Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Enemies tend to ignore you for the most part, so long as you don't go gallavanting conquoring huge swaths of land (and get the large empire penalty). Let your allies deal with everything.
Though I have taken literally all of the Dark Elves lands to the north of the Witchwood and let Etain take the snow mountains as a buffer between me, and the constant hoards spawning.
THough people are right you don't get stacking buffs anymore, that doesn't make them useless... I'm gaining over 8k extra gold from all the extra little outposts I have. (Just focus on towns that have resources, like marble, wine, etc. THey do give stacking gold buffs, and since you get trade bonus's, can net you tons of gold). Completely owning a province doesn't matter though like it does for other factions. So just grab the ones with resources, and let your allies take the rest. They'll act like buffers between you and enemies.
I only have 2 Forests unlocked right now but I'm able to field 8 armies due to all the trade, and resources I have, all of the armies also fielding the best units available.
-------------------
The trick again is understanding and wrapping your head around the new wood elf strategy. Owning land outside of the hinterlands isn't important, but grab the resources you can for trade.. Try to get as many alliances as possible, and even agree to any non aggressions possible.
THen focus on building up the Witch wood, and expanding slowly but surely. With the trade, allies, etc. you'll be able to steadily grow and expand.
In fact, your situation is actually sounding pretty good because you'll make a killing off of post battle loot. The big thing to remember is that occupying a heathland gives no immediate bonus and +1 health per turn while razing an occupied heathland gives an immediate +5 forest health and + 1 health per turn. And your forest will gain health for every battle won in it or its heathlands' borders as well. Just keep focusing on defending the immediate area around your forest(s) like a good wood elf and it will heal pretty darn quickly.
Wouldn't using them as outposts give you a boost in economy from the buildings as well as act as a buffer for an invading force?
I'm not gonna cry if someone takes an outpost but if a full stack turn up at my main settlement I'm gonna be in trouble. Having the outpost will act as an early warning system that I can replace easily.
And yes, having an early warning system is not wrong but it's better when it's an ally instead of a near useless outpost.
Outposts are good in the beginning but then I'd rather raze them unless I really need the healing. Besides, more outposts = higher great power debuff = makes diplomacy harder.
And you really want a good diplomatic game as WE