Total War: WARHAMMER II

Total War: WARHAMMER II

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Abandon settlements and uncertainty
I discovered the abandonment thing. As woodelves, I didn't see a reason to keep outposts so I destroyed the ones that were pointless without knowing the drawback. Now I have -11 uncertainty per turn and I don't know how to get rid of it. The patch notes I read did not even mention it and after a hour of google, I have yet to find a way to get rid of uncertainty. Can anyone help me with this, cause it's crippling my game.

For anyone reading this, abandoning buildings is not worth it.
Originally posted by Zane87:
It decays with turns.
I had -170 once cause I gave up 15+ settlements in one turn ^^
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The author of this thread has indicated that this post answers the original topic.
Zane87 Dec 8, 2020 @ 3:38pm 
It decays with turns.
I had -170 once cause I gave up 15+ settlements in one turn ^^
Dregora Dec 8, 2020 @ 3:38pm 
What does it do exactly?
Zane87 Dec 8, 2020 @ 3:39pm 
Originally posted by Dregora:
What does it do exactly?
Just a PO debuff to all your provinces after giving up settlements. To reflect that if you gave up one outpost, you may as well give up another and that might be exactly the settlement we are living in, the end is nigh.
Last edited by Zane87; Dec 8, 2020 @ 3:39pm
Cpecific Dec 8, 2020 @ 10:53pm 
You don't get penalized for losing settlement to enemy, yet penalized for strategic actions? This PO debuff is stupid.
zefyris Dec 8, 2020 @ 11:37pm 
Originally posted by Cpecific:
You don't get penalized for losing settlement to enemy, yet penalized for strategic actions? This PO debuff is stupid.
No, that actually makes sense. You don't get your own country in unrest when you lose a town to the enemy in a war, rather, it's a call for arms for the rest of the country to get back what is lost to the perfid enemy(and mostly an unrest for the local region)
Meanwhile, the news of your own sovereign abandonning a part of his citizen is pretty damn bad factionwide.
Last edited by zefyris; Dec 8, 2020 @ 11:37pm
Cpecific Dec 8, 2020 @ 11:49pm 
Originally posted by zefyris:
No, that actually makes sense. You don't get your own country in unrest when you lose a town to the enemy in a war, rather, it's a call for arms for the rest of the country to get back what is lost to the perfid enemy(and mostly an unrest for the local region)
Meanwhile, the news of your own sovereign abandonning a part of his citizen is pretty damn bad factionwide.
To each it's own. Game isn't deep enough in mechanics to justify it. At least it shouldn't be factionwide but only for nearby regions, or there should be a max cap for debuff.
wrought82 Dec 9, 2020 @ 12:17am 
Originally posted by zefyris:
Originally posted by Cpecific:
You don't get penalized for losing settlement to enemy, yet penalized for strategic actions? This PO debuff is stupid.
No, that actually makes sense. You don't get your own country in unrest when you lose a town to the enemy in a war, rather, it's a call for arms for the rest of the country to get back what is lost to the perfid enemy(and mostly an unrest for the local region)
Meanwhile, the news of your own sovereign abandonning a part of his citizen is pretty damn bad factionwide.
that might make sense if the debuff was tied to how long you had the settlement. most of the time you take the settlement, spend a turn resting, emptying every cellar then razing the settlement.
neither lorewise or mechanicwise it makes any sense. i dont see any reason where id choose a huge factionwide debuff just to not have to deal with rebels and rebels free money
Spivo Dec 9, 2020 @ 12:29am 
It's likely to avoid players doing scorched earth tactics, while still getting constant replenished.

Edit: My guess is they asked LegendofTotalwar how he would cheese the new mechanic, and fixed it.
Last edited by Spivo; Dec 9, 2020 @ 12:30am
wrought82 Dec 9, 2020 @ 12:37am 
Originally posted by Spivo:
It's likely to avoid players doing scorched earth tactics, while still getting constant replenished.

Edit: My guess is they asked LegendofTotalwar how he would cheese the new mechanic, and fixed it.
but ... thats what the mechanic is useful for. why add it in if they make it cost so much its useless?
Spivo Dec 9, 2020 @ 12:58am 
It can be used to release settlements if you'd rather want your allies to settle/defend them.
wrought82 Dec 9, 2020 @ 1:09am 
" if you don't want to hold onto a city because it's more trouble than it's worth,"

that is the purpose of such a mechanic. it cant be used for that now if you have other new provinces because the price is too high.

none of the things you mention are cheese and there is no way to cheese such a mechanic. you can already abandon settlements you just have to deal with rebels eventually but not until you've made some gold in taxes. abandoning was a nice clean, less troublesome way of doing that, but they ruined it with a weirdly disproportionate cost
wrought82 Dec 9, 2020 @ 1:21am 
you already do that tho, you just get rebels later + a few thousand gold. and its not cheese.
abandoning it right away would be less troublesome, rarely more efficient and definitely not cheese
sawdust3d Dec 9, 2020 @ 5:12am 
Originally posted by Cpecific:
Originally posted by zefyris:
No, that actually makes sense. You don't get your own country in unrest when you lose a town to the enemy in a war, rather, it's a call for arms for the rest of the country to get back what is lost to the perfid enemy(and mostly an unrest for the local region)
Meanwhile, the news of your own sovereign abandonning a part of his citizen is pretty damn bad factionwide.
To each it's own. Game isn't deep enough in mechanics to justify it. At least it shouldn't be factionwide but only for nearby regions, or there should be a max cap for debuff.

Not deep enough?

This is exactly the kind of mechanic that adds depth.

Expanding on Zafyyrs's point in why it makes sense: say the U.S. And China to go war. While the U.S. is marshaling forces on the west coast & in Alaska, the government declared that Hawii is not an asset worth defending and pulls out it's trolls and cuts off all communication, funding and support. Don't you think the people way over in Massachusetts might be more than a little upset?

Originally posted by sawdust3d:
Originally posted by Cpecific:
To each it's own. Game isn't deep enough in mechanics to justify it. At least it shouldn't be factionwide but only for nearby regions, or there should be a max cap for debuff.

Not deep enough?

This is exactly the kind of mechanic that adds depth.

Expanding on Zafyyrs's point in why it makes sense: say the U.S. And China to go war. While the U.S. is marshaling forces on the west coast & in Alaska, the government declared that Hawii is not an asset worth defending and pulls out it's trolls and cuts off all communication, funding and support. Don't you think the people way over in Massachusetts might be more than a little upset?
Great example. I would add "... upset they are going to be next".
It will be gone after time. It's made so you could abandon some small useless settlement. And did not exploit it by doing "scorched earth" for stupid AI.
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Date Posted: Dec 8, 2020 @ 3:36pm
Posts: 23