Total War: WARHAMMER II

Total War: WARHAMMER II

View Stats:
cary2010haha Dec 10, 2020 @ 1:52am
Is this count as a doomstack?
Which you dont put all same unit in the army, just need 5-6 and you can afk against any 1 on 1 battle.

Or just cast spell on (difficult?) battles.
https://youtu.be/8b1EX9AooE0


Way more extreme than legend's cheese team he even presents, true afk set up
< >
Showing 1-15 of 15 comments
GamerHubert Dec 10, 2020 @ 2:19am 
Yeah sure u got 11 trees + treehero seems like a doomstack
cary2010haha Dec 10, 2020 @ 2:27am 
Originally posted by GamerHubert:
Yeah sure u got 11 trees + treehero seems like a doomstack

It dont even need 11 trees, 6 tree already beat any team in the game.


I saw most doomstack need 20 or not work at work is really not that "doom"


Last edited by cary2010haha; Dec 10, 2020 @ 2:28am
Rack Dec 10, 2020 @ 9:49am 
Dragon ogre shagots would beat your army
jonoliveira12 Dec 10, 2020 @ 9:53am 
Originally posted by Rack:
Dragon ogre shagots would beat your army

No they would not. Full Treemen or Treemen + Wolves, with a Treemen Lord with greater aspect, will bash the daylights out of Shagoths.
pascal.difolco Dec 10, 2020 @ 10:03am 
CheeseWood Battle lol
Rack Dec 10, 2020 @ 11:38am 
Originally posted by jonoliveira12:
Originally posted by Rack:
Dragon ogre shagots would beat your army

No they would not. Full Treemen or Treemen + Wolves, with a Treemen Lord with greater aspect, will bash the daylights out of Shagoths.
Ok, I will just send Kholek to kill your lord
Dragon ogres are anti large while treeman are anti infantry
cary2010haha Dec 10, 2020 @ 1:13pm 
Originally posted by Rack:
Originally posted by jonoliveira12:

No they would not. Full Treemen or Treemen + Wolves, with a Treemen Lord with greater aspect, will bash the daylights out of Shagoths.
Ok, I will just send Kholek to kill your lord
Dragon ogres are anti large while treeman are anti infantry
treeman isnt anti infantry.....they anit damages :P
jonoliveira12 Dec 10, 2020 @ 6:13pm 
Originally posted by Rack:
Originally posted by jonoliveira12:

No they would not. Full Treemen or Treemen + Wolves, with a Treemen Lord with greater aspect, will bash the daylights out of Shagoths.
Ok, I will just send Kholek to kill your lord
Dragon ogres are anti large while treeman are anti infantry

Does not work, all Treemen Ancient Lords are Mages, which mean I can either Heal or Debuff Kolek into Goblin-Tier.

Treemen are not anti-Infantry, they are anti-EVERYTHING, once you pile enough armour on them with Aspects, Greater Aspect and Skill Trees.

Treemen are one of the most well-rounded lategame units.
As Cary said, they are actually "anti-damage".
Last edited by jonoliveira12; Dec 10, 2020 @ 6:14pm
you know what really fun against a lot of tree man...a lot of sister of avelorn, arson can be really fun
Xaphnir Dec 10, 2020 @ 7:46pm 
Doomstacks are generally considered to be the best army you could come up with regardless of cost.

It does not need to be just one unit. The skaven weapon team army, for example, is considered a doomstack, even though you're never really going to use more than 5 of any one type of unit in it.

So yes, that can be considered a doomstack. In fact, after finishing a Drycha campaign today, if I ever do it again (probably won't, Wood Elves get really tedious after the early game) I'll probably put one to two units of wolves in my treemen doomstacks to give the army some capacity to chase down routing enemies.

Originally posted by Arthur two sheds Jackson:
you know what really fun against a lot of tree man...a lot of sister of avelorn, arson can be really fun

And they also bypass their physical resistance; for once their magic damage works for rather than against them.

Of course, if you're playing Wood Elves, High Elves tend to be the easiest to remain friendly with.
Last edited by Xaphnir; Dec 10, 2020 @ 7:47pm
cary2010haha Dec 10, 2020 @ 7:51pm 
Originally posted by Arthur two sheds Jackson:
you know what really fun against a lot of tree man...a lot of sister of avelorn, arson can be really fun

These treemen have 60% resist resist and 20% fire resist
Xaphnir Dec 10, 2020 @ 8:26pm 
Originally posted by cary2010haha:
Originally posted by Arthur two sheds Jackson:
you know what really fun against a lot of tree man...a lot of sister of avelorn, arson can be really fun

These treemen have 60% resist resist and 20% fire resist

They get 15-40% missile resist depending on tech and lord traits and have a 25% weakness to fire. The fire resist is also locked behind amber tech. Physical resistance Sisters of Avelorn don't care about, and they have no ward save.
cary2010haha Dec 10, 2020 @ 9:22pm 
Originally posted by Xaphnir:
Originally posted by cary2010haha:

These treemen have 60% resist resist and 20% fire resist

They get 15-40% missile resist depending on tech and lord traits and have a 25% weakness to fire. The fire resist is also locked behind amber tech. Physical resistance Sisters of Avelorn don't care about, and they have no ward save.

Mine are 60% range resist, 10% ward safe and 5% fire weakness only.

If you got the LL tree man lord, its treeman can have 40% fire resist too.
Xaphnir Dec 10, 2020 @ 10:44pm 
Originally posted by cary2010haha:
Mine are 60% range resist, 10% ward safe and 5% fire weakness only.

If you got the LL tree man lord, its treeman can have 40% fire resist too.

The ward save is limited to forest battles.

It would be 45% fire resist for Durthu. 25% from tech and 20% from his skill, resulting in a net -20% damage taken from fire damage. And that's only in Durthu's army. Outside his army, they're going to either take no changed damage from fire damage or 25% increased damage from fire damage, depending on tech their faction has.

Not sure how you got 60% missile resist for them. They have 15% base, 10% from amber tech, 15% from being rank 7 and in the army of a lord with the skill and 10% from an upgrade (+missile resist and armor, -speed). So 50% max.

They're still going to be pretty tanky against Sisters of Avelorn, but I'd much rather take them against something with physical missiles than Sisters.
Last edited by Xaphnir; Dec 10, 2020 @ 10:47pm
jonoliveira12 Dec 11, 2020 @ 7:58am 
Originally posted by Xaphnir:
Originally posted by cary2010haha:

These treemen have 60% resist resist and 20% fire resist

They get 15-40% missile resist depending on tech and lord traits and have a 25% weakness to fire. The fire resist is also locked behind amber tech. Physical resistance Sisters of Avelorn don't care about, and they have no ward save.

Fire resistance is locked behind Amber, but as soon as you heal a Forest, it takes just one turn to unlock.
You can even start with it, if you play Drycha.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Dec 10, 2020 @ 1:52am
Posts: 15