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its animations are not very disruptive and its mass is nothing spectacular
it is first and foremost an anti-large beatstick that is also very sustainable thank to regen and passive
for now empire spear or knight are super powerful with "work of god"
and yes hellpit has no chance against them
https://1drv.ms/u/s!AmoZYPgACyeqpVQHNMKapL75lp5T
also use poison wind unit with hellpit is super effective to everything, just dont rush it alone
I get that, but unless your fighting monstrous infantry it seems to do damage slowly and is taken our fairly easily by any other anti large monster. I'd say it resembles the crabs of VC in terms of damage output when compared to other monsters of its type, but has very little in the way of staying power.
No, im actually using it against lizardmen for the most part. For whatever reason i got one in a low lvl garrison after defending against a different army in the early parts of queek's campaign. I was then attacked by kroq and his goons and i tried having it go after his stegadon and crox. However, it was terribly slow at killing the stegadon and I had to switch it over to the crox (which it had a real easy time of killing) before it got whittled down by nearby skinks.
well, melee is always a bad choice in anti large, better use hellpit with poison wind/plague mage unit to deal the mobs, and build few warp lightning cannon for anti larges.
also if you play long enough as skaven, most clan dont need monsters beside clan moldue , we usually use plague mage cast clan rat summons as cannon folder and let artillery / weapon team do all the damages
So your saying the best way to use HPA's is to use them as cannon fodder or not use them at all? That is both sad and an example of why they need changes.
I also find that to be disappointing considering how versatile the skaven faction as a whole is. They have decent to great options for infantry, ranged, monsters, flanking, and artillery units while most other races are missing one or two of those.
Relying solely on ranged units when there are other good options doesn't sit well with me.
Not cannon folder, you wont wanna lose any of these super tank in your army.
But you will need something to support it.
https://youtu.be/PFg2X14K2w4
But aren't the top monsters in each faction (the ones with them at least) supposed to be creatures to be reckoned with all on their own? Thats how it is for the most part with dragons, hydras, RS's, RI's, mammoths, and dreadsaurians. Im not saying HPA's should be unkillable monster spankers, but they should at least be able to fair well on their own considering their price. And at the current moment they kinda get wrecked by any ranged unit and anything decent at anti large, with the exception being carnos.
Actually most monster in total war got low on dps , they just not easy to get kill.
star dragon is very weak if you rush it alone too.
Monster only good if you stack 19 of it as doomstack (hellpit also can build as doomstack), but still cant compare to 18 monster with a mage.
Also will it got destroy by range unit is more about how you build its resists, like these moulder hellpit is almost imm to ranges.
https://youtu.be/CgRBwCv8ejs
It depends on the monster. Kharbs and RS's are absolute units when it comes to fighting units of similar size. RI's, mammoths and other anti infantry ones are good at taking down units of smaller entities as long as they aren't high tier anti large. Dragons and hydras also do this well, but your also paying for the breath attack they have, which does most of their damage and sticking them into combat should only be done when the enemy is already weakened by it.
Doomstacking most end game units can end up breaking the game and we shouldn't really talk about that when considering balance since its a cheese strat meant to test the boundaries of the game.
And faction mechanics boost units to be way more effective then they were ever meant to be so counting that is also problematic.
What im trying to talk about is the state HPA is in at its base, without cheesing and without boosting by faction mechanics. And at the moment it is really lackluster for one of the skaven's most expensive units.
what i like to do with all monster armies as clan moulder is give the hell pit abominations/single entity monsters acid musk glands, it melts anything other then single entity units so it is great for dealing with things that swarm. also like any army red line talents are very important.
keep a packmaster near them for the moral as well as the healing buff, and a pack master on foot is good in a fight and the two can support each other well. the sakven monsters all compliment/support each other well and are very powerful, they are just not a fire and forget faction.
But it have a hugh mass too, easy push over all mobs when its not tired yet.
Jabbaslythe die way quicker than HPA alone inside mobs and got difficult on pull out if got surrounded.