Total War: WARHAMMER II

Total War: WARHAMMER II

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st0815 Mar 7, 2021 @ 3:51pm
Vampire Coest Admirals (Death, Deep and Vampire) differences?
Hello, what is the difference between the 3 Vampire lord attributes Deep, death and vampire? I only noticed a difference in loyalty.
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Showing 1-15 of 25 comments
Elitewrecker PT Mar 7, 2021 @ 3:53pm 
It's their magic lore.
EnemigoDeLaMafia Mar 7, 2021 @ 4:04pm 
Yeah it's the magic lore difference. They can also come in melee format or pistol and sword format
st0815 Mar 7, 2021 @ 4:25pm 
Originally posted by Elitewrecker PT:
It's their magic lore.
And which would you recommend?
A.Pot Mar 7, 2021 @ 4:37pm 
Originally posted by st0815:
Originally posted by Elitewrecker PT:
It's their magic lore.
And which would you recommend?

I prefer Lore of Vampires due to the undead healing
Powercow Mar 7, 2021 @ 4:58pm 
Lore of Vampires is pretty groovy, but you can also recruit a vampire hero to take on that role for the army if you want to have some variety. All three are fun in their own ways, it's just that Invocation of Nehek, Drowned Dead, and Wind of Death are all phenomenal spells.
fmalfeas Mar 7, 2021 @ 5:07pm 
If you have a spare Lore of Vampires hero, get a lore of Deeps lord. If you have a spare Deeps hero, get a lore of Vampires lord.
Humble Mar 7, 2021 @ 6:41pm 
I just mix of them, balanced of numbers. For vampire Coast, I would said Deeps and Lore of vampire, but I don't use magic that much in Vampire Coast, Vampire Count is on other hand you had to use it since vampire count's army is kind of very weak, and costly, lack of range firepower.
Last edited by Humble; Mar 7, 2021 @ 6:41pm
fmalfeas Mar 7, 2021 @ 6:44pm 
Originally posted by Humble:
I just mix of them, balanced of numbers. For vampire Coast, I would said Deeps and Lore of vampire, but I don't use magic that much in Vampire Coast, Vampire Count is on other hand you had to use it since vampire count's army is kind of very weak, and costly, lack of range firepower.

You can compensate for the counts army issue if the army is led by Vlad. He gives his whole army Vanguard. Nothing like a bunch of Blood Knights, Varghulfs, and Cairn Wraiths with a field of chaff deploying right in your face, along with the overpowered horror, papa Vlad himself.

Shooting? Where you're going, you ain't got time to shoot.
Last edited by fmalfeas; Mar 7, 2021 @ 6:44pm
Humble Mar 7, 2021 @ 7:11pm 
Originally posted by fmalfeas:
Originally posted by Humble:
I just mix of them, balanced of numbers. For vampire Coast, I would said Deeps and Lore of vampire, but I don't use magic that much in Vampire Coast, Vampire Count is on other hand you had to use it since vampire count's army is kind of very weak, and costly, lack of range firepower.

You can compensate for the counts army issue if the army is led by Vlad. He gives his whole army Vanguard. Nothing like a bunch of Blood Knights, Varghulfs, and Cairn Wraiths with a field of chaff deploying right in your face, along with the overpowered horror, papa Vlad himself.

Shooting? Where you're going, you ain't got time to shoot.
Demigryph Knights (Halberds), steam tanks will eat Blood Knights, Varghulfs for breakfast
Cairn Wraiths don't last long once in range of firepower, dwarf use fire, Elf use magic arrow, Empire simple use lot of firepower or magic if they (I don't need magic in empire at all!) and it's very costly for vampire count to filled those units even late game, due you need couple army here and there, but had to be cheaper troop, Vlad can't be everywhere in late game as well, while other factions sure as empire or elf or skaven don't need legendary lords and can use one level normal lord overcome high level lord due how good unit it is. and how much firepower range with good or cheap upkeep.

I tested it Demigryph Knight vs Blood Knights, and Demigryph won every single time, since both are anti-large units.

As empire, I don't even need demigryph since I am use stronger forced range firepower. Empire offer a option while vampire count don't offer a option of gameplay.

Vampire Coast offer melee or range army, but vampire count don't had that.
All vampire Count can do is charge and run, then gone out of thin air, once in the ranges.
Last edited by Humble; Mar 7, 2021 @ 7:15pm
fmalfeas Mar 7, 2021 @ 7:21pm 
It should never be Demigryph vs Blood Knights.

It should be Demigryph vs Skeleton Spears + Varghulf, while the blood knights are destroying the cannons and handguns.
Humble Mar 7, 2021 @ 7:26pm 
Originally posted by fmalfeas:
It should never be Demigryph vs Blood Knights.

It should be Demigryph vs Skeleton Spears + Varghulf, while the blood knights are destroying the cannons and handguns.
Well, even Skeleton spear don't do well vs Demigryph, but if I'm playing as vampire count, I fear more of range firepower than demigryph do because morale hit, when undead had no morale, they take a self damaged, even more add free damage for enemies, not cool. That's why I was in other forum undead should not take self damage, it's just too cheese for enemies to do undead like that, then undead gone, out of thin air.
Funny, this was no problem in warhammer 1, but after they nerfed with healing and healing cap, vampire count had be drained in the toilet when lot of thing had been nerfed, changed, and add new powerful faction like skaven, high elf, lizardmen, so go on.
Last edited by Humble; Mar 7, 2021 @ 7:29pm
fmalfeas Mar 7, 2021 @ 7:29pm 
The spears aren't there to do /damage/. They're there to take hits that otherwise would go to the Varghulf, and to keep the demigryphs from surrounding the Varghulf or running away.
identity Mar 7, 2021 @ 7:29pm 
Death has some great utility that synchronizes well with undead; the debuffs are great for leveling out a fight with tough enemy units, and the leadership +/-'s go hand in hand with your units that already have fear bonuses and/or to avoid crumbling.

Vampires has one of the strongest spells in the game (Wind of Death), on top of being able to heal your units with Invocation of Nehek. The debuffs are decent, and Raise Undead is pretty much outclassed by...

... Deeps, which has a Prometheans summon that's much better to invest in... but it's arguable whether or not the rest of the spells are good enough to sacrifice a hero slot for it.

I pretty much always have a Death and Vampire caster in my VC (both) armies. For Coast, I'd pick Vampires for a Lord, and Death from a Captain.
Last edited by identity; Mar 7, 2021 @ 7:32pm
Humble Mar 7, 2021 @ 7:31pm 
Vampire's wind of death is no longer strongest spell, because it's had been nerfed and there is couple other lore that had very good and strong spell, like fire with cheaper, so go on. So wind of death is meh, right now. It's was good, but not so much now.
Try other lores, you will see why it's no longer strongest spell, it's ok spell, but meh, too costly for my taste.
Last edited by Humble; Mar 7, 2021 @ 7:32pm
identity Mar 7, 2021 @ 7:33pm 
Originally posted by Humble:
Vampire's wind of death is no longer strongest spell, because it's had been nerfed and there is couple other lore that had very good and strong spell, like fire with cheaper, so go on. So wind of death is meh, right now. It's was good, but not so much now.

I didn't say it was the strongest, I said it was one of the strongest. Why would you insist on starting an argument over something so inconsequential anyway?
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Date Posted: Mar 7, 2021 @ 3:51pm
Posts: 25