Total War: WARHAMMER II

Total War: WARHAMMER II

View Stats:
Gorwe Sep 2, 2021 @ 2:30pm
Damage over Time Magic(Flock, Bjuna etc)
How does it work, what is its damage type, is there any limit on how many stacks can get affected(like Invocation of Nehek affects 4 stacks tops)? Any place where I might find this info? If not, I'll be thankful on all assistance because dot magic never seemed to quite work for me. People usually sing praises for Final Transmutation or Spirit Leech(or w/e is the Shyish's single target DoT name), but I've never quite seen them work. Especially not when compared to Amber Spear or Flock of Doom.
< >
Showing 1-15 of 30 comments
Mr Robert House Sep 2, 2021 @ 2:53pm 
flock of doom can DOT 20 units
Elmdor Sep 2, 2021 @ 2:58pm 
There's a mod called Vanilla Spell Damage Tooltips that I think will help explain some of the finer details to spell damage.

As for spells stacking I'm pretty sure each spell will apply a separate buff or debuff if they can stack.

Some spells do have a limit on how many units they can effect which I think might be how Invocation of Nehek works, but I can't be sure since I don't play Tomb Kings. I know other healing spells will cap out on effecting 4 units in total, but the individual healing to soldiers in the units will be divided up evenly.
Gorwe Sep 2, 2021 @ 3:17pm 
Originally posted by Elmdor:
There's a mod called Vanilla Spell Damage Tooltips that I think will help explain some of the finer details to spell damage.

As for spells stacking I'm pretty sure each spell will apply a separate buff or debuff if they can stack.

Some spells do have a limit on how many units they can effect which I think might be how Invocation of Nehek works, but I can't be sure since I don't play Tomb Kings. I know other healing spells will cap out on effecting 4 units in total, but the individual healing to soldiers in the units will be divided up evenly.

So, how does healing or a dot work? Say a stack has 100 units and you cast a spell that targets 2 such stacks. How does it work?

That reminds me of a partly unrelated question. What do those "effective vs single unit / multiple combatants / single character" etc mean? What does "single unit" or "multiple combatants" mean?
Gorwe Sep 2, 2021 @ 4:05pm 
A fantastic mod, thank you! Now I'm even more confused. Why are things like Final Transmute even AoE if they can damage only one model? Or is it 1 model / unit? Also, what's that "max damage"? A spell can't deal more even if, theoretically, 100% of 20% proc chance procs proc? Some of these things, as well as nomenclature, are confusing at best. And I'm not usually baffled by categorizing and analyzing.
Andrewbh2003 Sep 2, 2021 @ 4:08pm 
Originally posted by Gorwe:
A fantastic mod, thank you! Now I'm even more confused. Why are things like Final Transmute even AoE if they can damage only one model? Or is it 1 model / unit? Also, what's that "max damage"? A spell can't deal more even if, theoretically, 100% of 20% proc chance procs proc? Some of these things, as well as nomenclature, are confusing at best. And I'm not usually baffled by categorizing and analyzing.
think of final transmutation as an AOE spirit leech

its good against the same targets spirit leech is "single target high hp/low model count units" except now in an AOE
Gorwe Sep 2, 2021 @ 4:17pm 
Originally posted by Andrewbh2003:
Originally posted by Gorwe:
A fantastic mod, thank you! Now I'm even more confused. Why are things like Final Transmute even AoE if they can damage only one model? Or is it 1 model / unit? Also, what's that "max damage"? A spell can't deal more even if, theoretically, 100% of 20% proc chance procs proc? Some of these things, as well as nomenclature, are confusing at best. And I'm not usually baffled by categorizing and analyzing.
think of final transmutation as an AOE spirit leech

its good against the same targets spirit leech is "single target high hp/low model count units" except now in an AOE

So, ideally, a bunch of heroes or Giants or such. And if it affects several stacks, it will have 50% to damage a single unit / stack, yes? That'd also make it good vs Trolls and such.

Also, why is Wind Blast so weak? On paper, it deals the same damage as Chain Ltng's pulse, but without ArPen(pure Magical). Does that mean it gets reduced by Armor or whatever(because it's definitely too weak to match a pulse of CL)? Why does its Overcast version give another 3 ArPen Magic dmg(as a separate package) instead of just adding ArPen to original 12(isn't that overly convoluted and, besides, definitely not worth an Overcast)?
Last edited by Gorwe; Sep 2, 2021 @ 4:23pm
Golanth Sep 2, 2021 @ 7:32pm 
Originally posted by Gorwe:
Originally posted by Andrewbh2003:
think of final transmutation as an AOE spirit leech

its good against the same targets spirit leech is "single target high hp/low model count units" except now in an AOE

So, ideally, a bunch of heroes or Giants or such. And if it affects several stacks, it will have 50% to damage a single unit / stack, yes? That'd also make it good vs Trolls and such.

Also, why is Wind Blast so weak? On paper, it deals the same damage as Chain Ltng's pulse, but without ArPen(pure Magical). Does that mean it gets reduced by Armor or whatever(because it's definitely too weak to match a pulse of CL)? Why does its Overcast version give another 3 ArPen Magic dmg(as a separate package) instead of just adding ArPen to original 12(isn't that overly convoluted and, besides, definitely not worth an Overcast)?

Wind Blast is a chaff killing spell and does *not* deal the same damage as Chain Lightning because as you noticed it lacks armor penetration at all until overcast. A sizable amount of spells are reduced in damage by armor and Wind Blast at 11 magical damage and 0 ap is a prime example. Also I thought the wind blast spell was 11+4, adding 4 ap damage when overcast, did it get nerfed again.
Gorwe Sep 3, 2021 @ 1:22am 
Originally posted by Golanth:
Originally posted by Gorwe:

So, ideally, a bunch of heroes or Giants or such. And if it affects several stacks, it will have 50% to damage a single unit / stack, yes? That'd also make it good vs Trolls and such.

Also, why is Wind Blast so weak? On paper, it deals the same damage as Chain Ltng's pulse, but without ArPen(pure Magical). Does that mean it gets reduced by Armor or whatever(because it's definitely too weak to match a pulse of CL)? Why does its Overcast version give another 3 ArPen Magic dmg(as a separate package) instead of just adding ArPen to original 12(isn't that overly convoluted and, besides, definitely not worth an Overcast)?

Wind Blast is a chaff killing spell and does *not* deal the same damage as Chain Lightning because as you noticed it lacks armor penetration at all until overcast. A sizable amount of spells are reduced in damage by armor and Wind Blast at 11 magical damage and 0 ap is a prime example. Also I thought the wind blast spell was 11+4, adding 4 ap damage when overcast, did it get nerfed again.

I believe it is 12 + 3. Regardless:

Magic which don't have ArPen symbol goes vs Armor(=gets reduced by armor) and Magic which has ArPen symobl has 100% ArPen dmg?
Last edited by Gorwe; Sep 3, 2021 @ 1:23am
Elitewrecker PT Sep 3, 2021 @ 4:10am 
No, nothing is 100% armor piercing. Just use the spell tooltip mod.
Gorwe Sep 3, 2021 @ 4:58am 
Originally posted by Elitewrecker PT:
No, nothing is 100% armor piercing. Just use the spell tooltip mod.

Are you certain? Because with the mod, Wind Blast(overcast) says:

11 Magical + 4 Magical ArPen damage

If we compare it to Chain Lightning:

11 Magical ArPen damage / interval. (come to think of it, the mod should also state what that interval is)

Wind Blast does MORE overall damage, but if you see true power of CL(idk, use a mod I'll link afterwards), you'll be left wondering: "wtf is going on, why is WB so weak?". And such.

This mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2204475961

(maybe it should be reverse: basic Vortex moves and overcast stays put)
Last edited by Gorwe; Sep 3, 2021 @ 5:01am
Elitewrecker PT Sep 3, 2021 @ 5:32am 
Yeah I was wrong, there are actually several spells that deal 100% armor piercing damage.
Gorwe Sep 3, 2021 @ 6:37am 
Originally posted by Elitewrecker PT:
Yeah I was wrong, there are actually several spells that deal 100% armor piercing damage.

So, the overcast part of Wind Blast(= 4 Magical ArPen) is in fact 100% ArPen? And the base is reduced by both MgcRes and Armor.

With that said, WB isn't as weak as it is overpriced as ♥♥♥! 8 WoM for the basic version?
Last edited by Gorwe; Sep 3, 2021 @ 6:38am
kekkuli Sep 3, 2021 @ 6:42am 
It's either a % chance or a guarantee to do certain amount of damage to certain amount of units per turn.
Elitewrecker PT Sep 3, 2021 @ 7:01am 
Originally posted by Gorwe:
Originally posted by Elitewrecker PT:
Yeah I was wrong, there are actually several spells that deal 100% armor piercing damage.

So, the overcast part of Wind Blast(= 4 Magical ArPen) is in fact 100% ArPen? And the base is reduced by both MgcRes and Armor.

With that said, WB isn't as weak as it is overpriced as ♥♥♥! 8 WoM for the basic version?
Ye overcast wind blast still has the normal 11, but it gets 4 armor piercing from being overcast.
Basically just gives it a smidge more damage against lightly armored units. But it's still meant to be used against trash like zombies, skeletons, skavenslaves and the likes.

What I meant originally was that I didn't think there was any spell that was 100% armor piercing (overcast or not), I thought there was always a non-AP damage as well.
Last edited by Elitewrecker PT; Sep 3, 2021 @ 7:04am
< >
Showing 1-15 of 30 comments
Per page: 1530 50

Date Posted: Sep 2, 2021 @ 2:30pm
Posts: 30