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There you go.
Those spawned chaos armies can sit and destroy your regions/provinces and you can't even attack/declare war on them...
In my game I had 2 appear out of nowhere and raid my home province for 20-30+ turns non-stop, forcing me to abandon that province because I couldn't counter the corruption and PO malus.
They just sat there at the beach and looked north while raiding me (I assume whoever triggered their spawn was up north, past the water).
They only last for 10 turns at most.
They cannot attack you, they can only be hostile to the faction that started the event.
Yes, their raiding and corruption is annoying. But other then that they will never harm you.
Unless you make the event yourself.
Like I wrote, mine lasted for 20-30 turns. I actually did a search here on the forum after it happened to me and saw that others also commented that they supposedly despawn after 10 turns.
But I was also not the only one who had them longer than that.
They can't destroy anything of your's, but yeah, the raiding that you can do nothing about is obnoxious.
They can last for more than 10 turns.
Sorry I should have worded it differently - I meant that they destroy the area by corrupting and raiding it to such an extent (when there's 2 or more of them doing it in the same spot) that it wasn't feasible to stay there.
Since mankind started to build the first palisades and dig the first trenches, there were always fortresses build to keep control about a certain area and they were always designed to hold against an attacking force that is many times as strong as the defending force. I can't remember that I ever played a game with strategic elements so that implemented this strong-point idea so badly.
On top of this, if you already start in a big giant natural fortress like that crater, it's even more ridicolous that large attacking armys just spawn inside of it within a single turn. That defeats the whole idea of using that crater as a fortress!
Also the fortress elements in the actual real time battles are quite unimpressive, Even the "gate fortress towns", are a joke! They look absolutely great but I'm not sure if these little walls are even slow down an attacking force much. In this game if the forces are about 1:1 there's a good chance to conquer a fortified town. That should not be possible, it IS and WAS always expensive to just run against the wall with you troops!
The best way is to park your main army somewhere in the middle, not overextend, keep a lord with lightning strike as reserve, keep all RoR intact, summon heroes, RoR and your lord with LS the moment you start the ritual.
If you build walls in all province you should be able to defend it a few turn till your main army force marched and reinforced.
It is the most annoying mechanics in the game, which is why most people choose total domination instead of ritual 90% of the time.
Always park 1 army in your capital no matter what you do, AI will always send interference army all the time in the last 3 rituals.
You bought a fantasy game with magic, weird creatures and fantasy races. It doesn't make sense to compare it with human history. There are many ways in TW Wahammer to ignore a fort: underway, beatpath, worldroots, waystones.
The only unlogic thing is, that other High Elves let Morarthi and Noctilus through their gates if they not at war with them.
I'm not going to defend the mechanic; it sucks. None of the new DLC have the vortex mechanic because CA realized players don't like it.
But you're really not engaging with it at all. The game expects you to lose a couple cities. Instead of trying to save scum, try letting a few cities be razed and trying to bounce back. I promise you'll have more fun that way. When you lose big cities, other AI sense that weakness and declare war on you and the game becomes more challenging and interactive. You might not have the money and need to disband an army, and suddenly you're a few steps back, but you still have lords and tech.
Be like Russia -- every major land war in Russia they lose tons of land and cities but seemed to bounce back.
Also, the reason attacking armies spawn inside the toilet is at least loreful -- they're coming from inside the vortex. That big whirlpool next to the drain that the continent is around is where they're actually entering the world from.