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The Orc units are beating your Dwarf units because the AI literally just get's buffs to it's units on higher difficulties.
Not sure what you expected?
Also you're in higher difficulty, your melee is going to be especially useless since dwarfs don't have high MA anyway and now enemies are buffed up. Don't even bother using them as your damage, instead just get whatever you can that has the highest MD and use the melee units to hold the line while quarrellers and thunderers do the damage. Miners with blasting charges might also do decently up front if you're really needing more shock damage and don't care about durability.
Quarellerers I THINK are also a waste of time, Rangers are better.
Their slow and as a player you more or less have to master Sun Tzu and art of choosing where to fight the enemy with them or get ready to get in snow balling one sided wars which escalate as the AI allies(which find heavily rely on with such small power base in mountains alone) plod around pants on head into the breach leaving their settlements undefended to grow side bar enemies like counts/skaven and finally archie shows up to sweep northern world leaving your dwarven rump sandwhiched squarely between archie's boot and grimgor's axe tip.
They're tough faction is my point, and typically only people who are ready to lose and are looking for challenge play dwarves in any GW game. I dunno AoS tho, but I've also never played it but imagine it holds true there too, I mean zeppelin dwarves? take like one stray match bring down whole army xD
And like you said the best dwarf units are locked behind T4 and T5 buildings and it's horrible waiting game. My best advice is to get Black Crag and remove that horrible Black Orc special building to deny some of those black orcs Grimgor spams.
Gobling spears don't kill dwarve warriors, wrong weapon or not, if all other things are equal. But Waaagh, skills and other stuff plays a role. Plus you still uses the wrong weapon against Gobbos.
Turn 70 = Grimgor should be dead since around 50 turns already. And while black orks are great, they hardly qualify as a doomstack, especially if you use the toys dwarves have. Flame cannon, irondrakes, thunderers, ironbreakers all make short work of such a stack.
Yes, Waaagh is their thing. You can't do much against it as dwarves but they do need it. Also means when not in Waaagh they are not a big issue. This is complaining about their mechanic, which is nonsensical.
Yes, dwarves have issues with growth, so build growth buildings early. They are useful now and help a lot. Quarrelers and dwarf warriors are good enough until you get there though, mixed in with grudge throwers. With those you should win most fights easily till you get better stuff.
I would say dwarves are a bit harder now. But I play on VH with Unnatural selection 2 (and most major factions have +2 or +3 buff from it).
Belegar is the hardest Dwarf to play. The other dwarf factions are easier because you don't get 50% extra upkeep cost until you got a certain settlement.
With Dwarfs normally you can get rich quick which can field more armies. Your starting units past the miners are actually decent and with ranged units you're pretty hard to kill in the start.
If you focus on money at start where you just build the money building right away you'll increase your income by a lot. I had taken over a lot of settlements and yes due to low growth they where basically rank 1 or 2. But I had a massive income due to all of the money.
Nasty Skulker are so broken on Higher difficulties that unit is actually more scarier than BO's and with also there scrap upgrade.. they need to focused down with missile but then they also have stalk xD.
The only rangers worth bothering with is rangers with great weapons, getting a few of those is well worth it though
T3 is enough for dwarves to become really dangerous, as it adds Thunderers and Cannons to the arsenal, and maybe Longbeards and more Thanes. It also lets you wall your settlements, getting the best garrison forces in the game.
Only the most powerful single stacks are at all likely to beat a decently played T3 dwarf garrison, particularly the ones at Karaz-a-Karak, Black Crag, and Karak Eight Peaks.
Backbone not anymore its actually artillery I think. Quarellerer can be completely skipped, I don't buy into the whole boxing up its doesn't work so good. problem with Rangers AP is they just don''t last very long have a very small window of effective use same as blasting charges. Thtas down to the AI grwoth primarily but also to do with no decent red skills to buff ammo on miners or ma or md on rangers.
Instead, you should be using lords, heroes, and melee troops to bog down the enemy melee forces so your artillery and rangers can destroy them.
If none of your melee troops are lasting especially long from damage, and the enemy is stacking leadership debuffs to rout you, use Slayers for it. They're unbreakable.