Total War: WARHAMMER II

Total War: WARHAMMER II

View Stats:
Sisters of twilight - I'm completely lost on how to win this
I'm on turn 160, still in the witchwood, 181 forest health, how am i meant to go and heal other forests when clan moulder is snowballing with 17 settlements, attacking me from one side, dark elves on the other side and random beast men spawning on the 3rd side, i have 3 armies now and loosing money constantly just trying to defend each front, every turn I take something, the rats take something back far away and its a constant cat and mouse of going back to retake stuff because im so stretched thin and somehow theyre not, im meant to go to 3 other places and heal the forests and im still on the first in 160 turns lol what am i doing wrong?
< >
Showing 1-15 of 19 comments
Garatgh Deloi Dec 4, 2020 @ 3:55pm 
Originally posted by Desolate Eden:
I'm on turn 160, still in the witchwood, 181 forest health, how am i meant to go and heal other forests when clan moulder is snowballing with 17 settlements, attacking me from one side, dark elves on the other side and random beast men spawning on the 3rd side, i have 3 armies now and loosing money constantly just trying to defend each front, every turn I take something, the rats take something back far away and its a constant cat and mouse of going back to retake stuff because im so stretched thin and somehow theyre not, im meant to go to 3 other places and heal the forests and im still on the first in 160 turns lol what am i doing wrong?

You should take the other forests way earlier.

Healing the witchwood is your primary campaign goal (you win if you accomplish this), it needs 500 health.

The other forests heal way quicker needing only 100. Also the other forests being fully healed helps with healing the witchwoods (they feed into the witchwoods health).
Last edited by Garatgh Deloi; Dec 4, 2020 @ 3:56pm
Desolate Eden Dec 4, 2020 @ 3:59pm 
right, i was assuming i have to take control of the witchwood first , clear out all the enemies so i could actually leave without loosing everything, i dont see how its possible to leave otherwise, like just now i took over another rat settlement and a beastmen horde spawns in my borders and takes something the same turn they appear basically hopeless lol
Lady MacBeth Dec 4, 2020 @ 4:03pm 
Originally posted by Desolate Eden:
right, i was assuming i have to take control of the witchwood first , clear out all the enemies so i could actually leave without loosing everything, i dont see how its possible to leave otherwise, like just now i took over another rat settlement and a beastmen horde spawns in my borders and takes something the same turn they appear basically hopeless lol
Since outposts don't have stacking buffs anymore it may honestly be easier to keep them razed. Using the option where you raze them to heal the land, so you might have to wait for someone else to take it over first to do it. But then you aren't stuck defending these, you just have to smash hostiles that settle in them. Since the benefits they provide are marginal at best. I'm only 40 turns in or so, but have been debating the efficiency of maintaining the heartland outposts.
Garatgh Deloi Dec 4, 2020 @ 4:05pm 
Originally posted by Desolate Eden:
right, i was assuming i have to take control of the witchwood first , clear out all the enemies so i could actually leave without loosing everything, i dont see how its possible to leave otherwise, like just now i took over another rat settlement and a beastmen horde spawns in my borders and takes something the same turn they appear basically hopeless lol

Personally i went for two semi weak armies (Mostly low tier units) as early as possible and moved one of them to another tree asap. At the time i was at war with the "Cult of Pleasure" only and hadn't ran into Moulder yet, and one army of weak units in combination with the master ambush stance (and reinforcements from good garrisons if possible) was more then enough to defend against them alone.

The only way for you to get a good economy as the wood elves is taking the forests. You can then juggle armies between them as needed. But i do advice not turning every faction into a enemy.

P.s that said, i haven't finished the campaign yet, but it seems to be going fine at turn ~50.
Last edited by Garatgh Deloi; Dec 4, 2020 @ 4:08pm
Zane87 Dec 4, 2020 @ 4:07pm 
Originally posted by Desolate Eden:
right, i was assuming i have to take control of the witchwood first , clear out all the enemies so i could actually leave without loosing everything, i dont see how its possible to leave otherwise, like just now i took over another rat settlement and a beastmen horde spawns in my borders and takes something the same turn they appear basically hopeless lol
This is perfectly viable and as I did. But it does seem like you failed in actually clearing out the enemies. Raze or occupy stuff, your settlements can defend against minor stacks and razed settlements are dead space for a couple of turns. Then go on eradicating all DE cause they will cause troubles. Don't make peace, finish them off.
Also ally with all the HE, should be easy after killing their mortal enemies. If you raze all naggarond, the HE will eventually take over and you are super safe. Then move on.
Desolate Eden Dec 4, 2020 @ 4:11pm 
I pretty much wiped out nagarrond, forced them to confederate with cult of pleasure and cult of pleasure likes me so i seem to be okay in that front now, its just the absolute annoyance of having beast men spawn and run down my settlements constantly, trying to find moulders home settlement now to wipe them out, im too far in now to try anything else, might as well try clear out the rats and move on since the dark elves are on decent terms with me for now

im lvl 40 and have top tier units as it is, i can beat any army with my main army
Last edited by Desolate Eden; Dec 4, 2020 @ 4:12pm
yuzhonglu Dec 4, 2020 @ 4:13pm 
The answer to all "How do I do Sisters" questions is simple:

HAWKRIDERS.

MASS THEM.

An army of 10 hawkriders and a shadow mage (and 1 zoat for siege attacker) is very cost efficient and can beat pretty much anything.
Last edited by yuzhonglu; Dec 4, 2020 @ 4:14pm
Empiro Dec 4, 2020 @ 4:13pm 
It does sound like you've fallen behind a bit, but the nice thing about the WE is that it's easier to recover. Don't try to defend everything. Concentrate on the main forest settlement and see if you can leave it alone while you go out. Remember if a grave threat comes, you can always teleport an army back.

You can pretty much ignore the beastmen unless they go after your forest. If they raze the hearthland, it still helps you.

Focus on one of the two other factions. Take two of the armies and take the fight to one of them (the one with more enemies). Take over their settlements and use them as a stepping stone to replenish. The fights and looting should also keep your money full. Keep going after them and eventually they'll want peace.
Zane87 Dec 4, 2020 @ 4:28pm 
Originally posted by yuzhonglu:
The answer to all "How do I do Sisters" questions is simple:

HAWKRIDERS.

MASS THEM.

An army of 10 hawkriders and a shadow mage (and 1 zoat for siege attacker) is very cost efficient and can beat pretty much anything.
Gotta agree there, Sister hawkriders are outright OP. Like, Clan Skyre OP, since they are the perfect kiters, can dish out damage enough to kill 1-3 enemy units with their ability alone and have their ranged attack on top. They are really good.
solidap Dec 4, 2020 @ 4:38pm 
Take a look at the blue line of skills for your lords. They provide big bonuses to battle victory loot, razing loot, and army upkeep. And take the forest encounters whenever you can, they're another big chunk of income. WE economy is "destroy anything that's not WE" (though trade deals with HE, dwarves, and TK can certainly help). You don't play WE like you play dwarves or empire, settlements don't matter, defend your trees, heal the forests, annhilate your enemies.
Gamefever Dec 4, 2020 @ 5:07pm 
I thought it was fairly simple,

Tree Settlements are the actual Wood Elf Settlement "Provinces"

Basically in Vortex you can get 4 Provinces total, in most games at about turn 50 you should be starting into your 2nd Province or even finishing up on your second province!

So at turn 150, you should be occupying every wood elf province.

Desolate Eden Dec 4, 2020 @ 5:10pm 
Okay I get it now, I guess I was playing the faction wrong, I stopped caring about all the settlements I had far out of the starting area and now Im just destroying everything and capturing other forests, its going better now im at the sacred pools
Desolate Eden Dec 4, 2020 @ 6:44pm 
Okay well I won the campaign, dominated the last fight so hard the AI didnt even get to me in time to help it was already over, but were there no achievements for actually winning? i didnt get a single achievement in the entire campaign
Gamefever Dec 5, 2020 @ 12:32am 
Originally posted by Desolate Eden:
Okay well I won the campaign, dominated the last fight so hard the AI didnt even get to me in time to help it was already over, but were there no achievements for actually winning? i didnt get a single achievement in the entire campaign

Yup, the quest card data just says something like "this is the victory"
Afterwards you could just keep playing.
Lamp Dec 5, 2020 @ 1:24am 
Just beat the sister's campaign on very hard at turn 104. The way to win is hawk riders, and don't go conquering non-hinterlands as it basically gives you nothing. I think I had just over a dozen settlements when I hit victory. Also zoats are great too.

Edit: I should say *dont go out of your way* to conquer non foresty lands, as there's no commandments etc.
Last edited by Lamp; Dec 5, 2020 @ 1:26am
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Dec 4, 2020 @ 3:52pm
Posts: 19