Total War: WARHAMMER II

Total War: WARHAMMER II

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Treeman army build tips
So with the new dlc this is my first time playing the wood elves, enjoying them a lot so far but i'm having a bit of trouble figuring out how to build the armies. My second army I want to be made of treemen some advice on what units to kit it out with would be great.

Edit: Just to be clear with everyone when I say trreemen army I mean an army with an ancient treeman lord and the rest of the army consisting mostly of tree type units, I in no way want to spam all treemen and want a more mixed army that Is just more fun to me.
Last edited by Googley Eye'd Bastard; Dec 8, 2020 @ 10:14am
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Showing 1-15 of 22 comments
Zane87 Dec 5, 2020 @ 6:40pm 
5-7 Treemen, a Treeman lord(lore of life, gives regeneration and healing spells which are perfect), give it the office that reduces their upkeep (Drycha has those) and the Treeman lord should have something that helps over longer battlest (one gives a damage over time when in battle effect, this one is golden).

Then add the other 2 heroes for the passives and some ranged support is nice, but otherwise just let them stomp everything. Also the +MD + damage - AP damage one is a perfect chaff killer (monsters/lords are not a problem anyway when you have 6 treemen all smacking them ^^).
Originally posted by Zane87:
5-7 Treemen, a Treeman lord(lore of life, gives regeneration and healing spells which are perfect), give it the office that reduces their upkeep (Drycha has those) and the Treeman lord should have something that helps over longer battlest (one gives a damage over time when in battle effect, this one is golden).

Then add the other 2 heroes for the passives and some ranged support is nice, but otherwise just let them stomp everything. Also the +MD + damage - AP damage one is a perfect chaff killer (monsters/lords are not a problem anyway when you have 6 treemen all smacking them ^^).
Alright thanks for the info.
cary2010haha Dec 5, 2020 @ 9:46pm 
https://youtu.be/a_Ms_5sR2e4

Just bring treeman and hide in the forest.
jonoliveira12 Dec 5, 2020 @ 9:53pm 
Full Treemen with a Treeman Lord (Lore of Shadows), and give them all Aspect of the Oak forthe extra Armour.

Seriously, they never break, are almost impossible to kill, deal tons of damage, and will slaughter any Lord or Gero that even thinks of getting into Melee.

Even lategame Ranged units can barely dent them.
Originally posted by jonoliveira12:
Full Treemen with a Treeman Lord (Lore of Shadows), and give them all Aspect of the Oak forthe extra Armour.

Seriously, they never break, are almost impossible to kill, deal tons of damage, and will slaughter any Lord or Gero that even thinks of getting into Melee.

Even lategame Ranged units can barely dent them.
I can get that but I never feel right just spaming a single unit in a campaign, plus it is a defensive army for my tree in ulthuan.
jonoliveira12 Dec 6, 2020 @ 10:22am 
Originally posted by Googley Eye'd Bastard:
Originally posted by jonoliveira12:
Full Treemen with a Treeman Lord (Lore of Shadows), and give them all Aspect of the Oak forthe extra Armour.

Seriously, they never break, are almost impossible to kill, deal tons of damage, and will slaughter any Lord or Gero that even thinks of getting into Melee.

Even lategame Ranged units can barely dent them.
I can get that but I never feel right just spaming a single unit in a campaign, plus it is a defensive army for my tree in ulthuan.

The beauty of Mass Treemen, is that ity can be ofensive and defensive, easily. They are just large masses of HP that never break and grind out the enemy into dust.
Couple that with Treeman Lords all having Magick, and get a Lore of Shadows or Life Lord, so you get eithe mass debuffs and a vortex spell, or mass buffs and an area nuke.
Originally posted by jonoliveira12:
Originally posted by Googley Eye'd Bastard:
I can get that but I never feel right just spaming a single unit in a campaign, plus it is a defensive army for my tree in ulthuan.

The beauty of Mass Treemen, is that ity can be ofensive and defensive, easily. They are just large masses of HP that never break and grind out the enemy into dust.
Couple that with Treeman Lords all having Magick, and get a Lore of Shadows or Life Lord, so you get eithe mass debuffs and a vortex spell, or mass buffs and an area nuke.
I just don't like the feeling of cheesing an army like that, plus its also gotta be a bit economical, my treeman army is there for protecting my tree in ulthuan.
jonoliveira12 Dec 6, 2020 @ 10:32am 
Originally posted by Googley Eye'd Bastard:
Originally posted by jonoliveira12:

The beauty of Mass Treemen, is that ity can be ofensive and defensive, easily. They are just large masses of HP that never break and grind out the enemy into dust.
Couple that with Treeman Lords all having Magick, and get a Lore of Shadows or Life Lord, so you get eithe mass debuffs and a vortex spell, or mass buffs and an area nuke.
I just don't like the feeling of cheesing an army like that, plus its also gotta be a bit economical, my treeman army is there for protecting my tree in ulthuan.

If you do not like cheese, then you are in the wrong game, I am afraid. All TW games had copious amounts of it.

I gave you the best recipe, but it is your choice wether you follow it or not.
Originally posted by jonoliveira12:
Originally posted by Googley Eye'd Bastard:
I just don't like the feeling of cheesing an army like that, plus its also gotta be a bit economical, my treeman army is there for protecting my tree in ulthuan.

If you do not like cheese, then you are in the wrong game, I am afraid. All TW games had copious amounts of it.

I gave you the best recipe, but it is your choice wether you follow it or not.
I just want it to be challenging still.
ludo Dec 7, 2020 @ 8:34pm 
Not sure what faction of WE you play as but treeman lord with life magic, at least 1 brankwraith and as many treeman as you want / can. If it is too easy / expensive for you, just don't go full stack.

As for the tactic, hope the map have some wood, blob all your army in and wait for the army to grind itself on it, the wood offering protection against projectile (the biggest threat to this army), various bonus to your army and a greater arcana conduit to your army. Use the lord to heal as needed and either the branchwraith or the lord to damage ranged ennemy.

Originally posted by Googley Eye'd Bastard:
[
I just want it to be challenging still.
I don't get it. You want an army of treemen but you don't because it is not challenging enought?
Originally posted by ludovic.meyriat:
Not sure what faction of WE you play as but treeman lord with life magic, at least 1 brankwraith and as many treeman as you want / can. If it is too easy / expensive for you, just don't go full stack.

As for the tactic, hope the map have some wood, blob all your army in and wait for the army to grind itself on it, the wood offering protection against projectile (the biggest threat to this army), various bonus to your army and a greater arcana conduit to your army. Use the lord to heal as needed and either the branchwraith or the lord to damage ranged ennemy.

Originally posted by Googley Eye'd Bastard:
[
I just want it to be challenging still.
I don't get it. You want an army of treemen but you don't because it is not challenging enought?
I don't mean a "treeman" army but an army based on the tree type units lead by an ancient tree man, I'm playing as the twilight sisters its my first time playing WE and they are the only faction of them I have so far.

I want them to mainly be composed of the tree type creatures maybe some wood elf archers but I'm not sure how to compose that well. I don't want to just spam treemen like a Necrofex army I want something decent without completely removing the difficulty.
Originally posted by Googley Eye'd Bastard:
Originally posted by ludovic.meyriat:
Not sure what faction of WE you play as but treeman lord with life magic, at least 1 brankwraith and as many treeman as you want / can. If it is too easy / expensive for you, just don't go full stack.

As for the tactic, hope the map have some wood, blob all your army in and wait for the army to grind itself on it, the wood offering protection against projectile (the biggest threat to this army), various bonus to your army and a greater arcana conduit to your army. Use the lord to heal as needed and either the branchwraith or the lord to damage ranged ennemy.


I don't get it. You want an army of treemen but you don't because it is not challenging enought?
I don't mean a "treeman" army but an army based on the tree type units lead by an ancient tree man, I'm playing as the twilight sisters its my first time playing WE and they are the only faction of them I have so far.

I want them to mainly be composed of the tree type creatures maybe some wood elf archers but I'm not sure how to compose that well. I don't want to just spam treemen like a Necrofex army I want something decent without completely removing the difficulty.

stop trying to control everything via self handicaps, and just be the best you can be.
King Anoobis Dec 7, 2020 @ 10:48pm 
For me personally I have at least 10 waywatchers/archer, 3 units of tree kin, 3 hawk riders, and 1 Lord and 3 Heros.

For the archers you can use glade guard until you get/can afford waywatchers, this army had been pretty good, and its roughly what all my armies are atm, some have more archers, some have more hawk riders.

I could be wrong but as WE it seems if at least half your army needs to be archers, maybe more. They do great damage but the ammo runs out quick
Aleera Dec 7, 2020 @ 11:00pm 
Originally posted by Googley Eye'd Bastard:
Originally posted by ludovic.meyriat:
Not sure what faction of WE you play as but treeman lord with life magic, at least 1 brankwraith and as many treeman as you want / can. If it is too easy / expensive for you, just don't go full stack.

As for the tactic, hope the map have some wood, blob all your army in and wait for the army to grind itself on it, the wood offering protection against projectile (the biggest threat to this army), various bonus to your army and a greater arcana conduit to your army. Use the lord to heal as needed and either the branchwraith or the lord to damage ranged ennemy.


I don't get it. You want an army of treemen but you don't because it is not challenging enought?
I don't mean a "treeman" army but an army based on the tree type units lead by an ancient tree man, I'm playing as the twilight sisters its my first time playing WE and they are the only faction of them I have so far.

I want them to mainly be composed of the tree type creatures maybe some wood elf archers but I'm not sure how to compose that well. I don't want to just spam treemen like a Necrofex army I want something decent without completely removing the difficulty.

Well, if you have Mortal Empires, you should try Drycha. She excells in making her treepeople into very good units. Combined with animals. Giving it a real "Nature is angry and going to kill you" vibe.

She even can tweak each individual treeunit. More armor, but slower? Sure. How about more speed and armor piercing, but you lose some defense. Or perhaps more defense, but lower damage.

With the sisters, you can still easily put in 1-3 treemen into a second army, with about 4 hawkriders and you can manually beat most armies the ai throws at you.
Aleera Dec 7, 2020 @ 11:09pm 
Originally posted by King Anoobis:
For me personally I have at least 10 waywatchers/archer, 3 units of tree kin, 3 hawk riders, and 1 Lord and 3 Heros.

For the archers you can use glade guard until you get/can afford waywatchers, this army had been pretty good, and its roughly what all my armies are atm, some have more archers, some have more hawk riders.

I could be wrong but as WE it seems if at least half your army needs to be archers, maybe more. They do great damage but the ammo runs out quick

Not really, with the new dlc units added, they can easily be played as a grindy monster faction (drycha especially. Mortis engine treemen at turn 2? Yes please)

Welves are also really great at rushing enemy lines with fast heavy hitting cav. Not as strong as Bret, but stronger then Empire.

Bladesingers, with the proper lord skills. Will become utterly crazy infantry mulching machines. 45% physical resist 70ish Ma +8 vs infantry 65 MD, 52 armor. 36 AP melee damage. They will rip apart anything while actually having great staying power in campaign.

So yes they're best at archery, but they can do so much more.
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Date Posted: Dec 5, 2020 @ 6:25pm
Posts: 22