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But they're a very good support unit (1-2 per army) for keeping your peasant mobs running away.
He pretty much hit the nail on the penis with this one.
Yes that's it, it's a single entity which has same combat power than 1 or 2 individuals in a 60+ figures unit ! Sure they have more hp but they can only get wrecked with such stats...
They're supposed to be 1/army for the Leadership boost, but it's not even good ...
And there's also Hellebron, who, if you compare stats[twwstats.com], should be way more deadly with no mount than on her Cauldron of Blood mount. And yet in practice, she kills so much more on the Cauldron of Blood. Even had one battle against her in my Drycha campaign where she did 85000 damage on that mount against my treeman doomstack, in the only battle of that campaign where my treeman doomstack seemed threatened in the slightest with defeat.
Thing is, that according to stats she SHOULD be more deadly on cauldron :) You just need to read them properly.
Let me elaborate.
Check melee attack panel part. Crone on foot only have mediu m splash, while on cauldron it is large. Might not be that big of a deal if not next part.
Splash amount. On mount splash is 8, while on melee it is 5.
Now we need to recall how splash works. If between models you attack there is model with size higher, than your spalsh_size parameter - your attack damage would all go into this one model.
Damage-wise - your damage is split between all units your attack is counted on. I mean where your MA scores sucess.
Funnily enough it means, that with that LOW MA but that big splash you virtually guarantee, that you have some units being striken, while also almos tguarantee that thos units would die, as MA is low and those units that fail MD would suffer all its power. And when crone ON FOOT meet medium target ther eis still non-0 chance, that said unit score sucess on MD and wont be damaged, so this round of DMG calculation would result to 0 for crone. WHile on cauldron she do her WHOLE damage virtually every time. And less sucesses she score - the higher chance she would kill rest of uunits. WHile also apply poison to every units she strike.
I get that it is somewhat counter-intuitive (cause higher number should be good, right?) but that is math at work. In this case lower MA makes better, while also making units that sucess MD being pulled out of direct fight with crone.
So that is actually a good combination of stats. For refference - comrape it to thorgrimm[twwstats.com], who is less deadly, cause he have actually good enough MA, so his damage is distributed among all those units and he starts to suffere vs elites (as he reguallary would not hit enough to kill, as he would score sucess more often), despite having good amount of DMG and AP DMG.
P.S.
One thing to say, that on mount crone is significantly less tanky and you would feel it if you use her especially vs good combined army (with both decent infantry and ranged). ANd poison dont help her that much in this situation. But in said situation she would make most of her dmg stats too.
Anyway this is actually pretty interesting mount and at least one mroe reason to play her at some point.
P.P.S.
But what is DEFINETLY true about stats - stats in game do severely lack some addition, like that splash and splash size stats, that would change so much.
Yes plus on a Chariot you've got more speed, more mass, and can avoid missiles and being swamped in melee and attacked from all sides. Also she got way better armor on chariot, which means less damage taken (even if she loses 20% Phy Res).