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They can play tall (esp as Von Carstein): don't capture a single town, just establish pirate coves. And they have the strongest doomstack unit: full colossus.
If you want a decent army without doom stacks build artillery with a couple of deck gunners to dish out the damage. Depth Guard are hard to keep but they are units of vampires and will heal while fighting. Keep a couple of monster units to fight in line with your front line.
Strategy can change a little depending on the faction and lord you pick, for example Sartosa Free Company are decent combatants especially in watered down areas.
Cylostra Direfin has some decent summon-able cav and can wreck your enemies if their not careful.
Count Noctilus is the doomstack guy, but he's decent without them to.
Luthor Harkon is a random nut case that hates lizardmen. He's fairly powerful and can get a free list of spells when you complete a quest of his, making him a badass and fairly not so much of a nut case.
Also never forget to pack a gunnery wight.
dont be ♥♥♥♥♥♥ people
pirates are a weird mix of decent and ♥♥♥♥♥♥. most of their early units are really bad. like really really bad.
the rifle units are probably your best units very early on and they arent fantastic,
I seem to recall they arent great against walls, depending on terrain and unit placement, which may have been why you struggled.
later on you get artillery, deck gunners are glass cannons that do ok vs ai, bombers can wreck infantry and syreens are very strong for their tier as long as opponent doesnt have magic damage
top tier there's necrofex, leviathans and i guess rotting promethean gunnery mob arent terrible. depth guard start out overpriced but when you have all the techs for them become quite strong
be advised that pretty much anything not mentioned above is at best decent and most are absolute ♥♥♥♥
syreens, terrorgheist or mourngul haunter for taking out artillery and ranged
a few depth guard with polearms or rotting leviathans for fighting large units
dualwielding depth guards are an option, as are artillery, depending on what rules you play with for supply lines and such
early armies some mix of mortar syreens rifles and bombers, i tend to like syreens and a few mortars, but rifles and bombers do pretty well, especially bombers vs lowtier infantry