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If that's the best argument the eagle truly s*cks.
The missile in the lore of beast, amber spear was it? Is a railgun, it penetrates ALOT of models and can 1 shot a stretched line of ironbreakers no problem.
Flock of doom is a amazing damage spell, it's not burning head levels, but it's cheap and will do alot of damage over the course of a battle.
and the summon spells are for distracting the enemy and stopping missile units from firing
that being said, i never recruit beasts, always life/fire/light
One FoD isn't doing a lot of damage though - as damage spells go, FoD is pretty weak, but the thing is, it's also cheap. If you combine it with cast-triggered abilities, you can keep that going all game and it really adds up.
I believe Zerkovitch added it in his list of spells that are extremely noob friendly - get it, and use it constantly, and you'll get value.
Link for reference:
https://www.youtube.com/watch?v=7ACzFnHwLnc
thats called assymetrical balance baby
no one is saying that transformation of kadon is better than a zombie summon
but only 2 races get access to zombie summons and they happen to be the "summoning" focused races
for every other race they get transformation instead "Or at least every race that has lore of beasts"
i would rather have a weaker summon than no summon at all and thats what transformation exists for summon a manticore "Or eagle" and dive bomb the expensive high damage profile missile units in a backline to keep em from shooting at your heavy hitters and then smash through the frontline
the primary purpose of summons is to be disruptive and just cause its not as good or cost effective as zombie summons "again assymetrical balance no roster that has zombie summons has a manticore summon and vice-versa"
its almost as if certain races are designed to be better than others in certain areas
Don't conflate "kills" with usefulness. Something doesn't need rack up kills to have extremely good utility.
On that point - Flock of Doom drains enemy health and is super cheap to cast. You'll see it better these days with the updates they've made but keep an eye on the damage your mage does rather than the kills they get. FoD doesn't often kill things outright but it does consistent, stable damage that you can control better than a vortex and put on key battle areas. Your other units get the kills but they get them quicker because you've sapped so much life already.
The Eagle/Manticore can fly, meaning it can distract/divebomb ranged units and characters to keep your troops alive, plus it's expendable by nature. This is incredibly useful.
The Amber spear can be railgunned through multiple units for decent damage/disruption and isn't too shabby against single targets either. Like fireballs it can also take out artillery pieces.