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Except it isn't because stealing tech is literally a different thing you can do with an entirely different hero...
Securing Influence is specifically a high elf noble thing, and yes sending a noble to gain influence with a friendly faction counting the same as destroying the walls of their settlement is surprising to me considering It has zero negative effects on them whatsoever.
I guess it's an issue with how they named the ability: "Secure influence" does not sound harmful. It is though, just like, for example "securing assets" in some special forces operation usually means stealing or hijack. At least that's how i see it.
It's a small amount each action but when cumulated you can go down after a while yes.
Its not a small amount, try it yourself if you do it once you tank from max reliability to near bottom.
What you're describing is blackmail... That's a pretty loaded comparison.
That's fair, I suppose that's the best way to put it the action sounds like a diplomatic mission and it's treated like an act of war. I'm fine with it being negative but they need to frame it that way so the player is aware that it is going to count as hostile.
You're comparing a real world government to a video game hero action. I don't need to debate the silliness of that do I? And as if to make my point I thought it was a friendly way. It's not called "sabotage government" it's not called "blackmail the politicians" it's called "gain influence" That's a pretty vague term.
If they keep doing it over and over on the same city it goes up in turns.
So in theory you could cuck the AI of never being able to do research if it has A) enough cities and B) you successfully steal technology from many of their settlements.
But it is rather useless apart from getting lots of tech and getting lots of levels for multiple heroes.
Ok, cool, so this skill does more than i expected. Good to know, thanks for the info ;]