Total War: WARHAMMER II

Total War: WARHAMMER II

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JLHartsock Jul 23, 2021 @ 7:40am
Is Tomb Kings worth it?
Looking at the DLC and it looks pretty good, but it has mixed reviews. Are the reviews legit or is it just another case of angry bois review bombing.
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Showing 1-12 of 12 comments
Dagy47 Jul 23, 2021 @ 7:46am 
TK is probly the most worth it of all the good dlcs out there, i personaly recomend it, theyr playstyle is different but thats what makes it so much interesting and fun.
valky (Banned) Jul 23, 2021 @ 7:51am 
I can't even remember the endless Settra-memes out there :)
TK is actually pretty fun, as they come with their own agenda* and do not require you to do anything 'forced' - like the vortex-race.
Their start is a bit tricky, as you have to fight with and rely on garbage-units, and it takes a bit to get to the really cool stuff. And once you are there - it is massive fun!

I kinda enjoyed Khalida a lot - the snake-mount animation is gorgeous. Settra is too OP *lol* and Exiles *hmm* I currently struggle with them, as I want the missing achievements, but also finish the campaign, and also not being stopped by some major DLC, that made my campaign obsolete without being forced to roll back to the pre-patch. (like 2 times already *shakes fist*)

edit:
*"Settra does not serve, he rules"
Last edited by valky; Jul 23, 2021 @ 8:00am
MagpieOAO Jul 23, 2021 @ 8:09am 
In terms of gameplay it's different. Units have no upkeep or cost but they do have caps and it takes something like 8 turns to get your first research unlocked that can give you access to a lord, more caps, but exponentially longer for each "dynasty". So it's a very slow awakening of the lords of the desert.

In gameplay they're the most balanced undead. Armies can play pretty conventional in comparison to coast, with no melee and counts, with no ranged.
Unlike counts/coast, your leaders usually aren't raid bosses and you don't have lore of vamps. But you DO have constructs, glorious constructs. Massive unbreakable monsters that I THINK don't crumble either and can be healed via necrotects for a good chunk of HP.
But you won't have these for a while in campaign. So it's skelibois who are pretty bad until you do.
Gorwe Jul 23, 2021 @ 8:16am 
YES! OMG, SO MUCH YES!!!

(be careful, they have DRASTICALLY DIFFERENT playstyle!)

(Khatep is best!)
Last edited by Gorwe; Jul 23, 2021 @ 8:18am
A.Pot Jul 23, 2021 @ 8:20am 
I definitely like them. Mortal Empires though kind of shafts some of their starting positions so be warned that some of them are way better in Vortex.
Last edited by A.Pot; Jul 23, 2021 @ 8:39am
valky (Banned) Jul 23, 2021 @ 8:25am 
The oddest thing - Exiles are actually the easiest to play now! (vortex)
WE will prolly leave you alone .... DE is busy with a lot of other added Lords. Your starting position is super easy to defend.....you can bother anything that you feel like, which unlocks the precious RoR units earlier O_O !!
Khalida in vortex has so much stuff to deal with.....I think it ain't better in ME (Snikch & Kroq'gar)
Last edited by valky; Jul 23, 2021 @ 8:26am
sethgaines Jul 23, 2021 @ 8:28am 
I think they're a lot of fun, but they can be frustrating early on when you have only one army full of trash. Easy to lose a huge chunk of units, but it's also free to get them back.
Gorwe Jul 23, 2021 @ 8:39am 
If you end up picking Khatep, send your skellie boyz, then drop your AoE ON TOP of them. You'd be amazed how effective that ♥♥♥♥ is. Also Net and Shem...I don't know about Settra, but as Khatep? Nothing can touch you early on. You also get an Azyr(Heavens) Liche Priest, so there's also that.
Eldi Jul 23, 2021 @ 9:20am 
Yup.
Holy Fool Sehrael Jul 23, 2021 @ 9:24am 
Originally posted by Black Goat:
tomb kings is good, as said above the early game is kind of slow but they get very cool late-game units

its also challenging because you are limited in armies you can make, not just by economy but hard limits - khalida is quite hard on legendary for this reason but a good fun

also if you use mods, tomb kings has a great overhaul mod - Tomb Kings Expanded - it is very stable and well supported by the author and adds a ton to the factions

https://steamcommunity.com/sharedfiles/filedetails/?id=1723762666
This. Personally I like Khalida most because she starts in an awesome corner. Just wipe Teotiqua and Kroqgar out ASAP, after that go after Malus and you're pretty much set :D After that I'd go for Snikch and Imrik. Imrik might be... ehhh... Wouldn't be the worst idea to be friends with him. Then after that, to the desert it is :D
valky (Banned) Jul 23, 2021 @ 9:49am 
Please don't recommend mods, just because someone is asking for the overall statement. (at least no SFO comment has popped yet)
The faction is absolutely fine in it's current state - it is one of the most complete factions starting on release. They added the fluff Bone-giant to fully complete the roster according the army book. They have dominating purpose at any range given!
Even the MP-balancing doesn't affect the faction at all - because your tech/lord-skill completely offset them and turn lowly units into really precious stuff.

My very, very own complain is the speed of the Hierotitan - it should move like the Giant at a speed of 46-52 and not crawling speed.

It's missing the Khemric Titan from the Monstrous Arcanum - which CA has used to add quite a lot of units to the game :P
Agemouk Jul 24, 2021 @ 12:41am 
Originally posted by JLHartsock:
Looking at the DLC and it looks pretty good, but it has mixed reviews. Are the reviews legit or is it just another case of angry bois review bombing.

It's possibly one of the best race DLC's CA have ever made, so well worth it. I easily got 3-400 hours out of just vanilla Tomb Kings, so especially if you grab it on sale for half price it's a very good return.
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Date Posted: Jul 23, 2021 @ 7:40am
Posts: 12