Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
However I watched a 10-min youtube video and noticed they are tier-2 now - while they were tier-4 before. At tier-2 they will be OK, especially if the building is needed at higher levels too. There were hawk riders at tier 3 and something at tier-4 but I can't recall what exactly.
Great Eagles would also be a fine fit in pure aggressive based comps so Durthu quite versatile but there scalability needs to questioned n higher difficulties, grabbing the oreon Bowmen camp quickly seems like a good idea.
CA have been generous to move the great eagle to T2, I feeling now like why are HE's in T3 but anyway.
Add in a shadow mage and 5 treekin for sieges and 13 eagles or hawkriders IS a doomstack.
Wood elf air armies may be the most cost efficient army out there. With a shadow mage they're INSANELY powerful. You can sacrifice an eagle, enemy globs around it, followed by PIT OF SHADES. Unlike the skirmish armies you never run out of ammo, and you can never get caught.
Are mages still at tier 2 for Wood Elf?
I think so
One thing I will say is army comps for WE atleast can be designed based on office system and if you look at master of scout office its basically your skirmish based army, it has everything you need deepwood scouts, eagles,hawk riders and glade riders also nice movement bonus and upkeep(if stacked) and can double there effect when wild hunt triggers.
gold for gold eagles trade favorably or are en par with most flying units, cavalry, ranged and some monstrous infantry, they dont do well vs anything else, and dont do well vs antilargeunits of any kind, but AI is bad at fighting flying so you can focus down units
Are those special settlements still in?
Its an elven landmark, so y not.
We would need every single 9 slot added which is alot of +% to income and 2 buildings slots, I don't believe we get them exaclty like that should have been what I meant to say, I just checked couronne doesn't give 10% and only has one building slot cant remeber if uit had two, the landmark building is still there though which the youtuber didnt bother to build. The 9 slots may give two slots and a bonus to income I don't know.... couronne is only a seven so that nerf does make sense.
I am not very experienced in schools. What spell in Shadow lore makes the school so cool, in particular in regard to the eagles?