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I've always handled Aversions by attacking the enemy of someone who hates me, it makes them less likely to attack me, while still expanding and growing my power.
Once your power rating is high enough, the AI will be very hesitant to attack you.
Sack coastal cities, build your pirate ships and coves, profit.
I'm currently playing Drycha, so it feels like my campaign 'flow' should be pretty simple - I fight in my immediate area (either Empire/VC) until I can go and attack main WE forces. But then I've got Moulder and some random Norscan faction coming to attack me despite the fact that I'd never interacted with them - why? The only thing it adds to the campaign is frustration. There's no real reason for these factions to specifically hate me over the half dozen+ other factions they need to walk past to get to me. And it's because they have massive Aversion penalties 'just because'.
Meanwhile, the game gives bonus to push me towards teaming up with the bad guys (VC/DE), and it doesn't matter. Those bonuses will, at best, address the Aversion penalty. Manny still barely tolerates me despite the fact I burned large amounts of the Empire to help him out. Morathi still hated me the second I went into Gaean Vale.
Before that my last campaign was The Awakened. So yeah, pretty much non stop 'everyone just hates you, even the other members of your own race'. And there's no real reason for a lot of the factions to hate you just for existing - let them hate you because of your actions, not just because you decided to play the 'bad guys'.
I could be mistaken but isn't moulders main quest setting him up to be in opposition to the wood elves specifically?
Some factions canonically are too untrustworthy to have allies, or revolting, or sinful
Meanwhile the free-roaming and mercenary Vampire Coast has zero potential friends. Is it a case of not being treacherous enough for the bad guys, and at the same time not good enough for ordertide, plus Tomb Kings because why not?
Actually the fact that even Tomb Kings hate them, and ONLY them, suggests that it´s some kind of weird gameplay decision.
The story line in Vortex is that Drycha feeds him info so that he'll attack Ariel (as represented by the Sisters) in an attempt to weaker her, so that Drycha can then finish her off. But in ME he's got no real reason to go after Drycha.
Though it might be because all factions within a race have the same Aversion penalties? But that should change if that is the case, to represent factions that may be treated differently (Arkhan vs the rest of the Tomb Kings is another example).
Eh at 10-15 aversion no one will attack you, which makes for a boring environment.
Oh there are still plenty of people that hate you lol, more in fact.
It's kind of what the vampirates get. No one likes you. Some other vampirates might tolerate you, and bad facgions might be friends if you attack the good guys enough.
The Greenskins are also a friend if you can manage to attack the empire enough.
You don't have many choices because if you leave them alive they'll declare on you anyway.
Haven't been able to do anything with DE.
Other vampirates don't really make good friends because they tend to be useless and you get a huge penalty for treaties with them.
In vortex is more complicated because you don't get neither skryre nor greenskins. What I learned is not to do a frontal assault on ulthuan and maybe go for lustria. Even those bretonnians can pack a punch early because you need monsters to handle their cavalry.
Tip: build your main ship and look for skaven places or orc places. Both will have good battle markers to raise dead. Densely populated areas with lots of conflict (lustria) help too. You can raise a whole lot of your army right there and you don't need infrastructure. Building said infrastructure is extremely slow and expensive henceforth better to do it on your admiral ship than on land.