Total War: WARHAMMER II

Total War: WARHAMMER II

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l_pha Feb 8, 2021 @ 12:40pm
Help with Alith Anar Campaign
I cant earn enough influence to recruit any good lords and heroes. All the targets that I have to kill to earn influence is deep inside enemy territory or even on the other side of the map and are sometimes legendary lords that are much more powerful than I am. There is no way I can march deep into Dark Elf territory on turn 1 to kill Morathi. Even if I do it will leave my territories completely defenseless. This is much harder than the other high elf campaigns where I earned more influence through court intrigue or dragon encounters than I knew what to do with. Any tips for Alith Anar's campaign?
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Showing 1-9 of 9 comments
KOS Feb 8, 2021 @ 12:44pm 
Get influence with noble campaign action, and kill far away target with ritual heroe.
l_pha Feb 8, 2021 @ 12:52pm 
Originally posted by KOS:
Get influence with noble campaign action, and kill far away target with ritual heroe.

It's not much though. 1 influence per turn for releasing captives. Takes forever to recruit a good hero or lord. Even with the influence generating building. And then if you want to recruit and dump cycle for lords with good traits it takes even more.
Fendelphi Feb 8, 2021 @ 12:54pm 
Originally posted by KOS:
Get influence with noble campaign action, and kill far away target with ritual heroe.
This.
When you complete the province on turn 1, set the province bonus to reaver patrol(I think, or something like that. It is the first of the province bonuses), as this will enable the rite to create the unique assassin hero on turn 2.

This unique assassin can kill any hero or lord, at a very high %(150% or 200%, but will just show as 100% on campaign). The assassin dies with it's target though.
However, it is still very useful for hunting down far away bounties, or for taking out troublesome lords to make an assault easier.

The issue with the bounties is, the target can get killed before you get to them. And targets at sea(on boat) cant be attacked by your assassin.

Other than that, get a Noble hero, as they can aquire Influence from enemy(and other) settlements. And they are definately the most reliable source of Influence once you get a few of them going.
Fendelphi Feb 8, 2021 @ 12:55pm 
Originally posted by l_pha:
Originally posted by KOS:
Get influence with noble campaign action, and kill far away target with ritual heroe.

It's not much though. 1 influence per turn for releasing captives. Takes forever to recruit a good hero or lord. Even with the influence generating building. And then if you want to recruit and dump cycle for lords with good traits it takes even more.
Not by releasing captives. The Noble can generate 3 influence per turn, for several turns, at level 1.
When they have maxed their influence stat, they can generate 6 influence per turn.
Last edited by Fendelphi; Feb 8, 2021 @ 12:55pm
Mr Robert House Feb 8, 2021 @ 12:56pm 
you don’t need a good lord, just get a fire or life mage with a trait that doesn’t hurt your economy. Replace them when you can afford the influence.

Nobles can generate 6 per turn, build the building and grab a 0 influence one ASAP

I actually reccomend assassinating the closest target, far ones will get killed before you get there most likely.
Last edited by Mr Robert House; Feb 8, 2021 @ 12:58pm
KOS Feb 8, 2021 @ 12:57pm 
Originally posted by l_pha:
It's not much though. 1 influence per turn for releasing captives. Takes forever to recruit a good hero or lord. Even with the influence generating building. And then if you want to recruit and dump cycle for lords with good traits it takes even more.

Recrute a Noble hero and use his campaign action "get influence" by targeting a city.
PlainsOil Feb 8, 2021 @ 1:06pm 
To elaborate on the above, you get Influence by killing one of your assigned targets, which are in the three circles up top. Once you get the second region, set the province to "Reaver Patrols", then go to the place for Rites and buy the far left one. An assassin will spawn (with full movement points) at your lord. Send him to kill nearest target.

As for using a Lord for influence, just buy the building (bottom building, 2nd from right), and get a lord without too terrible effects. Send them a ways off to a city of some faction you don't mind pi$$ing off (they won't like it) and "Secure Influence" for the next 20+ turns. Fill in the bottom 4 3-button skills (the far right one first, to get % chance increase and less cost). After you max those out, I usually bring him back home to follow my main attacker(s) killing enemy lords, assaulting garrisons/units, etc.

As for the campaign, I always recruit 10-12 of the 2-turn recruiting shadow guys while moving towards Morathi. With those, a few tanks, and a few bolt throwers, I'll very shortly maneuver her into an ambush where she gets completely wiped. Then the 4-region Province falls shortly thereafter.

That said, I'm a total amateur at this game, so open to somebody telling me the above is all wrong! ;)
PlainsOil Feb 8, 2021 @ 1:07pm 
Also, after you recruit that Noble, destroy the building. You need the slot for better things, of course). Also, I used "Lord" above where I meant "hero", of course.
Last edited by PlainsOil; Feb 8, 2021 @ 1:09pm
Mr Robert House Feb 8, 2021 @ 3:02pm 
An early attack on morathi could work but i havnt tested it.

unify your province to put down the reaver edict so you can recruit assassins on turn 2

recruit 1 turn shadow units (idk which are which) since you can get twice as many as if you go with the 2 turn variant

move towards morathi while recruiting, then use ambush stance, you’ll lose some territory to other dark elves but wiping morathi early could be a strong start.
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Date Posted: Feb 8, 2021 @ 12:40pm
Posts: 9