Total War: WARHAMMER II

Total War: WARHAMMER II

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chris23162 Dec 7, 2020 @ 9:47am
Wood Elf Forest Lookouts Need A Buff
Their garrisons are laughable and they produce zero income, I think their garrisons should be like the spirit of the jungles ones and they should provide at least 300 gold each, considering how little income the wood elves get they should at least be able to generate some income and defend their new lands. Their units are extremely expensive to boot, I know they don't want wood elves to expand now but they basically made it compulsory to expand and have a lot of armies as you need to defend everywhere from these pointless vortex incursions that give you zero bonuses for completing them. I think if they exist they should be like quest battles and should be done as and when you choose and give permanent bonuses or give you a permanent bonus after defending a forest 5 times say and they not having them trigger again. All round if you play on higher difficulties this patch has been a net nerf to the wood elves.
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Showing 1-15 of 39 comments
Edifier Dec 7, 2020 @ 9:55am 
You should focus on getting more trees under your control. Specially through confederation quests. That'll help out A LOT with the money situation.

If the outpost gave 300 gold I'd be stinking rich by the time I dealt with Naggarond.

Also don't focus on their expensive units. Their standard archer units deal with most things. When you can get the Armor piercing type you should build those instead. Add in some poison types as well. You now have a ridiculously powerful ranged army.

They have won most auto resolve I can throw at them with about 70% win rate or higher.

Don't bother defending outposts too much. The fact that the enemy lose everything and have to start over while you can just come again to wipe it back to 1 is a major advantage.

Also build all 3 money buildings on every tree. It'll be worth it.
chris23162 Dec 7, 2020 @ 10:12am 
Originally posted by Edifier:
You should focus on getting more trees under your control. Specially through confederation quests. That'll help out A LOT with the money situation.

If the outpost gave 300 gold I'd be stinking rich by the time I dealt with Naggarond.

Also don't focus on their expensive units. Their standard archer units deal with most things. When you can get the Armor piercing type you should build those instead. Add in some poison types as well. You now have a ridiculously powerful ranged army.

They have won most auto resolve I can throw at them with about 70% win rate or higher.

Don't bother defending outposts too much. The fact that the enemy lose everything and have to start over while you can just come again to wipe it back to 1 is a major advantage.

Also build all 3 money buildings on every tree. It'll be worth it.

I have done all that and I will still win the legendary campaign its just they got an update that made them far weaker than they used to be, as for not building outposts thats the whole play style, now and I think outposts should be able to at least field a 16 stack or so kind of like brets can.
Dregora Dec 7, 2020 @ 10:13am 
Originally posted by chris23162:
Originally posted by Edifier:
You should focus on getting more trees under your control. Specially through confederation quests. That'll help out A LOT with the money situation.

If the outpost gave 300 gold I'd be stinking rich by the time I dealt with Naggarond.

Also don't focus on their expensive units. Their standard archer units deal with most things. When you can get the Armor piercing type you should build those instead. Add in some poison types as well. You now have a ridiculously powerful ranged army.

They have won most auto resolve I can throw at them with about 70% win rate or higher.

Don't bother defending outposts too much. The fact that the enemy lose everything and have to start over while you can just come again to wipe it back to 1 is a major advantage.

Also build all 3 money buildings on every tree. It'll be worth it.

I have done all that and I will still win the legendary campaign its just they got an update that made them far weaker than they used to be, as for not building outposts thats the whole play style, now and I think outposts should be able to at least field a 16 stack or so kind of like brets can.


You just want them overpowered dude. Wood Elves are great the way they are, you just wanna paint the map. Wrong faction for it.
chris23162 Dec 7, 2020 @ 10:44am 
Originally posted by Dregora:
Originally posted by chris23162:

I have done all that and I will still win the legendary campaign its just they got an update that made them far weaker than they used to be, as for not building outposts thats the whole play style, now and I think outposts should be able to at least field a 16 stack or so kind of like brets can.


You just want them overpowered dude. Wood Elves are great the way they are, you just wanna paint the map. Wrong faction for it.

Trust me I can paint the map with any faction and have done I mean right now you can turn 1 confederate 3 wood elf factions on legendary. Wouldn't recommend it but you can and so you can get a 20 stack turn 1. and the wood elves mechanics require you to use multiple armies to defend multiple forests and heathlands. The mechanic is not fun it's annoying, it makes you expand all over the place have more armies than you should need and fight wars you shouldn't have too.

If they want you defend multiple forests they should give you the income to do so, whats the point in having great units if like has been said you just stick to your basic troops. Imagine playing can moulder and not being allowed anything but slaves and clan rats
Snowman Dec 7, 2020 @ 10:47am 
You don't need outposts. You will get tons and tons of income later on. Had almost 200k gold after the short victory objective. Just heal your forests, all the rest is a waste of time.
chris23162 Dec 7, 2020 @ 11:02am 
Originally posted by Snowman:
You don't need outposts. You will get tons and tons of income later on. Had almost 200k gold after the short victory objective. Just heal your forests, all the rest is a waste of time.

Whats the point in having tons of income after you've already won ?, the wood elf rework is just a nerf. The outposts should be able to defend themselves from a low level 20 stack without mass cheese and the wood elves should be able to get a decent income coming in, not high elf or dark elf levels but at least decent.
Snowman Dec 7, 2020 @ 11:08am 
Originally posted by chris23162:
Originally posted by Snowman:
You don't need outposts. You will get tons and tons of income later on. Had almost 200k gold after the short victory objective. Just heal your forests, all the rest is a waste of time.

Whats the point in having tons of income after you've already won ?, the wood elf rework is just a nerf. The outposts should be able to defend themselves from a low level 20 stack without mass cheese and the wood elves should be able to get a decent income coming in, not high elf or dark elf levels but at least decent.

You get loads of money from razing and post battle loot. That is where I got the money. Befriend factions and trade for even more. And the best income comes from conquering Athel Loren fast. I got two forest first and then took over AL with only buffed dryads, wolves and spiders. I never had an outpost, because they are not worth defending.
Last edited by Snowman; Dec 7, 2020 @ 11:08am
Jazzdog Dec 7, 2020 @ 11:08am 
you can confederate 3 factions turn one and get a 20stack turn one? ah... did i miss something? how is that?
Dregora Dec 7, 2020 @ 11:09am 
Originally posted by chris23162:
Originally posted by Snowman:
You don't need outposts. You will get tons and tons of income later on. Had almost 200k gold after the short victory objective. Just heal your forests, all the rest is a waste of time.

Whats the point in having tons of income after you've already won ?, the wood elf rework is just a nerf. The outposts should be able to defend themselves from a low level 20 stack without mass cheese and the wood elves should be able to get a decent income coming in, not high elf or dark elf levels but at least decent.


But they do? It's super easy to maintain a somewhat high tier army per forest/tree you have. I'm playing them right now and although i'm pretty sure you're not meant to confed the majority of Wood Elves turn 1 (pretty sure it's a bug), it gives you a huge boost early game where you snowball ridiculously hard.

So no, I disagree. They should not be able to defend themselves from that much.


Originally posted by Jazzdog:
you can confederate 3 factions turn one and get a 20stack turn one? ah... did i miss something? how is that?

You can confed the lesser Wood Elf factions + sisters of twilight turn 1, just in diplomacy options. Most likely not intended, is a bug and will probably be fixed. But from the armies you get, you can put them all in one stack (waywatchers and such)
Last edited by Dregora; Dec 7, 2020 @ 11:10am
FrostyNips Dec 7, 2020 @ 11:12am 
the wood elves feel so much more unique now, and you want them to be like everyone else? you arent supposed to have a million outposts, that is literally why CA changed them. protect the big forests and dont worry about anything else
Snowman Dec 7, 2020 @ 11:12am 
WE should be nerfed more. It is way easier to play them now.
Jazzdog Dec 7, 2020 @ 11:13am 
ah, i see. havent tried that. only two factions accepted my nonaggression pact, confederation was dark red for me. that surely must be a bug.
Darth Wadewilson Dec 7, 2020 @ 11:14am 
Originally posted by chris23162:
Their garrisons are laughable and they produce zero income, I think their garrisons should be like the spirit of the jungles ones and they should provide at least 300 gold each, considering how little income the wood elves get they should at least be able to generate some income and defend their new lands. Their units are extremely expensive to boot, I know they don't want wood elves to expand now but they basically made it compulsory to expand and have a lot of armies as you need to defend everywhere from these pointless vortex incursions that give you zero bonuses for completing them. I think if they exist they should be like quest battles and should be done as and when you choose and give permanent bonuses or give you a permanent bonus after defending a forest 5 times say and they not having them trigger again. All round if you play on higher difficulties this patch has been a net nerf to the wood elves.
Stop playing wood elves like Tyrion or Karl Franz.
Jazzdog Dec 7, 2020 @ 11:17am 
i totally agree with that the new dlc supports the uniqueness of the faction. so far it really is fun. the only thing i find a lil bit sad is the small tech tree, compared to other factions.
Snowman Dec 7, 2020 @ 11:19am 
Originally posted by Jazzdog:
i totally agree with that the new dlc supports the uniqueness of the faction. so far it really is fun. the only thing i find a lil bit sad is the small tech tree, compared to other factions.

Yeah the tree is kinda small and 1/3 of the tech isn't really worth it.
Last edited by Snowman; Dec 7, 2020 @ 11:19am
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Date Posted: Dec 7, 2020 @ 9:47am
Posts: 39