Total War: WARHAMMER II

Total War: WARHAMMER II

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AnvilMAn Jul 21, 2021 @ 2:37pm
is CA incapable or unwilling to fix reinforcement bug
havent played in awhile and i started an empire ME campaign...i can see my reinforcements still get stuck behind buildings in dilemma fights or (even worse) behind the enemy army in the field

*edit* this isnt new, this had been going on since the empire patch
Last edited by AnvilMAn; Jul 21, 2021 @ 2:38pm
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Showing 1-15 of 15 comments
burningmime Jul 21, 2021 @ 2:56pm 
The reinforcements come from the direction of the army on the campaign map. You can see an arrow before you attack showing the direction reinforcements will come from, and it shows up when deploying troops. If they come from behind the enemy army, that's not a bug; that's jsut the AI being stupid (or you being stupid if you're the one who attacked). I'm not sure what you mean about "stuck behind buildings"; are you using GCCM or another map mod?
Last edited by burningmime; Jul 21, 2021 @ 2:57pm
meowbeast Jul 21, 2021 @ 3:18pm 
I don't use any mods and I get that problem. Happens a lot in empire dilemmas where you reinforce an elector faction.
Inardesco Jul 21, 2021 @ 3:47pm 
Originally posted by Pal-O-Din:
I don't use any mods and I get that problem. Happens a lot in empire dilemmas where you reinforce an elector faction.

Thats because your army isnt iside the settlement but is send as a relief force. Hence, it comes behind the enemy army
Xaphnir Jul 21, 2021 @ 4:02pm 
Originally posted by Pal-O-Din:
I don't use any mods and I get that problem. Happens a lot in empire dilemmas where you reinforce an elector faction.

That's the one that should be fixed. It makes it a gamble as to whether it's even possible to win when sending a force to defend in those dilemmas.
burningmime Jul 21, 2021 @ 4:11pm 
Originally posted by Xaphnir:
Originally posted by Pal-O-Din:
I don't use any mods and I get that problem. Happens a lot in empire dilemmas where you reinforce an elector faction.

That's the one that should be fixed. It makes it a gamble as to whether it's even possible to win when sending a force to defend in those dilemmas.

Isn't coming from behind the enemy army like... an advantage?
Roflberries Jul 21, 2021 @ 4:20pm 
Originally posted by burningmime:
Originally posted by Xaphnir:

That's the one that should be fixed. It makes it a gamble as to whether it's even possible to win when sending a force to defend in those dilemmas.

Isn't coming from behind the enemy army like... an advantage?
Yes and no.

Yes, because the AI is bad and generally splits its forces to deal with both armies.

No, because reinforcements coming from behind enter in the enemy's deployment zone. So they don't have enough time to organize, and the starting army is generally too far to help them.
GalloglassCA Jul 21, 2021 @ 4:23pm 
It's a limitation of the game and cannot likely be addressed until game 3.
Xaphnir Jul 21, 2021 @ 4:55pm 
Originally posted by burningmime:
Isn't coming from behind the enemy army like... an advantage?

No, because their entire army turns to fight the units you have, while your AI ally typically will just sit and watch your units die.
burningmime Jul 21, 2021 @ 5:13pm 
Originally posted by Roflberries:
Originally posted by burningmime:

Isn't coming from behind the enemy army like... an advantage?
Yes and no.

Yes, because the AI is bad and generally splits its forces to deal with both armies.

No, because reinforcements coming from behind enter in the enemy's deployment zone. So they don't have enough time to organize, and the starting army is generally too far to help them.


Originally posted by Xaphnir:
Originally posted by burningmime:
Isn't coming from behind the enemy army like... an advantage?

No, because their entire army turns to fight the units you have, while your AI ally typically will just sit and watch your units die.

lol fair enough. It should be an advantage; CA just screwed up the implementation.
leandrombraz Jul 21, 2021 @ 5:50pm 
It's a desperate attempt to help an elector count, with an army sent on a rush to show your support. I don't think it should always put you in a favorable position, since you wouldn't always have the time or the room to maneuver into good position.

For me, it creates some interesting combat situations that usually don't happen in normal battles. You might get wiped out, but I had my fair share of battles were I was able to do enough to give the elector count the advantage they needed to win.

Anyway, I seriously doubt reinforcements behind enemy lines is a bug. It seems more like a conscious gameplay choice, aka feature. I didn't experience they getting stuck behind buildings, but if it's happening, that's the only thing that looks broken to me.
Big Moustache Jul 21, 2021 @ 6:06pm 
Most elector count aides result in pyrrhic victories when autoresolve, just saying.
You get the bonus for sending aid, but no negative when losing the battle. From all my empire campaigns i maybe did 2 of those manually.
You can reinstate elector counts when they get wiped. And autoresolve does a better job than manual in cases of big maps and other negatives on battlemaps
Wh♂♂par Jul 21, 2021 @ 7:38pm 
Originally posted by burningmime:
lol fair enough. It should be an advantage; CA just screwed up the implementation.
It's not directly an advantage, to just come from behind. Here, you have an army, that is capable of facing both yours and the AI's army - so the winning factor is that both armies attack the invader at the same time. The defending AI prefers to not come to an attacker, though, as showcased in previous posts. By that it's dividing what is "one mass" into "two smaller masses". A very valid tactic in war, only that it's here due to your AI ally being an ass. I feel like those kinds of battles could have a "Stay put/Advance" button, that overrides these basics as you have no say in your positioning, due to it being automatic. Gives you as a player at least a bit of control, while not just assuming total control of what the AI does.

Or the simple solution, swap Attacker and Defender in those battles, so that your AI ally, who is sallying out against the invader, is joining up with you.
Last edited by Wh♂♂par; Jul 21, 2021 @ 7:39pm
meowbeast Jul 21, 2021 @ 8:58pm 
Originally posted by Inardesco:
Originally posted by Pal-O-Din:
I don't use any mods and I get that problem. Happens a lot in empire dilemmas where you reinforce an elector faction.

Thats because your army isnt iside the settlement but is send as a relief force. Hence, it comes behind the enemy army
I should have been more clear. My army got stuck behind buildings for like the first five minutes in a siege during an empire dilemma.
Last edited by meowbeast; Jul 21, 2021 @ 8:58pm
Xaphnir Jul 21, 2021 @ 9:01pm 
Originally posted by leandrombraz:
It's a desperate attempt to help an elector count, with an army sent on a rush to show your support. I don't think it should always put you in a favorable position, since you wouldn't always have the time or the room to maneuver into good position.

I'm not asking for it to be in a favorable position. I'm asking for it to not be in a position that guarantees defeat.

Originally posted by Fragoos:
You get the bonus for sending aid, but no negative when losing the battle.

The settlement gets razed if you lose, so yes there is.
Last edited by Xaphnir; Jul 21, 2021 @ 9:02pm
AnvilMAn Jul 22, 2021 @ 9:11pm 
Originally posted by Pal-O-Din:
Originally posted by Inardesco:

Thats because your army isnt iside the settlement but is send as a relief force. Hence, it comes behind the enemy army
I should have been more clear. My army got stuck behind buildings for like the first five minutes in a siege during an empire dilemma.

im willing to buy the nonsense of about direction but this is the biggest problem that CA cant/wont fix: reinforcements get stuck behind buildings and you might as well concede defeat at that point, by the time the game "fixes" the issue the ai army is half dead and you are in no position to help. its gotten to the point where i save scummed like 30 times to see if i could get out of dilemmas. it eventually worked but after the 2nd time im like nope since CA cant/wont fix this i cant play empire
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Date Posted: Jul 21, 2021 @ 2:37pm
Posts: 15