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Swordmasters are more of a damage dealer than a tanky hold the line type unit.
last battle i played Sisters of Avelon did the most damage
Yeah definitely, all three of the Elf factions are archer focused to a greater or lesser extent. At launch, Lothern Sea Guard we're sort of set up to be easy mode. They could hold their own against pretty much anything. I'd bet they've been nerfed over the years but they are probably still a solid core unit for much of the game
yeah cav is bad in this game, it’s useable, but it requires so much micro to just perform at a reasonable level. Whereas archers just work.
But I agree that swordmasters are not supposed to hold the line. They're perfectly fine vs chosens as well as vs any high armour elite infantry; but not to hold the line, to kill them after chosens have been immobilized by something else.
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To hold the line Vs Chosens you want either Silverin guards (they won't kill chosens but they'll hold tons better than LSG or anyone else baring PG) or better, Phoenix guards (they can actually deal damage to Chosen and not just hold them).
Silverin are a particularly interesting choice because they're more resistant to magical damage and ranged damage. if the chaos army has no artillery and no mage to speak of then prefer PG, though Silverin also have the advantage to take less damage from your OWN Sisters if they're shooting at what is engaged with the Silverin.
Swordmasters etc. are worthless units for that. They're glass cannon melee infantry. Not defensive line infantry.
Spearmen or shield lothern seaguard are your early game cheap alternatives to holding the line. Later you should instead be using nobles supported by a life wizard.
Hammer and anvil sadly doesn't work in Warhammer Total War currently. There are multiple bugs and engine issues that just prevent them from performing poorly, especially for their cost. Only really Bretonnia can do it effectively. HELF are primarily a range/magic faction with S tier economy.
Dwarf infantry is not their damage source - their artillery and ranged units with high damage and AP are. A few Ironbreakers or Thanes to hold the line, and let ya other lads have at it from afar.
If you'd like, i'm happy to do a co-op game with ya and show you some tricks :)
P.S. Rome 2 was so easy, you didn't need to create a barracks passed tier 1. As Cornelia Rome you got those armies free, and Carthage didn't even need to do that and just got free armies.
The first 2 he has bonuses for. The Eagle Claws are just there for siege purposes.
For anyone who is not Tyrion it will be dependent on what bonuses they provide.
That is a good starting point, if you don’t want to cheese.
That being said, most of the Mortal VH fights I am either always outnumbered, or sieging something, and cannot honestly remember last time I had a chance for a proper Hammer & Anvil strat. So, yeah, just pack Sisters like everyone else and go to town.
Hammer and anvil can work fine on normal difficulty (if you raise battle difficulty AI morale gets too high and rear charges never do anything). The biggest problem is just that archers are good enough that you're usually better charging them with your cavalry, and monsters are usually a better hammer.
As high elves you won't spook any late game unit with a rear charge of cavalry very well, but getting them with some lion chariots or a dragon after dragon breath is pretty effective.
My typical armies are
Early: Archers, Spearmen, whatever starting units, ellyrion reavers or reaver archers to kill enemy archers if needed (especially vs dark elves)
Mid: lothern sea guard if you're lazy, otherwise same
Late: depending on budget, but usually at least 1 dragon for sieges, and at least 2 sisters of avalorn for anti-armor. Honestly you can just build more armies on normal and still keep using spearmen and archers, they're very solid units and only weak against heavy armor.
But if you have to fight with 2 or 3 armies or they have strong artillery, balanced composition is better.