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Then add the other 2 heroes for the passives and some ranged support is nice, but otherwise just let them stomp everything. Also the +MD + damage - AP damage one is a perfect chaff killer (monsters/lords are not a problem anyway when you have 6 treemen all smacking them ^^).
Just bring treeman and hide in the forest.
Seriously, they never break, are almost impossible to kill, deal tons of damage, and will slaughter any Lord or Gero that even thinks of getting into Melee.
Even lategame Ranged units can barely dent them.
The beauty of Mass Treemen, is that ity can be ofensive and defensive, easily. They are just large masses of HP that never break and grind out the enemy into dust.
Couple that with Treeman Lords all having Magick, and get a Lore of Shadows or Life Lord, so you get eithe mass debuffs and a vortex spell, or mass buffs and an area nuke.
If you do not like cheese, then you are in the wrong game, I am afraid. All TW games had copious amounts of it.
I gave you the best recipe, but it is your choice wether you follow it or not.
As for the tactic, hope the map have some wood, blob all your army in and wait for the army to grind itself on it, the wood offering protection against projectile (the biggest threat to this army), various bonus to your army and a greater arcana conduit to your army. Use the lord to heal as needed and either the branchwraith or the lord to damage ranged ennemy.
I don't get it. You want an army of treemen but you don't because it is not challenging enought?
I want them to mainly be composed of the tree type creatures maybe some wood elf archers but I'm not sure how to compose that well. I don't want to just spam treemen like a Necrofex army I want something decent without completely removing the difficulty.
stop trying to control everything via self handicaps, and just be the best you can be.
For the archers you can use glade guard until you get/can afford waywatchers, this army had been pretty good, and its roughly what all my armies are atm, some have more archers, some have more hawk riders.
I could be wrong but as WE it seems if at least half your army needs to be archers, maybe more. They do great damage but the ammo runs out quick
Well, if you have Mortal Empires, you should try Drycha. She excells in making her treepeople into very good units. Combined with animals. Giving it a real "Nature is angry and going to kill you" vibe.
She even can tweak each individual treeunit. More armor, but slower? Sure. How about more speed and armor piercing, but you lose some defense. Or perhaps more defense, but lower damage.
With the sisters, you can still easily put in 1-3 treemen into a second army, with about 4 hawkriders and you can manually beat most armies the ai throws at you.
Not really, with the new dlc units added, they can easily be played as a grindy monster faction (drycha especially. Mortis engine treemen at turn 2? Yes please)
Welves are also really great at rushing enemy lines with fast heavy hitting cav. Not as strong as Bret, but stronger then Empire.
Bladesingers, with the proper lord skills. Will become utterly crazy infantry mulching machines. 45% physical resist 70ish Ma +8 vs infantry 65 MD, 52 armor. 36 AP melee damage. They will rip apart anything while actually having great staying power in campaign.
So yes they're best at archery, but they can do so much more.