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also VH is dumb af precisely cause you have low tier melee units running around with longbeard levels of leadership
'Terror and fear' should be altered or removed/"replaced-with", because it doesn't really work, unless you swarm with 4-5 units against a single unit with leadership debuffs abilities.
Terror in higher difficulty acts weird and seems to work when it wants.I noticed if you have defeated Franz and gained 'Terror' against Empire perk: It helps maybe 1 time? GreatSwords, or even Ranged it doesn't affect all that much.
"Leadership" in higher diffs should get looked at again, because it serves almost no purpose when you want a more difficult challenge, but it's only a compounding issue when the AI cheats its butt off in many other different sectors too.
I don't say that because I don't want a challenge, but it's unrewarding when you earn leadership debuffs, and there's virtually nothing the player can do with it. It makes the game very boring and forces somebody like me to use a 1-sided doom stack squad.(Gotta have ALL those elites!!!)
And yeah Blasted, I feel you on that. It's a fine line because I'd rather fight 2 armies with normal leadership and out micro them than fight an unbreakable army, but that messes up the campaign map because the enemy ends up with armies everywhere and wins because you can't be everywhere.
I'd almost rather enemies get 25 slots in each army or something, gives them a handicap without messing with individual unit leadership OR ♥♥♥♥♥♥♥ up the campaign map.
I didn't have an issue with Very Hard in Shogun 2, Rome 2, or Three Kingdoms. I feel like they've altered the calculations on routing and such because even on legendary you wouldn't usually see an enemy unit with 10 men left holding against 120 ashigaru or what have you.
they did not altered how it is calculated. Just there are more factors in play in TW 2
Very hard battle difficulty prior to the passive rank gains on campaign map was really just a early game speed bump to get over(red skills or ranks ranking was always better since you got leadership to counter), now the battle difficulty combined with passive ranks is just awful at the start depending on what faction you go and who your fighting, HE, dwarfs and LM are borked on these setting's.
CA should just nerf some of melee buffs to the AI.
Unless multiplayer campaign where I do spent most of my time with WH2.
The "just lower the difficulty"-answer is nothing but a copout-answer to bad game design that has not always been in TW. There are only a few RTS that buffs the enemy AI-troops & therefore making the players worse and they are all slammed for the exact same reason. Most develop around it and the behavior of the AI for harder difficulties.
That's all higher levels do, they do nothing else.
So long as the player is aggressive enough, then leadership can play more of a role, than only the player worrying about leadership.
Oh wait I must revise my last statement: I don’t think AI would consider Leadership control a thing... So maybe, never mind, and probably why its Leadership stats are so high.
Or its something the programming cannot deal in with “Leadership”...
Still though... High Leadership has become almost synonymous with ‘Unbreakable’ in this game. Kinda like how ranged units are all also convoluted; trivial, except for their Highest tier ranged, example: Sisters of Averlorn.