Total War: WARHAMMER II

Total War: WARHAMMER II

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ToElisium Mar 23, 2021 @ 5:51pm
AI DE black arks dont attack cities
Really surprised that this mechanic is still broken. Would make AI DE something to really fear as their black arks are rather useless and very avoidable right now. Does anyone know if it is possible to mod it?
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Showing 1-9 of 9 comments
Yoinkyz Mar 23, 2021 @ 6:39pm 
people would complain if they had to defend the seas
Diggy G (Banned) Mar 23, 2021 @ 8:13pm 
Lokir's black ark also counts towards the supply lines cost, which it shouldn't.
ToElisium Mar 23, 2021 @ 10:41pm 
Originally posted by Yikes:
people would complain if they had to defend the seas

I do have a suspicion CA was just not able to balance AI DE black arks. AI DE spams the rite to get it on cooldown and with hard difficulty cheats pays pretty much no upkeep. If the AI actually utilized them as well, DE would totally dominate the map. Still sad as it is fairly easy to fix, just dont have the AI spam the arks.
Stinky Britches Mar 23, 2021 @ 11:27pm 
If the AI used black arks properly people would lose their minds about OP they are
elkapp Mar 24, 2021 @ 1:19am 
I mean, also the Skaven's menace bug was in the game since the ♥♥♥♥♥♥♥ stone age and was left to rot until now.

About the "it would be OP if used by the AI" that's not true because right now the AI gather a lot of them simply because it's rare that they lose one because they don't use them as an attacking force. Also, one can simply increase the rite's cd for AI only.
Noobs will still complain, but honestly, there's few times they do otherwise.
aquotla Mar 24, 2021 @ 1:50am 
City/siege rework needs to have proper landings from ships. Rome II actually did this kinda well. A bit of work and it would be a great addition - even a necessary one. Even Rome I had better siege battles. For the naval factions, it gives some reason for existing since full naval combat is a lot harder to implement. (Plus more boring, imo.)

Some will excel at it (seafaring factions). Make the port blockade real. Attacking from the ocean, defenders can still move out over land. Attacking on land, they can move out through the port. If you encircle them completely, they can't move anywhere. That should be another option in besieging armies - option to encircle (and sapping, etc while at it). An army on land and one on the water would do the job.

While we're at it, require waiting on the shore for a turn (minimum) to build temporary ships when moving into bodies of water. No instantly moving into water (unless that's a special faction trait - quick ship building.) Some are bad at it and should take at least 2 turns.

Also... for Skaven/GS/etc the ability to come up through the sewers/underground and attack from within the city. Give us some diversity of battles.
Sgt. Barnes Mar 24, 2021 @ 1:55pm 
Originally posted by Microwave Master:
Lokir's black ark also counts towards the supply lines cost, which it shouldn't.
yeah, I also noticed that when started campaign. Now will probably wait for the patch.
ToElisium Mar 24, 2021 @ 10:57pm 
Originally posted by elkapp:
Also, one can simply increase the rite's cd for AI only.
Noobs will still complain, but honestly, there's few times they do otherwise.

Hehe totally agree with this sentiment. These days i see an AI DE stack of 5 elite black arks and i can only imagine how f***ed i'd be if those things actually attacked my coast.



Originally posted by aquotla:
Also... for Skaven/GS/etc the ability to come up through the sewers/underground and attack from within the city. Give us some diversity of battles.

This would be great. Honestly, if WH3 doesn't have significantly better siege battles, and i mean totally mechanically reworked, not just some balance changes, I might not buy it.
aquotla Mar 25, 2021 @ 12:12am 
Originally posted by ToElisium:
This would be great. Honestly, if WH3 doesn't have significantly better siege battles, and i mean totally mechanically reworked, not just some balance changes, I might not buy it.

It's not even the most difficult thing to implement. Especially if they are going to improve the cities. We've had better settlements before and there's no reason not to at this point.
Last edited by aquotla; Mar 25, 2021 @ 12:12am
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Date Posted: Mar 23, 2021 @ 5:51pm
Posts: 9