe armored unit like Lord.
W/ Plague Claw Catapult and Globadier their attack can be arch which makes them easy to use. W/ P Catapult, I suggest target the ground by using Alt and right click the ground. Your catapult will still fire if your units are engaging enemy unit.
What is your main line position looks like? Don't make your main line or meatshield into thin formation and spread. You could try to use double line so that you can have reserve.
Having reserves will help you deal w/ cavalry, saturate a line and makes your tarpit hold much longer. I also suggest don't make your line to tight if you are dealing w/ artillery and magic.
19 heroes
Every time
They shouldn't unless the target is out of their range or they're unable to fire on their target when you give the order.
3-4 plauge preists
2 egineers for ammo and range ect
2-4 jazzels
4-8 rattling guns
2-4 plauge catapluts
2 mortors for seige because lol their seige damage is so damn high when paired with plauge priest youll get army losses before you even go in
this changes with moulder and eshin
eshin leans very heavily on assassin rats the mages are basically worthless outside of seiges
someone with more experinace can correct this but it will be like
2 eshin mages
4-6 assassians
4-6 eshin pike guys
gutterrunners with poison to fill it out
the mages are for the missle resistance im not joking when i call them a trash unit. just awful even the damage vortex isnt that great if you didnt need the missle resistance i wouldnt even bother with them. this is mostly until mid game where you need money badly. late game it shouldnt matter.
skroll and pestilance
same 3-5 plauge rat heros
6 plauge catapults
2 jezzals
plauge monks to fill it out.
you wont need rat summons. plauge catapults are just dumb. if you ambush the ai will bunch up, a plauge vortex over cast once with those 6 plauge catapults espically gold ranked catapults will make their army disappear before you need rat summons.
always about 2 plauge mortors on one army for seiges
someone else is gonna have to swing at moulder because i dont really play them tbh and i dont know their mechanic well i just know its less units and more his mechanic that makes a huge diffrence.
queek you cant use grey seers which doesnt matter really.
you want 4-6 war cheifs heros forget their name they get loyalty buffs to fix the issue with grey seers
4-6 plauge catapults
6ish storm vermin with spears
2-4 things of rat orgers to run down archers and merc archers
people will hate me for this last one but your gonna be fighting alot of stuff as queek that requires armored anti large and until you have the heroes to off set the loyalty issues its not worth worrying about. they are cheap and hardy and if you dont blob them they do very well at what they do. also warcheifs do dummy damage unless you cant group them and focus down targets which happens without the stormvermin spears
the 2 most important things for rat armies
ambushing
food management.
for unit picking weapons teams have jobs.
ratling guns as fun as they are are suppression and sustained dps
jezziles you never want more then 4 and they are for poping the lord and heroes for the most part
warp flamers you will never need more then 2 and they are the poor mans plauge monk heroes they flank and hit the infantry from the side and kinda just melt them.
globaldiers are for ather loren and seiges. they are great for posioning the world and kill everything including freindlies which can be how you break ather loren when paired with plaugemonk heroes. always a great idea to use the under empire to nuke the oak of ages.
plauge motors are broken in seige battles. if you have 4 of them then you wont even need the mages you just need the plauge catapults to kill the towers so towers dont kill them.
youll be able to think about a battle and know if you needed it or not.
the game gives you too many heroes. you can literally make 5-6 hero doomstacks that just respawn. i was doing a normal vortex and only having lustria which is smaller and not fully developed i had 10-20 of each hero types available. lean on them.
plauge catapults are almost always better thanks to the line of sight issue.
you can use egineers howling warpgale and jezzals to do what warp lightning cannons are supposed to do with higher utility and reliability.
you do you but warplighting cannons are almost worthless unless dino hunting and rattling guns and jezzels do it better and you dont have to butcher an army to retool it. it suffers from loss of identity.
Then with Artillery, rattling gunners and other weapons you try to chew the enemy down before they reach you.
You can also get some of their other faster moving units like Rat orgers or others to flank and further keep the enemy in the field for your guys to shoot.
Although typically instead of mass summons I tend to feed the enemy horde by sending the units in 1-2 at a time to have them swarm the summon, so my gunners and artillery and magic can make short work of them.
Clan Moulder can also turn their own units into bombs.