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I don;t play multiplayer, but in single player, Blood Knights handle all my anti large needs.
In other words, wont happen.
but i dont think its gonna happen even if/when counts get a dlc as some holes are best left open
maybe as a ROR sort of like how beastmen have the khorroks manrippers "or however you spell that name"
Against large targets, you have your basic spear wall, Blood Knights, Terrorgheist and Gaze of Nagash(which overcasted absolutely murders large targets).
Unless it is on Red Duke ofcause..
They do have weak infantry though, giving them halberd grave guard won't make their infantry suddenly super strong you know? I think almost every faction has an AP anti large infantry except Vcounts.
Not to mention Vcounts primary weakness is meant to be their lack of ranged units.
That makes for the most lackluster and boring gameplay though
And in terms of effectiveness, both Empire Halberdiers and Bretonnia's Men-at-arms with Polearms are not that great, since they are only tier 3 units and weak against similar tiered "standard" infantry and ranged attacks(due to lack of armor). They will do well against heavy cavalry(for their cost), but that is about it.
Vampire Counts can deal with large units just fine through magic(having the best anti-large spell in the game, as well as access to other spell lores that are very effective against them), a spammable infantry unit that does "ok" as an anti-large screen(much better than Empire spearmen imo, as they will never break and run and can be healed and resurrected). They have access to one of the best cavalry units in the game(which has anti-large) as well as several beasts that can easily slay large targets.
Crypt Horrors are ok as well(poison + high AP).
In addition to this, you can get high tier units through battlefield mounds, so you can get tier 4 and 5 units way before most other factions.