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The standard one is a mystery how it got approved to be in the game. I don't think i need to list all it's problems.
The mortar variant is not bad by itself, but is ♥♥♥♥ compared to the standard mortar. Now, i don't play MP so i don't know all the prices, but i think the 2 are not so different in prince, and while the war wagon mortar can move, the lack of fire at the ground make it terrible.
The ROR variant is the only one decent, since it's shots penetrate, so in an ideal case what you could do is, when 2 melee infantry units attack each other, come to the side and basically maximize you penetrating damage. But that don't always work in SP since the war wagon can get easily caught by enemy cav and it's melee stats are ♥♥♥♥, so i guess in MP is 10x worse (plus, as all chariot units, is weak af against focus fire, expecially against guns since you can't dodge them).
The mortar type and the Rocket storm one are still viable.
Almost any other ranged unit will perform better.
Id rather go for pistoliers/outriders if i want mobile ranged units that can also be useful for shock and awe by charging units in the back.
The mortar version can be useful if you want mobile artillery (the need of such a thing depends a lot on your army setup), the regiment of renown version is viable.
YES PLEASE
standard wagons got a big buff i believe it was the warden and the paunch
they lack the burst damage of outriders and other missile pieces but they have much better sustained damage over time and are more survivable
there not meta by any means but are decent now at least
You might be thinking, what about Outriders? They can do the same job, but War Wagons can fire at enemies behind them so they are paired well with Pistoliers or Knights in case the enemy tries to chase them with their own fast moving units.
Personally though, I prefer the Mortar variant where its mobility makes it valuable when fighting groups like Skaven in the campaign.
war wagons will beat outriders by a fair margin - not the end all comparison but significant. the low speed means they play more like infantry missile skirmish but they are very good at that.
they also have enough charge to be useful in melee with enough micro
i dont see myself using outriders except in very niche army comps. war wagons defo have a place
I used them with Wulfhart campaign, they aren’t too terrible.
Hell blaster volley variant, is just good.
It’s also good to be chased by infantry with war wagons, not only do they cause decent damage but it can draw deadly infantry away, and chase the wagons.
Don't get me wrong, they are not all that good, but if one really wants to try them out some use can be found for them, in the same way any army might improvise with what it got. An improvised use is rarely superb, but it can help win a battle.
Lastly, if one are tired of always using the same units over and over again, they do let you shake things up a bit and try doing something new.
The most improvised use I've had was having two normal War Wagons just babysit a couple of cannons in a battle against the vampire counts. They would shoot at the bats as they got close, and when they charged the artillery crew the wagons charged the bats. The AI pulled the bats out of the engagement and they got shot by the gunners in the War Wagon again.
That is of course very specific, a one time fluke. It does not mean they are good, but doing something different for a battle was fun.
--- To long, didn't read? ---
The only reason to use War Wagons as I see it is spicing things up for the sake of not doing the same old over and over again.
I'd like to see them given a little more speed and tankiness, then they might have a niche as a hard to deal with pest that forces you to commit to them or take attrition the whole fight.
In mp all variants are great for slow kiting, providing solid damage overtime without risk of model bleed like on outriders. Mortar wagons are arguably a must use in some matchups and blacklions are amazing if used correctly.
Potentially one can do good damage to one or two elite infantry units before they even have a chance of even approaching your infantry.
Not that your artillery doesn't do a better job.
Yes, I agree, one does not need to, and there are better options in single player, but simply for the point of doing something different, using them can be fun.