Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But some are more easy at the start of the campaign because of location and faction effect.
But yes some factions like Norsca can get pretty much free upkeep armies as long as they are raiding later on, and tomb kings can keep pumping out free upkeep armies, as the game goes on.
But after reading all of this, I am still somewhat confused about what micro/micro means here.
Micro is unit power. The faction that has overall stronger units and a higher percentage chance to win than the other factions with their most efficient build against an enemy that has an equally efficient build. This means that faction has the highest battle power and is the most likely to win in an endgame max stack fight. 20 vs 20, all in, with magic etc.
Let's take SC2 as an example; Macro is how well you can build your economy and Micro is how well your units will perform and how you utilize them to maximum efficiency.
Now it's slightly different in this one, since you can't control a single unit, but rather an army stack. However, it's pretty much the same since we have unit types such as infantry, archers and cavalry etc. Which is like rock, paper & scissors. Same as in SC2.
In a nutshell, the faction that can produce armies until their enemies runs out of money wins the macro game and the faction that have the highest chance to win any encounter wins the micro game.
In the end, macro is more important than micro, but its fun to play a good micro faction.
Betonnia - ze lady!
HE - perfect basic units, best archers in the game, great lords and monsters, economy with crazy growth potential
Skaven - boom boom yes yes (EZ mode)
Lizards - big dinosaurs, get lots of money from fighting
DE - t1 AP missiles, good lords, good economy
Looking at this list I assume it's everyone's top 5
brets get the best units in the game (hippogyph knights and blessed trebuchets) and don't have an increasing army upkeep cost and have high yield economy buildings so income can outpace upkeep as you conquer more land and build more armies
Considering max tiered units with magic support etc.
I took them into comparison since they were first and last on the list.
1. Bretonnia. No supply lines. Powerful income generating buidlings. 'Nuff said.
2. Dark Elves. Slave income is a big bonus even from the get go.
3. Skaven. 'Cuz ALL their buildings generate cash.
4. Empire. 'Cuz their industry buildings are the best in the game.
Macro (late game):
1. High Elves. Entrepeneur spam. Takes a while to get going, but once it does it beats everything else.
2. Dark Elves. Late game slave income outstrips Bretonnia farm income, even accounting for the "no supply lines" bonus Bretonnia gets.
3. Tomb Kings. Free units. 'Nuff said. Late game they can easily be running around with 13+ armies of tier 3-5 constructs and ushibati. All of which are completely expendable.
4. Bretonnia. No supply lines remains a potent bonus even in late game.
5. Vampire Counts! Free skelly upkeep means they can spam more armies than the Tomb Kings, but obviously of lower quality. Also, their tier 4 and 5 income buildings are no joke as they provide both income and heroes for hero spam.
Macro needs to be split between early and late game. Bretonnia has better early game macro. Dark Elves have better late game marcro.
When it comes to military strength it's all down to our preferences and playstyle.
I would again rank DE #1. They got one of the strongest rosters in the game with solid units across tiers. Amazing monsters. Stupidly powerful black arks. Units like shades and hydras deserve special mention.
However, personally I don't see why early and midgame should matter.
Sure the enemy will have an advantage, but if you have proxy nations inbetween that acts as a buffer you won't get attacked and I believe the faction that can churn out most units during the final state and can keep creating troops until the enemy runs out of money ultimately wins the race.
But Bretonnia sounds very promising indeed, I also read that High Elves was very dependant on trade, but if they're not and can generate more money than the other factions then it should be on top.
Anyway, good list and good reasons. Keep it up!
1. Isabella (Vampire Counts, but Isabella specifically). Nothing beats those starting vampires in Isabella's army, one of which is a Shadow mage. Those two heroes and Isabella by themselves destroy most 40-stacks with no problem. And they level fast, given your starting location.
2. Sisters of Twilight hawk rider armies. Comes at tier 2. Destroys everything.
3. Alarielle (High Elves). Sisters of Avelorn spam. Comes at tier 3 and -1 recruitment time.
100%, but having an edge is always welcomed.
Sounds very viable.
Good stuff.
What about the Waywatchers? I always tought that with them getting +75% Ammo from Sisters skills and tech upgrades that they'll decimate almost anything. But then again they can get crushed by an equally large cavalry force, so I guess that is why the Hawk Rider's take the cake?
Sisters of Avelorn, how do they fare against Waywatchers? Isn't Waywatchers ultimately stronger after skills and tech upgrades? (I think items are too unreliable to consider)
In any case, going by your list then Isabella can take on Sisters of Twilight Hawk Rider combo and Sisters of Twilight Hawk Rider combo can take on Alarielle's Sisters of Avelorn. More or less?
Way Watchers are tier 4, don't fly, and are useless when they run out of ammo. Also, more expensive and requires more upkeep, and is vulnerable to cav heavy armies. Flying cav is incredibly powerful in this game since you can pick and choose when to engage.
Sisters at tier 3 are better than Waywatchers. It's not even close. Sisters shoot faster and do more damage. Skirmish units are always outclassed in raw damage output by equivalent tier archer units.
So it seems to be a good idea to play Vlad von Carstein, then immediately get Isabella so she can level up her two vamps. Vampire Counts is also one of those races I see high on different tier lists. But no idea how good their macro is though, might not matter with the Isabella tactic however.
Though I wonder how Isabella with her vampires will fare against let's say Vampire Coast Necrofex bombardment or Skaven's Warplightning Cannons.
(also excluding anything that's hard to get like hero only armies or the shadowdart DE lord)
https://i.ytimg.com/vi/PrYIIQyeTMg/hqdefault.jpg
It's more probable for CA to implement naval battles than read some post here.
Quick way of how it works: everything besides reddit don't get even a sight of the devs; a subreddit which, just to inform you, tend to "dismiss" any critique of the game. Even if you see in the subreddit a 5k upvote post that cry about something, chances are the devs still won't do a ♥♥♥♥ about it. They'll start taking the problem in consideration only if there are multiple posts on the subject and many people cry about it. If also the problem can be fixed easily then there's a good probability that CA will fix it in the next update (which can as well be in April); otherwise we're back at where we started.
Also, a couple of extra things.
First: the power of a race is usually better decided taking in consideration the battle and the army together, since what can happen is that a faction have a lot of good units, but can't pay for them, so they're forced to use worse units.
Second: forcing HE to have a trade based economy is insane. Trade right now is ♥♥♥♥♥♥♥ garbage and pays cents. Also, you need a trade partner, and while HE can in some way get one by force using influence, you still have the problem that the smaller the trade partner is the less money you make. Personally i find complete ♥♥♥♥ that you can't use trading resource internally for something (you should imo have a reason to get those resource buildings even when you have 1/4 of the map). You can make a point about revamping the HE economy, but trade economy bro is the exact thing you want to avoid.
Considering we are going for 19x one unit cheesestacks.
Waywatchers can run and shoot, have stalk and can shoot in any direction. So they are perfect for ambush and routing the enemy in minutes. But you still need other units to mop up in melee. Coz waywatchers will take unnecessary losses while cleaning up.
Sisters are good in melee so they can finish off the enemy without taking in losses after the skirmish. Plus Alarielle buffs them in melee even more. So in a normal battle a 19 sisters + Alarielle will kill off the enemy with less casualties than waywatchers doomstack.