Total War: WARHAMMER II

Total War: WARHAMMER II

View Stats:
Vold Oct 26, 2020 @ 12:57pm
Grom the paunch, question with scrap and goblin bonuses
so, i have those night goblins, but i feel like they arent much better than the goblins, grom gives 10% more damage reduction to all of them, plus he can give them 400% more missile armor piercing, i would like to know, in groms case (since apparently skarsnik makes night goblins op) what is better if i wanna do an all goblin army?
< >
Showing 1-11 of 11 comments
Toby Larone Oct 26, 2020 @ 1:14pm 
For Grom sse Goblins, Nasty Skulkers and Goblin Archers since those are the ones affected by his bonuses.

Leave the Night Goblins to Skarsnik.
Vold Oct 27, 2020 @ 9:07am 
Originally posted by Toby Larone:
For Grom sse Goblins, Nasty Skulkers and Goblin Archers since those are the ones affected by his bonuses.

Leave the Night Goblins to Skarsnik.
SO the goblins are actually better? well damn
chronobomb Oct 27, 2020 @ 10:56am 
Night Goblins and Goblins aren't actually the same race. So a lot of Grom's buffs don't work for them
Threetails Oct 27, 2020 @ 11:21am 
Yeah honestly I’ve always thought that Skarsniks buffs for night goblins were kinda weak.
lPaladinl Oct 27, 2020 @ 12:46pm 
I find it a shame that Night Goblins aren't included under Grom, but to be fair Skarsnik is already their big boss.
Dreagon Oct 27, 2020 @ 1:16pm 
Use goblins for Gromm and the shamans, night goblins for Skarsnik and the goblin warlords.
Vold Oct 27, 2020 @ 2:27pm 
Originally posted by Dreagon:
Use goblins for Gromm and the shamans, night goblins for Skarsnik and the goblin warlords.
Why shamans tho? Any reason? I am SUPER new to the green boys as in hands on gameplay
Fais Oct 27, 2020 @ 3:44pm 
With Grom, you need like some goblin spears, goblin poison archers, a couple of rogue idols to hold the frontline, a couple of goblin catapults with rogue idol RoR, and some squids.

Cook foods around this build, and you will end up having the best Greenskin doom stack in the game, totally unstoppable.

Esp if you cook physical resistances food for the goblins and rogue idols, combined with regention for goblins, plus with anti-infantry archers or anti-large, depends on who you are fighting.

Ta-dah, you ended up with goblins that can take it toe to toe with a chosen.

Edit: Yeah and i forgot, 1 shaman spell caster, the foot ability is just too damn goooooood.
Last edited by Fais; Oct 27, 2020 @ 3:48pm
Jerroser Oct 27, 2020 @ 3:45pm 
Normally the Night Goblins would be better, but Grom's bonuses only work on the regular goblins and with the right skills maxed out he can buff them to such an insane degree that they are practically on par with if not better than Orc Biggn's.
chronobomb Oct 27, 2020 @ 8:38pm 
Originally posted by Lord Voldemort:
Originally posted by Dreagon:
Use goblins for Gromm and the shamans, night goblins for Skarsnik and the goblin warlords.
Why shamans tho? Any reason? I am SUPER new to the green boys as in hands on gameplay

Great Goblin Shamans are great for Arachnarok Spider Shrines

Goblin shamans are great for itchy nuisance (This is a huge debuff that just let your goblins over run many troops with the cauldron and scrap mechanic added in).

Orc Shamans are great for Foot of Gork. Just deletes units from the game. Especially on smaller unit sizes.
funkmonster7 Oct 27, 2020 @ 9:56pm 
Just played Grom. Gosh, he's boring... too OP. T1 units buffed to insanity. I mean sure they can't beat dragons later on but that's what the Rogue Idols and Araknarok Spiders are for... And I might be wrong but I'm pretty sure Black Orcs can be specced with scrap upgrades into anti-large as well.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Oct 26, 2020 @ 12:57pm
Posts: 11