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报告翻译问题
Tomb Prince
Necrosphinx
Ridiculous amounts of Skeleton Spears
Bone Giant (ranged shots)
Ushtabi with Great Bow (ranged)
So, we have a T1, free, decent stats anti-large tank.
A T3, free, good stats anti-large tank.
An anti-large hero (so long as you don't put him on a chariot, which turns him to anti-infantry).
A T5 monster that specializes in destroying other monsters.
A T4 walking siege weapon
A T4 unit of huge archers who's shots will not only kill monsters and cav, but will also kill walls and towers.
The Tomb Kings are sitting pretty for anti-large, especially since almost every army is either gonna be packing some spears due to free and infinite. The ones that don't pack spears are likely either backed up by spears, packing heroes, or packing lots and lots of monsters.
Oh, and let's not forget that they have Light wizards, so Shem's Burning Gaze and Net of Amyntok. Even simple Skeleton Archers or Skeleton Horse Archers or Skeleton Chariot Archers will END large things that are netted. They'll just outright melt.
You can easily have 15 armies at turn 100...
You can have about +300 jars per turn at turn 100.. you simply buy the armies with gold and jars...
Unless you mean the very late game. Where there are like 3 or 4 factions left who can oppose you with overwhelming force, then yes I agree. Get this:
https://steamcommunity.com/sharedfiles/filedetails/?id=1581049788&searchtext=tomb+king+army
It gives you a late game expensive building to give you another army.
You'd be suprised how strong those sepulchral stalkers and necropolis knights are.
And lets not forget as well you have access to the Mortuary Cult in which you can literally just make Destroyer of Eternities which has Bonus vs Large +12 and Heroic Killing Blow and equip it to any of your Princes, Necrotects or Tomb Kings.
Tomb Kings have many, many anti-large options. Including Necropolis Knights (Halberds) which fmalfeas left off his list.
If you don't had Constructs, then try to get it soon as you can, in meanwhile, get many lord as you can get since there is no upkeep, no buying, you can filled max army spot and use it overwhelming with many swordmen and spearmen till you get constructs to replace trash.
I'm not Zim but I agree. I've never finished a TK run to the end because they get so ridicilous powerful in the late game. Simply because they dont need to pay for their troops. They are free. The additional lords that you get via research are very powerfull and give bonuses to certain army compositions. Take the Ushabti Lord for example.
Prince need new skill line to increae caps on basic military units.
Nerco tect needs the caps on constructs nerfed in area's.
COS should be moved out of the edict and placed into a T4 building ie growth.
Skeleton archers could not be capped.
Ushabti and bone giant aren't anti-large but they would do the job if the target don't have shield, skeleton spear with 14 attack won't do the job.
Tombking antilarge are :
the anti-large hero but it will be use to kill ennemy heroes or lords not units.
T1 skeleton spear (will cancel the charge bonus but won't kill)
T3 Tomb guard halberd (1 per building)
T4 sepulchrale stalker (2 per building)
T5 necrosphinx and necropolis knight with halberds (1 per buidling)
That's not many, you will need 5/6 buildings per army to land 6 anti-large. and my lord are divided into 3 specialities : ranged army that will have bonuses in sepulchral stalker and necrosphinx, or melee oriented with bonuses in tombguard, and the last spe is ushabti without bonuses in anti-large unit.
Compare that to any faction that can land a full frontline of anti-large or antilarge cavalry. i don't say that tombkings have no antilarge, just that is not their speciality they are mostly anti-infantry.
20 heroes (1 at start +1 from dilemma +3x 6 dynasty) x 3 jares= 60 jares
15 lords x3 jares = 45 jares.
I may be wrong but i don"t spend more than 1 point in jare for my lord because i prefere to have 20% regen unit and all my necrotech have zero point in jares because too much good stuff to invest in.
So unless you use mod or exploit a weakness of the game i don't know how you can get so much jares before turn 100 and being able to keep 3600 gold every turn since turn one... i am amazed.
Not really. You can finish all dynasties bar 1 turn. That way you can get them all down quite a lot and it doesn't take you 30+ turns to unlock a dynasty.
Jars are also easily obtained and all you need is ability to recruit lords on lvl 5.