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I really only use Reiksguard for budget armies if I don't want regular Empire Knights. They're also not terrible with Karl, but again even with all the buffs they're still pretty much budget Demigryphs.
Beat me to it, but this X10. They're the Empire's only decent cav unit. Reiksguard are borderline mediocre, Empire Knights are nop.jpg, and Blazing Suns are never ever because it's impossible to build the chapterhouse.
Empire has no issues vs infantry in general, hence, they benefit more from anti-large Demi.
Demigryphs are more specialised cavalry. Counters for monsters and enemy cavalry. If you use them to chase down infantry then you are wasting them. Empire have much more cost efficient ways/units to do that. 2 or 3 of them in an army is sufficient.
^This
the lance variant i agree is a bit on the weaker side despite all the buffs it has received but the halberd version rips any large unit to shreds its actually insane
the ROR also has terror
Everything is really good against masses of unarmored infantry. Its probably the worst unit type (in the hands of the ai) because they just blob and get wiped out by 1 vortex spell or some arrow fire while they all get stuck on a few of your infantry units.
In contrast, armored infantry, armored cav, and monsters are all a lot harder to just instant wipe with aoe spells, artillery, and other forms of aoe. So your army actually has to have the raw damage to deal with them instead of just being able to cheese out a free win.
Thus I think the only good use of reiksguard is the ones that start in your army (come out before the ai has elite units, and before you get tons powerful aoe), or to kill large numbers of archers (so like wood elves or high elves, but these are both uncommon targets for empire, and artillery still performs this job better because of the way the ai plays).
They just fill a role that's completely unnecessary given the opponent.
Not to mention the way stat increases work in this game completely shafts most aggressive melee units.
Most people don't want to micro cycle charging with cavalry, and that's the only way Reiksguard are useful. Demigryph knights can stay in melee unlike normal cavalry.
And as Empire, like Cacomistle said, you have better anti-infantry options. Outriders with grenade launchers will wipe out infantry like nobody's business and don't need as much babysitting.
Regular demigryph knights aren't meant for this role, though. That's why there's two types. The regular ones are also better than pretty much any other anti-infantry cav in the game because they have what most other cavalry, even elite anti-infantry cavalry, lacks: armor-piercing damage. And their raw stats are pretty high, too. And they're fast for heavy cavalry.
Demigryphs are also better at cycle charging because they can pull out of melee more easily due to their higher mass.