Total War: WARHAMMER II

Total War: WARHAMMER II

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l_pha Oct 7, 2021 @ 8:50pm
How the heck does the AI get end tier units by turn 50?
Playing as Empire and Drycha already has freakin Forest Dragons and Treemen by turn 50 and I'm still working on Tier 2 units. Same with Ratmen, Orcs and Dark Elves it seems. It seems like they are coming at me with Storm Vermin, Arachnids/Giants and Hydras by turn 50 while I'm still struggling to get tier 2 units. Worse part is if you kill their armies they just come at you with even higher tiered units until you completely wipe them out. The campaign is just frustratingly stupid sometimes.
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Showing 1-15 of 50 comments
DerRitter Oct 7, 2021 @ 8:56pm 
what difficulty?
Slap Happy Pappy Oct 7, 2021 @ 8:58pm 
by cheating.

The AI quite literally follows a different set of rules than the player.
Zeek Oct 7, 2021 @ 9:10pm 
They get some pretty massive cheats the higher difficulty you go.
Zane87 Oct 7, 2021 @ 10:19pm 
Originally posted by Slap Happy Pappy:
by cheating.

The AI quite literally follows a different set of rules than the player.
No they don't. They do follow the exact same rules as the player, but get several buffs in different areas. Either deliver proof of your claim or stop making up stuff.

The campaign difficulty pointers are almost all in the campaign variables tables and difficulty handicap tables in the data.pack within the data folder.

On the wiki and several other places on the web you also find the exact details about them.
Karina Oct 8, 2021 @ 12:26am 
AI when player get strong: https://youtu.be/i3HfE_Z6xHU
chaosbringer42 Oct 8, 2021 @ 1:22am 
The AI gets pretty sizeable bonuses to almost everything as the difficulty goes up.

On normal the AI gets -50% construction costs, 60 growth in all cities, and -30% recruitment costs.
On Legendary the AI gets -80% construction costs, 125 growth in all cities, -70% recruitment costs, -20% upkeep costs.

Theres alot more bonuses the AI gets, but those are why they can get high tier armies pretty fast, its cheap for the AI to build up cities and they grow faster.
Ardariel Oct 8, 2021 @ 3:23am 
By using growth. getting t5 settlement on this turn is not out of player`s capabilities.

On high difficulty AI would have upper hand by having better PO. And better PO means more growth.
Drycha does get treekin very early as her special building chain drops them down to T3 which she can get quickly. And then you add AI buffs if applicable.
If she holds all the land around her Forest and built the right things the growth in that city could be quite high even without the AI buffs.
6UP Oct 8, 2021 @ 3:54am 
For welves - Treemen and Forrest Dragons don't cost growth. They just need the main settlement building to tier 5 and the associated recruitment buildings to tier 5 - none of these buildings have growth requirements - just gold. So by turn 50 both the AI and the player (if playing welves) can gain access to Forrest Dragons and Treemen.....

For Empire - I try to get my main to T3 before turn 20 and to T4 before turn 40 so I'll have access to great cannons, handgunners, outriders, halberdiers and/or demigryphs w halberds to hard counter most of the big monsters the delves, welves and greenskins can throw at me.

What're you having trouble with OP? Empire is fairly tough especially now with Rakarth to the west, Skullsmarsherz and possibly Clan Skryre to the south, and VCs and Drycha to the east.
Empukris Oct 8, 2021 @ 4:03am 
They received massive growth bonus, almost free building cost as they have cost reduction plus buffed economy, bonus to public order and they almost always recruit globally. They recruit globally slightly different from player. So as long they have that single t5 building, all of their NEW unit will have that unit. Razing their highest level city is critical against the AI if you are not cheesing on higher difficulty.

1 thing that player can abuse is that AI CANT DISBAND a unit. Do you know what that means? If a skaven like Eshin just slave spam. Dont kill them just push them back and their more elite unit will not come out.

So AI cheat but player can cheat 10x worse.
Emilia Tempest Oct 8, 2021 @ 4:14am 
Originally posted by Empukris:
1 thing that player can abuse is that AI CANT DISBAND a unit. Do you know what that means? If a skaven like Eshin just slave spam. Dont kill them just push them back and their more elite unit will not come out.
they will disband units if they go into the minus with their money. Which is rare to see. (Playing on Very Hard campaign btw.)
nord2hammer Oct 8, 2021 @ 5:36am 
Originally posted by l_pha:
Playing as Empire and Drycha already has freakin Forest Dragons and Treemen by turn 50 and I'm still working on Tier 2 units.-snip-

Have ya bothered to look at Drycha's/Wargrove of Woe's buildings' chains?
https://www.honga.net/totalwar/warhammer2/building.php?l=en&v=warhammer2&f=wh2_dlc16_wef_drycha

She gets to build the Moonstone Clearing in level 3 settlements...Moonstone Clearings are the recruitment buildings needed for...Malevolent Treeman- Rather easy to spam Treeman as Drycha.

She gets to build the Dragon Lair in level 3 settlements/cities... Dragon Lairs are the recruitment buildings needed for-wait for it- Forest Dragons........- rather easy (but why,ya got treeman) to spam Forest Dragons.


nord2hammer Oct 8, 2021 @ 5:39am 
Originally posted by 2WWT:
For welves - Treemen and Forrest Dragons don't cost growth. They just need the main settlement building to tier 5 and the associated recruitment buildings to tier 5 -

Drycha does not need level/tier 5 settlements to recruit Malevolent Treeman or Forest Dragons- She has slightly different buildings than other Wild Elf factions.
Dexta Oct 8, 2021 @ 5:52am 
Originally posted by Zane87:
Originally posted by Slap Happy Pappy:
by cheating.

The AI quite literally follows a different set of rules than the player.
No they don't. They do follow the exact same rules as the player, but get several buffs in different areas. Either deliver proof of your claim or stop making up stuff.

The campaign difficulty pointers are almost all in the campaign variables tables and difficulty handicap tables in the data.pack within the data folder.

On the wiki and several other places on the web you also find the exact details about them.

Lmao the epitomy of the ACKCHUALLY guy
yeah thx man and here i thought the AI actively hacks the game lol :steamfacepalm:
Dexta Oct 8, 2021 @ 5:58am 
Originally posted by l_pha:
Playing as Empire and Drycha already has freakin Forest Dragons and Treemen by turn 50 and I'm still working on Tier 2 units. Same with Ratmen, Orcs and Dark Elves it seems. It seems like they are coming at me with Storm Vermin, Arachnids/Giants and Hydras by turn 50 while I'm still struggling to get tier 2 units. Worse part is if you kill their armies they just come at you with even higher tiered units until you completely wipe them out. The campaign is just frustratingly stupid sometimes.

The AI gets buffs that you dont. Its CA's way of not making actually competent AI.
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Date Posted: Oct 7, 2021 @ 8:50pm
Posts: 50