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For example, the AI doesn't have access to lightning strike no matter the difficulty, cannot reach the -23% upkeep located near it in the character skill tree either, which are huge advantages to the player (especially the former if abused). AI cannot deeproot either with WE, which makes an absurdly large difference, player cannot be on the receiving hand of Plunge into anarchy, Skryre AI cannot build nukes, and so on.
So one could argue that if the AI doesn't get any kind of advantage in compensation for the player-only stuff, then it's not "fair".
If you want to ignore in your decision all of the player- only advantage and just don't want the AI to have anything on you no matter what, I guess normal campaign difficulty is the fairest.
Due to what I said above I would argue that Hard or even very hard are way fairer between players and AI right now though. Because if the AI doesn't get massive advantages in some field, no way all your player only advantages are fair to the AI~.
Your demand needs mods.
As Dr. Incredible says, campaign difficulty heavily depends on faction and start position. Bare in mind, that if you get the right kind of start to your campaign the rest of it should be a relative breeze.
Don't be in a huge rush to expand, don't be in too many wars at once and keep a buffer of money for emergencies.
AI can always field an army, but you still get to use melee units. ;)
Since when?
I've had the AI use 'lightning strike' against me any number of times over the years.
Edit - Also I have had Ikit claw use nukes on me.