Total War: WARHAMMER II

Total War: WARHAMMER II

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Kel Dec 6, 2020 @ 9:18pm
Public Order... Penalty because of Faction???
I don't know if I just finally noticed but since the latest DLC. My settlements are showing -7 and even -12 penalty to public order because of faction. I don't see anything in my army or building or anything thats giving me this massive debuff
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Showing 1-15 of 19 comments
BigJ Dec 6, 2020 @ 9:20pm 
That's the public order rework. Makes 100+ impossible and -100 hard to get
Lady MacBeth Dec 6, 2020 @ 9:49pm 
Originally posted by fozen03:
I don't know if I just finally noticed but since the latest DLC. My settlements are showing -7 and even -12 penalty to public order because of faction. I don't see anything in my army or building or anything thats giving me this massive debuff
From patch notes. The typo is theirs I'm just copy and pasting it:

"Public Order now provides bonuues and penalties per threshold for all factions"
Raga Dec 6, 2020 @ 10:39pm 
I hope it's intended but Norsca does not have it.
archmag Dec 6, 2020 @ 10:41pm 
This faction one does not make sense to me yet. In my Vortex Wood Elf campaign I noticed this modifier later in game and it was different on different settlement. For example, on main forest one turn it was at -12 with total around 70 while on some other settlements it was -4 and even positive on some. Next turn it changed to -8 on main forest. Where does it comes from?

Originally posted by Ming:
From patch notes. The typo is theirs I'm just copy and pasting it:

"Public Order now provides bonuues and penalties per threshold for all factions"
That's about bonuses from Public Order, not bonuses to Public Order which OP is talking about in this thread. Like removing fog of war in larger radius, extra growth, recovery, etc.
zefyris Dec 6, 2020 @ 10:42pm 
Originally posted by archmag:
This faction one does not make sense to me yet. In my Vortex Wood Elf campaign I noticed this modifier later in game and it was different on different settlement. For example, on main forest one turn it was at -12 with total around 70 while on some other settlements it was -4 and even positive on some. Next turn it changed to -8 on main forest. Where does it comes from?

Originally posted by Ming:
From patch notes. The typo is theirs I'm just copy and pasting it:

"Public Order now provides bonuues and penalties per threshold for all factions"
That's about bonuses from Public Order, not bonuses to Public Order which OP is talking about in this thread. Like removing fog of war in larger radius, extra growth, recovery, etc.
no, bonus order itself is providing bonus and malus to PO.

Just check the public order buff icon at the bottom of the province info.If that province is not between -25 and +25 PO, you'll see a modifier for PO itself, to push back towards 0. And the further away you're from 0 (every 25), the bigger the modifier.
archmag Dec 6, 2020 @ 10:51pm 
Originally posted by zefyris:
Originally posted by archmag:
This faction one does not make sense to me yet. In my Vortex Wood Elf campaign I noticed this modifier later in game and it was different on different settlement. For example, on main forest one turn it was at -12 with total around 70 while on some other settlements it was -4 and even positive on some. Next turn it changed to -8 on main forest. Where does it comes from?


That's about bonuses from Public Order, not bonuses to Public Order which OP is talking about in this thread. Like removing fog of war in larger radius, extra growth, recovery, etc.
no, bonus order itself is providing bonus and malus to PO.

Just check the public order buff icon at the bottom of the province info.If that province is not between -25 and +25 PO, you'll see a modifier for PO itself, to push back towards 0. And the further away you're from 0 (every 25), the bigger the modifier.
https://steamcommunity.com/sharedfiles/filedetails/?id=2311739757
Yeah, I got what you and him meant.
Lady MacBeth Dec 7, 2020 @ 12:35am 
Originally posted by archmag:
Originally posted by zefyris:
no, bonus order itself is providing bonus and malus to PO.

Just check the public order buff icon at the bottom of the province info.If that province is not between -25 and +25 PO, you'll see a modifier for PO itself, to push back towards 0. And the further away you're from 0 (every 25), the bigger the modifier.
https://steamcommunity.com/sharedfiles/filedetails/?id=2311739757
Yeah, I got what you and her meant.
Honestly their patch note on it should have been better. I watched the update preview video so knew about the change before the patch.
Last edited by Lady MacBeth; Dec 7, 2020 @ 12:35am
Manu Mar 23, 2021 @ 6:03pm 
Originally posted by ✇ | ФшBigJшФ:
That's the public order rework. Makes 100+ impossible and -100 hard to get

Had many provinces with 100. When fully developed and with a lord that boosts PO I reached 100 in many. Suddenly PO just gets a huge negative value and unless I don't tax and set it to venerate ancestors (+2 PO) AND keep one ore more lords to counter it, it just falls a lot per turn. I don't like it at all when unexplicable thigns happen, either explain it of find a feasible reason to add a modificator that makes it fulctuate. It's ridiculous that with no change, PO just gains a -14 out of nowheree for no reason.
Just to prevent a 100 is lazy cheap and poor dev.
Matt Shield Mar 23, 2021 @ 7:13pm 
It was a silly decision implemented recently by CA. I personally disagree with it and modded it out.
https://steamcommunity.com/sharedfiles/filedetails/?id=2391573799
stehorz Mar 23, 2021 @ 7:46pm 
So whether you have plus 50 or plus 100 didn't matter before. Now that public order effects growth, its fair to work extra hard to get the plus 100 public order. Game is in best state its been imo
Zane87 Mar 24, 2021 @ 12:29am 
Originally posted by Joe78man:
Originally posted by ✇ | ФшBigJшФ:
That's the public order rework. Makes 100+ impossible and -100 hard to get

Had many provinces with 100. When fully developed and with a lord that boosts PO I reached 100 in many. Suddenly PO just gets a huge negative value and unless I don't tax and set it to venerate ancestors (+2 PO) AND keep one ore more lords to counter it, it just falls a lot per turn. I don't like it at all when unexplicable thigns happen, either explain it of find a feasible reason to add a modificator that makes it fulctuate. It's ridiculous that with no change, PO just gains a -14 out of nowheree for no reason.
Just to prevent a 100 is lazy cheap and poor dev.
The question arises why exactly you need 100 PO? Aside of the HE there currently is only province visibility affected by PO. Outside of that it hardly matters and even the visibility hardly matters either.

It's still tots possible to get 100 PO but as mentioned, it goes both ways and fulfills a natural trend towards 0. In effect it made PO a lot easier to actually manage, especially for factions that hard a harder time in the beginning with it. You just should not be concerned about maxing it which again, only matters to HE.

And since HE have a pretty good income building also providing PO it's still rather easy for them to get to 100 PO.
BigJ Mar 24, 2021 @ 1:00am 
Originally posted by Joe78man:
Originally posted by ✇ | ФшBigJшФ:
That's the public order rework. Makes 100+ impossible and -100 hard to get

Had many provinces with 100. When fully developed and with a lord that boosts PO I reached 100 in many. Suddenly PO just gets a huge negative value and unless I don't tax and set it to venerate ancestors (+2 PO) AND keep one ore more lords to counter it, it just falls a lot per turn. I don't like it at all when unexplicable thigns happen, either explain it of find a feasible reason to add a modificator that makes it fulctuate. It's ridiculous that with no change, PO just gains a -14 out of nowheree for no reason.
Just to prevent a 100 is lazy cheap and poor dev.
Simple, the closer u get to the extremes you'll get a stronger modifier of +8 or -8
Originally posted by Zane87:
Originally posted by Joe78man:

Had many provinces with 100. When fully developed and with a lord that boosts PO I reached 100 in many. Suddenly PO just gets a huge negative value and unless I don't tax and set it to venerate ancestors (+2 PO) AND keep one ore more lords to counter it, it just falls a lot per turn. I don't like it at all when unexplicable thigns happen, either explain it of find a feasible reason to add a modificator that makes it fulctuate. It's ridiculous that with no change, PO just gains a -14 out of nowheree for no reason.
Just to prevent a 100 is lazy cheap and poor dev.
The question arises why exactly you need 100 PO? Aside of the HE there currently is only province visibility affected by PO. Outside of that it hardly matters and even the visibility hardly matters either.

It's still tots possible to get 100 PO but as mentioned, it goes both ways and fulfills a natural trend towards 0. In effect it made PO a lot easier to actually manage, especially for factions that hard a harder time in the beginning with it. You just should not be concerned about maxing it which again, only matters to HE.

And since HE have a pretty good income building also providing PO it's still rather easy for them to get to 100 PO.
Before the update only HE benefited from high PO, Now everyone does. Reduced construction costs, improved growth and reduced recruitment costs. And negative PO does the opposite.
mudplayerx May 31, 2021 @ 7:14pm 
How the heck are you supposed to tax cities without rebellions? If I am supposed to micromanage taxes being on and off for 30+ cities in this game now I’m just going to mod it to where taxes don’t upset the populace.
Mr Robert House May 31, 2021 @ 8:45pm 
Originally posted by mudplayerx:
How the heck are you supposed to tax cities without rebellions? If I am supposed to micromanage taxes being on and off for 30+ cities in this game now I’m just going to mod it to where taxes don’t upset the populace.
What? the public order change just gives you + 8 public order if you need it, it makes it easier to manage. It would have been worse before.
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Date Posted: Dec 6, 2020 @ 9:18pm
Posts: 19