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"Public Order now provides bonuues and penalties per threshold for all factions"
That's about bonuses from Public Order, not bonuses to Public Order which OP is talking about in this thread. Like removing fog of war in larger radius, extra growth, recovery, etc.
Just check the public order buff icon at the bottom of the province info.If that province is not between -25 and +25 PO, you'll see a modifier for PO itself, to push back towards 0. And the further away you're from 0 (every 25), the bigger the modifier.
Yeah, I got what you and him meant.
Had many provinces with 100. When fully developed and with a lord that boosts PO I reached 100 in many. Suddenly PO just gets a huge negative value and unless I don't tax and set it to venerate ancestors (+2 PO) AND keep one ore more lords to counter it, it just falls a lot per turn. I don't like it at all when unexplicable thigns happen, either explain it of find a feasible reason to add a modificator that makes it fulctuate. It's ridiculous that with no change, PO just gains a -14 out of nowheree for no reason.
Just to prevent a 100 is lazy cheap and poor dev.
https://steamcommunity.com/sharedfiles/filedetails/?id=2391573799
It's still tots possible to get 100 PO but as mentioned, it goes both ways and fulfills a natural trend towards 0. In effect it made PO a lot easier to actually manage, especially for factions that hard a harder time in the beginning with it. You just should not be concerned about maxing it which again, only matters to HE.
And since HE have a pretty good income building also providing PO it's still rather easy for them to get to 100 PO.