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Its definietly the dumbest iteration of ambush in the series, regular ones are sorta fine though. But there are no real encamp stance in the WH-games with a small little fort & so like in the 2 previous titles. I agree with SomeGuy1, encamped mode should be a hard counter against ambush-attacks.
An ambush, by definition, is "any attack by a hidden force on an unsuspecting adversary."
There is more then one used definition of "ambush". A common one is as you say hiding, waiting for the enemy and then suddenly appearing to attack the enemy, requiring a moving target. However a unexpected attack (for example a night raid) is also commonly referred to as an ambush.
Wrong, that's a surprise a attack. You lie in ambush, waiting for your prey to come to you. Ambush by very nature is you setting up a position to strike on a unsuspecting enemy that comes to YOU.
Stalk stance should not result in a ambush scenario, you should be able to field your army as you wish, but the enemy still gets the bonus 20 seconds start etc and vanguard. But not a line with your artillery in the back (seriously.. Who puts their weakest link in the back, that's just bad tactics)
A part of me want the old pre-rome2 system back for some of the races (such as wood elfs & beastmen) where it was not reliant on stances. Still not sold on getting ambushed as soon as youre in forced march (R2).
Iow when you put an army in the wood it gets hidden & ready to ambush, or for an updated wh-version maybe while in the woods it will grant an ambush-attack. A system that feels more fluid to the world.
Im still not sold on stances after almost a decade with them..
Reminds me of the Anteans from Attilas slavic dlc. Those blokes got some hefty bonuses that could easily work for some wh-races.
"+20 morale, melee attack, melee defence, melee damage when fighting in forests
+20 morale, melee attack, melee defence, melee damage when fighting river battles
-10 morale, melee attack, melee defence, melee damage when fighting in grassland/open fields
"
That means the “encamped” force all got out of bed, left the encampment, pulled all their night sentries and started marching somewhere for no reason?
The game developers need to make a special version of an ambush on encamped armies that represents “encamped” defenders a little more realistically I think. Like have them start out in a little square formation with some obstacles to hide behind and a little more space between them and the ambushes.