Total War: WARHAMMER II

Total War: WARHAMMER II

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JiMMy Dec 26, 2020 @ 9:07am
its sucks to play as dwarfs
there is no magic, there is one or two crap abilities on heroes that takes forever to cool down, they get their butt handed to them in straight up melee against all sort of orcs and goblins. I've literally sat down and watched goblin spears smash dwarf warriors with AP great weapons, i saw big uns and savage orcs smash long beards great weapons and i don't want to even be there when grimgor starts spamming black orc doomstacks because everything will be minced when those guys come and they are about to come around turn 70.

And if that just not enough the orcs just constantly go waaaaaaaaaaaaahhhhhh 25% AP. +25 weapon damage, 24 melee attack and i am like so TF am i suppose to do? they were already beating my guys and now they going waaaaaaaaaaaah!!! there is nothing going for these guys, they don't even have dogs to run down routing enemies...

A lot of units are locked behind tier 4 and 5 buildings, am i suppose to suck it and defend until the tide turns at higher tier or what? because right now this long bloody melee butchery fights are becoming a chore.

If you playing on normal please don't say dwarfs are easy, your difficulty setting is easy.
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Showing 1-15 of 33 comments
Chibbity Dec 26, 2020 @ 9:13am 
So you're playing a harder difficulty where the AI cheats even harder than usual and complaining it's hard?

The Orc units are beating your Dwarf units because the AI literally just get's buffs to it's units on higher difficulties.

Not sure what you expected?
wrought82 Dec 26, 2020 @ 9:29am 
so you're using slow AP melee to fight low hp low armor units and you're surprised you're losing? i mean savage orcs have 0 armor, why would armor piercing be the way to go? you should consider lowering difficulty...dwarf early game is all about ranged, melee is their high tier stuff
Last edited by wrought82; Dec 26, 2020 @ 9:30am
Dakota Dec 26, 2020 @ 9:36am 
Don't use the great weapons units. They lose a load of melee defense to gain AP attacks but you're fighting mostly unarmored units, the unit is more specialized and worse for this situation while also being more expensive, they're more useful against something like Chaos.

Also you're in higher difficulty, your melee is going to be especially useless since dwarfs don't have high MA anyway and now enemies are buffed up. Don't even bother using them as your damage, instead just get whatever you can that has the highest MD and use the melee units to hold the line while quarrellers and thunderers do the damage. Miners with blasting charges might also do decently up front if you're really needing more shock damage and don't care about durability.
Sn3z Dec 26, 2020 @ 9:53am 
You need to forget dwarfs warriors anything on higher difficulties miners goes ithout saying and even blasting charges which I really liked just don't scale so are also worthless really, its Longbeards or go home and even these are struggling, in my last game goblin spears were actually grinding down longbeards axe and shield and AP ><

Quarellerers I THINK are also a waste of time, Rangers are better.
Last edited by Sn3z; Dec 26, 2020 @ 9:56am
MrSoul Dec 26, 2020 @ 9:59am 
Dwarves are a garbage faction especially post Grom update, they have no early game anti large, growth is trash, units get out classed even upper tier ones by about turn 60, heroes are good but don't make up for entire army falling behind on other basic units like orc boys once get their buffs rolling mid match. But that's dwarves, they've always sucked whether it be old TT, Bloodbowl, LoTR(like basically a dead race lol), you name it.

Their slow and as a player you more or less have to master Sun Tzu and art of choosing where to fight the enemy with them or get ready to get in snow balling one sided wars which escalate as the AI allies(which find heavily rely on with such small power base in mountains alone) plod around pants on head into the breach leaving their settlements undefended to grow side bar enemies like counts/skaven and finally archie shows up to sweep northern world leaving your dwarven rump sandwhiched squarely between archie's boot and grimgor's axe tip.

They're tough faction is my point, and typically only people who are ready to lose and are looking for challenge play dwarves in any GW game. I dunno AoS tho, but I've also never played it but imagine it holds true there too, I mean zeppelin dwarves? take like one stray match bring down whole army xD
Last edited by MrSoul; Dec 26, 2020 @ 10:12am
Rock Dec 26, 2020 @ 9:59am 
Yeah playing right now with my friend as Dwarfs, me on Belegar and him on Thorgrim, difficulty is very hard and my god this is the hardest campaign we have ever played. Dwarfs needs some love now that Orcs have been updated. I've seen Hammerers get rolled over by nasty skulkers. Never had to tryhard this much just to stay alive.

And like you said the best dwarf units are locked behind T4 and T5 buildings and it's horrible waiting game. My best advice is to get Black Crag and remove that horrible Black Orc special building to deny some of those black orcs Grimgor spams.
halogamb Dec 26, 2020 @ 10:02am 
Dwarfs need a full rework of how runes and rune magic works, including better implementation of the anvil of doom. It is just so lackluster right now. Once the inevitable Dwarf v. Chaos Dwarf DLC comes out next game, they'll hopefully get a full overhaul and some much needed roster additions.
Zane87 Dec 26, 2020 @ 10:09am 
Another one of those, you are dedicated. Wish you would use that dedication for your argumentation though.

Gobling spears don't kill dwarve warriors, wrong weapon or not, if all other things are equal. But Waaagh, skills and other stuff plays a role. Plus you still uses the wrong weapon against Gobbos.

Turn 70 = Grimgor should be dead since around 50 turns already. And while black orks are great, they hardly qualify as a doomstack, especially if you use the toys dwarves have. Flame cannon, irondrakes, thunderers, ironbreakers all make short work of such a stack.

Yes, Waaagh is their thing. You can't do much against it as dwarves but they do need it. Also means when not in Waaagh they are not a big issue. This is complaining about their mechanic, which is nonsensical.

Yes, dwarves have issues with growth, so build growth buildings early. They are useful now and help a lot. Quarrelers and dwarf warriors are good enough until you get there though, mixed in with grudge throwers. With those you should win most fights easily till you get better stuff.

I would say dwarves are a bit harder now. But I play on VH with Unnatural selection 2 (and most major factions have +2 or +3 buff from it).
Edifier Dec 26, 2020 @ 10:34am 
Originally posted by Rock:
Yeah playing right now with my friend as Dwarfs, me on Belegar and him on Thorgrim, difficulty is very hard and my god this is the hardest campaign we have ever played. Dwarfs needs some love now that Orcs have been updated. I've seen Hammerers get rolled over by nasty skulkers. Never had to tryhard this much just to stay alive.

And like you said the best dwarf units are locked behind T4 and T5 buildings and it's horrible waiting game. My best advice is to get Black Crag and remove that horrible Black Orc special building to deny some of those black orcs Grimgor spams.

Belegar is the hardest Dwarf to play. The other dwarf factions are easier because you don't get 50% extra upkeep cost until you got a certain settlement.

With Dwarfs normally you can get rich quick which can field more armies. Your starting units past the miners are actually decent and with ranged units you're pretty hard to kill in the start.

If you focus on money at start where you just build the money building right away you'll increase your income by a lot. I had taken over a lot of settlements and yes due to low growth they where basically rank 1 or 2. But I had a massive income due to all of the money.
Sn3z Dec 26, 2020 @ 10:52am 
Originally posted by Rock:
Yeah playing right now with my friend as Dwarfs, me on Belegar and him on Thorgrim, difficulty is very hard and my god this is the hardest campaign we have ever played. Dwarfs needs some love now that Orcs have been updated. I've seen Hammerers get rolled over by nasty skulkers. Never had to tryhard this much just to stay alive.

And like you said the best dwarf units are locked behind T4 and T5 buildings and it's horrible waiting game. My best advice is to get Black Crag and remove that horrible Black Orc special building to deny some of those black orcs Grimgor spams.

Nasty Skulker are so broken on Higher difficulties that unit is actually more scarier than BO's and with also there scrap upgrade.. they need to focused down with missile but then they also have stalk xD.
Last edited by Sn3z; Dec 26, 2020 @ 10:53am
wrought82 Dec 26, 2020 @ 11:06am 
Originally posted by Sn3z:
You need to forget dwarfs warriors anything on higher difficulties miners goes ithout saying and even blasting charges which I really liked just don't scale so are also worthless really, its Longbeards or go home and even these are struggling, in my last game goblin spears were actually grinding down longbeards axe and shield and AP ><

Quarellerers I THINK are also a waste of time, Rangers are better.
quarrellers are absolute mad value, they are the backbone of the dwarf army until t4. you can even get +25% damage from tech early in the game. there is no stronger early game army than those beautiful bearded beasts.
The only rangers worth bothering with is rangers with great weapons, getting a few of those is well worth it though
Zane87 Dec 26, 2020 @ 11:12am 
Originally posted by wrought82:
Originally posted by Sn3z:
You need to forget dwarfs warriors anything on higher difficulties miners goes ithout saying and even blasting charges which I really liked just don't scale so are also worthless really, its Longbeards or go home and even these are struggling, in my last game goblin spears were actually grinding down longbeards axe and shield and AP ><

Quarellerers I THINK are also a waste of time, Rangers are better.
quarrellers are absolute mad value, they are the backbone of the dwarf army until t4. you can even get +25% damage from tech early in the game. there is no stronger early game army than those beautiful bearded beasts.
The only rangers worth bothering with is rangers with great weapons, getting a few of those is well worth it though
Definitely. Quarrelers are dwarf warriors with an xbow, they make early game extremely easy for how cost efficient they are.
fmalfeas Dec 26, 2020 @ 11:14am 
Eh, Bugman's Rangers are pretty freaking scary. Especially if you're playing Angrund. Not because belegar has some special ranger buffs (he doesn't) but because he starts with an engineer. An ethereal, Unbreakable, immortal engineer.

T3 is enough for dwarves to become really dangerous, as it adds Thunderers and Cannons to the arsenal, and maybe Longbeards and more Thanes. It also lets you wall your settlements, getting the best garrison forces in the game.

Only the most powerful single stacks are at all likely to beat a decently played T3 dwarf garrison, particularly the ones at Karaz-a-Karak, Black Crag, and Karak Eight Peaks.
Sn3z Dec 26, 2020 @ 11:27am 
Originally posted by wrought82:
Originally posted by Sn3z:
You need to forget dwarfs warriors anything on higher difficulties miners goes ithout saying and even blasting charges which I really liked just don't scale so are also worthless really, its Longbeards or go home and even these are struggling, in my last game goblin spears were actually grinding down longbeards axe and shield and AP ><

Quarellerers I THINK are also a waste of time, Rangers are better.
quarrellers are absolute mad value, they are the backbone of the dwarf army until t4. you can even get +25% damage from tech early in the game. there is no stronger early game army than those beautiful bearded beasts.
The only rangers worth bothering with is rangers with great weapons, getting a few of those is well worth it though

Backbone not anymore its actually artillery I think. Quarellerer can be completely skipped, I don't buy into the whole boxing up its doesn't work so good. problem with Rangers AP is they just don''t last very long have a very small window of effective use same as blasting charges. Thtas down to the AI grwoth primarily but also to do with no decent red skills to buff ammo on miners or ma or md on rangers.
fmalfeas Dec 26, 2020 @ 11:31am 
Rangers don't really need MA/MD. They're fairly quick on their feet, and stalk. They shouldn't be fighting in melee.

Instead, you should be using lords, heroes, and melee troops to bog down the enemy melee forces so your artillery and rangers can destroy them.

If none of your melee troops are lasting especially long from damage, and the enemy is stacking leadership debuffs to rout you, use Slayers for it. They're unbreakable.
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Date Posted: Dec 26, 2020 @ 9:07am
Posts: 33