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报告翻译问题
So for me the choice is between clanrats and stormvermin for holding that flank from whatever gets through and protecting your gunners. Stormvermin buy that extra charge for the gunners to turn around and shoot them as they pull out for their next. In fact I found that just "having" them on the flanks made the cavalry go through the apparent gap at the front instead.
Even with no DLC they are too penalising for your army. Especially on lege (even if it is normal battle difficulty).
On h/vh they become worthless for anything. They are barely better than shielded clanrats at tarpitting (I know people hate on clanrats, but they take 15ish seconds longer to break than slaves do in most cases, and thats more than enough for your ranged to kill everything) and only hold for maybe 5 extra seconds before breaking. They also block line of sight far more often because they are taller than the rest of your ratties, lowering your ranged dps. All that for a crapload more cash.
In general if you would need stormvermin for something its just better to take slaves, shieldrats, or a plague priest.
I had at least one unit of stormvermin with about 60 MA/MD when fighting appropriate foes, and 50/55 when against everything else, don't invest too heavily in them but one or two can be useful.
On normal battle settings stormvermin are worth taking in small numbers, particularly the halberds. You don't have to just spam weapons teams on normal battle settings.
Generally speaking they will damage and break any infantry unit you use as a front line, be it skavenslave or clanrat or stormvermin.
So if you are going to use stormvermins make sure you do not place them where your arty/shooters will fire.
You can use them more easily in armies that lack friendly fire like monster/chariot armies or in eshin ninja style armies or just mass infantry armies.
Stormvermin are also great to guard your shooter/arty flanks from heavy flankers.
But as others have said they feel overpriced for what they bring.
Frankly their biggest advantage is that they bring decent frontline in a single army unit slot, so instead of 3 skavenslaves or 2 clanrats you can perhaps use 1 stormvermin.
Oh and if you want to enjoy manual battles then NEVER change battle difficulty from Normal.
Any other battle difficulty will utterly break unit balance and you will end up with enemy archers beating up your heavy cavalry.
One advantage they have over every other elite infantry is their unit size. It's not really exact, but you could think of a units total strenght as their stats * unit size. Since units route when they have suffered heavy losses this formula only applies to unbreakable units, and not every unit fights simultaneously on the front line, but I think that any stat modifiers are especially effective on larger sized units.
Yes, halberds are way better. The sword varient needs a small anti infantry bonus to even out its lack of any usefulness.
For the clever, eagle eyed players out there you will notice that the halberds have a high defence (for skaven), which is further increased by their 'strength in numbers' perk which all skaven infantry have. Rank 9 halberds can actually hold a line pretty well due to higher morale and defence, as well as being able to take a cavalry charge from the front or even the side. As stated before i would never use stormvermin or even clanrats unless using queek or maybe tretch.
Lastly if you play as throt as your faction leader you can mutate these units and get their upkeep down to almost 0. This tends to make them a bit squishier but more powerfull and much cheaper to maintain. Best combat perks are the troll spleen (unit regen) together with necroparasites (dead models come back to life).
Beg pardon? I love Stormvermin, others here can attest that I love melee infantry and will defend their usage. But Stormvermin halberds are inferior to the sword and shield variant.
The only thing the halberd does better, is AP and having a bonus vs large.
https://twwstats.com/unitscards?units=f%3D0%26k%3Dwh2_main_skv_inf_stormvermin_0%26m%26r%3D0%26v%3D4716316107383894702&units=f%3D0%26k%3Dwh2_main_skv_inf_stormvermin_1%26m%26r%3D0%26v%3D4716316107383894702
Here, stormvermin with shields actually have 3 base defense higher then halberds.
So, if you want them to hold the line. You bring the shield variant.