Total War: WARHAMMER II

Total War: WARHAMMER II

View Stats:
PurtyTopher1 Sep 27, 2021 @ 10:10am
Difficulty Advice?
So I'm new to the Total War games and I love 40k so I figured I'd give the fantasy genre one a go and I love it. However, I'm curious about how this games Difficulty works. I play on Easy because I'm new, I don't know all the controls, the units, what's good and bad to level, etc. but the A.I feels ruthless. By all means, I'm not amazing but I have played a fair amount of strategy games in my time and the A.I. not only on the Campaign Map is crazy but in battle too, casting spells off cd which feels like every 5 seconds it's casting something, the mere moment I move a unit, it re-positions it's own to screw mine over, on the campaign map, it will constantly underway itself in and out of my territories and if I try to chase(if I can even catch up) they immediately drop two lords on my city or on my lord out of FOW. In addition to all that, it ALWAYS waits for the moment I move my lord/army and when I do, BOOM, 2 stacks coming in to take my settlements. IT'S EASY BRO GIVE ME A SECOND TO BREATHE, IT'S TURN 16 I JUST STARTED THE DAMN GAME.

Can anyone explain to me how difficulty works in this game? I wanna say it's just because I'm new and not great and I set it to Easy with the idea that I won't immediately get ganged by multiple Greenskins or Dark Elves or Lizardbros and I can just learn the controls and formations and what units I like but apparently Easy requires some tryhard ♥♥♥♥ to adjust my entire army every second, use magic off CD, use the exact type of unit that counters their specific army(even though I can't see it before they attack), move 2 inches on the CM otherwise risk being ambushed by multiple armies out of thin air...
Last edited by PurtyTopher1; Sep 27, 2021 @ 10:14am
< >
Showing 1-15 of 28 comments
Ardariel Sep 27, 2021 @ 10:15am 
AI is same in terms of decision making on all difficulties. It have more "bias" against player on higher diffs, but that is mostly comes to diplomacy, not actual army movement. Difference in difficulty comes with linear buffs/debuffs player and ai have.

SO yeah, you got thrown into hot water in this regards, as there is no real tutorial. All i can do is advise you to utilise ambush stance (AI adont see you when you in this stance), use heroes to scout and preferably start with tyrion, as it is one of most forgiving factions to let you get grasp on how stuff works in this game.

Also can be good idea to find coop partner and/or watch YT guides.
PurtyTopher1 Sep 27, 2021 @ 10:22am 
Originally posted by Ardariel:
AI is same in terms of decision making on all difficulties. It have more "bias" against player on higher diffs, but that is mostly comes to diplomacy, not actual army movement. Difference in difficulty comes with linear buffs/debuffs player and ai have.

SO yeah, you got thrown into hot water in this regards, as there is no real tutorial. All i can do is advise you to utilise ambush stance (AI adont see you when you in this stance), use heroes to scout and preferably start with tyrion, as it is one of most forgiving factions to let you get grasp on how stuff works in this game.

Also can be good idea to find coop partner and/or watch YT guides.
Ohhh okay that makes sense then. Oddly enough, it was in COOP that made me wonder. We're both on Easy and it felt like it was hard as hell to micromanage so much so early, we wondered if it was a COOP thing or if the game was like this. Thank you for the answer though. I never really used Heroes other than placing them into armies as a better fighter/morale boost but yeah I should really use them to scout more before moving around so much and also should PROBABLY create Heroes for their province bonuses lmao
Zeek Sep 27, 2021 @ 10:28am 
Originally posted by PurtyTopher1:
So I'm new to the Total War games and I love 40k so I figured I'd give the fantasy genre one a go and I love it. However, I'm curious about how this games Difficulty works. I play on Easy because I'm new, I don't know all the controls, the units, what's good and bad to level, etc. but the A.I feels ruthless. By all means, I'm not amazing but I have played a fair amount of strategy games in my time and the A.I. not only on the Campaign Map is crazy but in battle too, casting spells off cd which feels like every 5 seconds it's casting something, the mere moment I move a unit, it re-positions it's own to screw mine over, on the campaign map, it will constantly underway itself in and out of my territories and if I try to chase(if I can even catch up) they immediately drop two lords on my city or on my lord out of FOW. In addition to all that, it ALWAYS waits for the moment I move my lord/army and when I do, BOOM, 2 stacks coming in to take my settlements. IT'S EASY BRO GIVE ME A SECOND TO BREATHE, IT'S TURN 16 I JUST STARTED THE DAMN GAME.

Can anyone explain to me how difficulty works in this game? I wanna say it's just because I'm new and not great and I set it to Easy with the idea that I won't immediately get ganged by multiple Greenskins or Dark Elves or Lizardbros and I can just learn the controls and formations and what units I like but apparently Easy requires some tryhard ♥♥♥♥ to adjust my entire army every second, use magic off CD, use the exact type of unit that counters their specific army(even though I can't see it before they attack), move 2 inches on the CM otherwise risk being ambushed by multiple armies out of thin air...

There is a massive learning curve involved if you are new to total war and even total warhammer.

Pick a faction you find intresting and keep campaign on Easy and just keep trying. Easy will give you campaign buffs and the ai nerfs. The ai does not make different designs based on difficulty (to my knowledge).

Once you start learning the basic campaign mechanics you'll feel more confident.
ArchAnge1LT Sep 27, 2021 @ 10:30am 
yea, don't be hard on yourself. Try things out gradually.

I suggest you watch some Zerkovich videos on youtube, he has a lot of good new player stuff.

https://www.youtube.com/watch?v=VVgB8R9Ejo0&list=PLfHby7DEo3iEpSpkj2iHAWiyKSr8x5ruD
PurtyTopher1 Sep 27, 2021 @ 10:34am 
Originally posted by ArchAnge1LT:
yea, don't be hard on yourself. Try things out gradually.

I suggest you watch some Zerkovich videos on youtube, he has a lot of good new player stuff.

https://www.youtube.com/watch?v=VVgB8R9Ejo0&list=PLfHby7DEo3iEpSpkj2iHAWiyKSr8x5ruD
Thank you! I'll be sure to check this out. I've been looking at LegendofTotalWar recently but I'll check these.
Ardariel Sep 27, 2021 @ 10:37am 
Originally posted by PurtyTopher1:
Originally posted by ArchAnge1LT:
yea, don't be hard on yourself. Try things out gradually.

I suggest you watch some Zerkovich videos on youtube, he has a lot of good new player stuff.

https://www.youtube.com/watch?v=VVgB8R9Ejo0&list=PLfHby7DEo3iEpSpkj2iHAWiyKSr8x5ruD
Thank you! I'll be sure to check this out. I've been looking at LegendofTotalWar recently but I'll check these.

Lege can teach you a lot of tricks, that can save your ass in ♥♥♥♥ situations, and it is ereally good to know them. But it also rely on basic knowledge of game and its mehanics, so you not gonna benefit from them until later on.

However if you watch his vids on regular basis you might actually start to win on battlefield even when AR says "valiant defeat" or "close defeat". Which is also a way to win on campaign map buy grinding through enemy armies.

Try different stuff and dont afraid to fail
wrought82 Sep 27, 2021 @ 10:43am 
AI gets tons of money on higher difficulty but since it doesnt spend it well this doesnt actually make the game THAT much more difficult. There isnt really a easy difficulty, easy is more like normal and legendary is more like very hard in most games.
you dont really need to use heroes much, my main advice would be;
1. focus economy, buy economy buildings before anything else
2. the standard army early on is something like 7 melee units and 13 ranged units, put your units in a chequered formation
3. Be aggressive. you want to grow faster than the AI, that will make beating other factions easier and make most factions fear
4. only have 1 ally, if you have 2 they will almost always end up at war and everyone will hate you. similarly if you can manage it only have 1 enemy and destroy them completely before starting a new war
Ardariel Sep 27, 2021 @ 10:46am 
Originally posted by wrought82:
AI gets tons of money on higher difficulty but since it doesnt spend it well this doesnt actually make the game THAT much more difficult.

Well, ai does not have bonuses to money on higher difficulty. On any difficulty it have additional income IF they have one settlement only (which is removed once it got second) and it does not have penalties player have on higher diffs (including pennalty to upkeep).
Elitewrecker PT Sep 27, 2021 @ 10:47am 
Originally posted by wrought82:
AI gets tons of money on higher difficulty but since it doesnt spend it well this doesnt actually make the game THAT much more difficult. There isnt really a easy difficulty, easy is more like normal and legendary is more like very hard in most games.
you dont really need to use heroes much, my main advice would be;
1. focus economy, buy economy buildings before anything else
2. the standard army early on is something like 7 melee units and 13 ranged units, put your units in a chequered formation
3. Be aggressive. you want to grow faster than the AI, that will make beating other factions easier and make most factions fear
4. only have 1 ally, if you have 2 they will almost always end up at war and everyone will hate you. similarly if you can manage it only have 1 enemy and destroy them completely before starting a new war
It's called easy because you have bonuses over the AI, contrary to the AI having bonuses over you for the other difficulties.
SeriousCCIE Sep 27, 2021 @ 10:53am 
I always play (even if I don't really want to) the close or valiant defeats at the start of any campaign.. maybe leading up to turn 100 or so -- because it is so damaging at the start of the game to leave such battles to chance when the chances are stacked against you.

I used to have no idea really what I was doing, but then I started to play the battles on slower speeds and watch more closely what the units did -- as well as actually read the help cards and sort of irritatingly on-line help documents that the game leads to (I wish all that stuff was locally stored, but whatever.)

Just last night I was playing a faction I never had played before. I was able to overcome a number of difficult situations -- didn't even lose the units that were clearly marked as doomed if I pressed the auto button (whether I won or not--sometimes it'll flash red the units that are likely to perish).

It really helps to understand the terrain, what your units can do, can they hide, can they move and shoot, can they come out of hiding, shoot, and then go back into hiding, and can you use someone maybe to lure an enemy wedge formation into a clearing between a few forested segments -- or get them drawn to a lone wizard up on a hill who's only job at that moment is to yell NYAH NYAH OVER HERE NYYYEEEAHH and get all the doom cycles the rats have or chariots or whatever running up a hill at the guy, who then either blasts them or buffs himself (and tries to relocate, adopting a bravely running away tactic like the skaven) as the forces lying in wait in the forests emerge and start blocking any kicking the rear while chewing bubble gum. Works fantastically for breaking apart skaven units that otherwise would undoubtedly route your forces due to just how many they usually have. They might run, but if the terrain is favorable, they might try to hide--where more of your forces already are.

That isn't to say that sometimes my wizard get's his underpants wedgied as a result of perhaps my misunderstanding of the enemy forces, or the terrain, or just me being stupid -- but as Ardariel said -- try different stuff and don't be afraid to fail!

I haven't picked up the habit of watching other people play --to me in my mind (and if other people think differently, that's cool) I think learning tactics from watching gameplay is sort of like cheating--at least if one is trying to learn the hard way via experimentation. But nothing wrong with it if that's one way to learn.

Anyway
Morphile Sep 27, 2021 @ 10:59am 
So, what faction are you trying to start with, what kind of armies are you trying to use, and how many, if any, DLC do you have? The usual advice is to start with Tyrion as Ulthwan is spectacularly defensible with how chokepoint-heavy the place is and how poorly the AI handles landing on it.

The AI's response time is very important for them to not be a total joke when you have basic strategic competence. The biggest skillset advantage one can acquire quickly is getting used to taking out enemy back lines to remove the bulk of damage.

As for the two stacks out of nowhere, that ultimately comes down to bad game sense. Simply put, you haven't grasped how quickly the enemy tends to recruit (pretty sure its 3/army/turn on Normal, and no there isn't a region or global limit) or how the map is layed out to know where they're coming from, so you ended up surprised.

In regards to how difficulty works, higher campaign difficulty gives the AI stronger economy and recruitment cheats (again, their limit is per-army), letting them field larger armies with less slowdown in teching up, while battle difficulty affects Leadership, Melee Attack, and Melee Defense.

Generally speaking, you want only as many melee units as necessary to hold a stable line, then the rest of the army should be ranged units for damage. Always bring at least two artillery as soon as you get them for siege purposes, though they are also useful for chipping away at enemy units before taking any damage.
SunDriedSheet Sep 27, 2021 @ 10:59am 
Don't play easy difficulty, I recommend starting on normal and easy faction to play as instead, such as Tyrion, Karl Franz, Manfred or Grimgor. Difficulty here only adds cheats to the game either for you or the AI, it's changing stats, numbers, things like that.. Units that you recruit on easy and you have fun with might be useless on normal and suicidal trap if you go even further with the difficulty, it's not the right way to learn the game, honestly. Normal is perfectly balanced. Don't be afraid of losing battles or campaigns, that's the best experience you can get provided you pay attention to everything and you have the idea what's going on. You have to find out what's good for you and what isn't, if you play easy you might get the wrong idea. You know what I mean
wrought82 Sep 27, 2021 @ 1:14pm 
Originally posted by Elitewrecker PT:
Originally posted by wrought82:
AI gets tons of money on higher difficulty but since it doesnt spend it well this doesnt actually make the game THAT much more difficult. There isnt really a easy difficulty, easy is more like normal and legendary is more like very hard in most games.
you dont really need to use heroes much, my main advice would be;
1. focus economy, buy economy buildings before anything else
2. the standard army early on is something like 7 melee units and 13 ranged units, put your units in a chequered formation
3. Be aggressive. you want to grow faster than the AI, that will make beating other factions easier and make most factions fear
4. only have 1 ally, if you have 2 they will almost always end up at war and everyone will hate you. similarly if you can manage it only have 1 enemy and destroy them completely before starting a new war
It's called easy because you have bonuses over the AI, contrary to the AI having bonuses over you for the other difficulties.
sure, the point is easy isnt that easy and its not that far from normal etcetc, compared to most games where a toddler can play easy and only a few idiot savants can play highest difficulty, the difficulties are much closer in this game



Originally posted by Ardariel:
Originally posted by wrought82:
AI gets tons of money on higher difficulty but since it doesnt spend it well this doesnt actually make the game THAT much more difficult.

Well, ai does not have bonuses to money on higher difficulty. On any difficulty it have additional income IF they have one settlement only (which is removed once it got second) and it does not have penalties player have on higher diffs (including pennalty to upkeep).
it gets massive reductions of cost and a reduction of upkeep. pretend i wrote it gets much more for its money if thats preferable for you :) and sure player gets upkeep penalties as well.
Ardariel Sep 27, 2021 @ 1:23pm 
Originally posted by wrought82:
Originally posted by Ardariel:

Well, ai does not have bonuses to money on higher difficulty. On any difficulty it have additional income IF they have one settlement only (which is removed once it got second) and it does not have penalties player have on higher diffs (including pennalty to upkeep).
it gets massive reductions of cost and a reduction of upkeep. pretend i wrote it gets much more for its money if thats preferable for you :) and sure player gets upkeep penalties as well.

Emm. It got no supply lines.
Also on legendary (and only on that difficulty) ai does not have 25% upkeep penalty that player have. On VH and lower there is no such penalty present.

THat is big difference between what you said and what effects there are in game. What you said would allow AI to have ♥♥♥♥♥♥♥♥ of armies be hired on spot. That is not the case.

If what you said were true you would be unable to bully AI into runnin with low-tier armies. That is not the case.

I can understand that from perspective of newcomer there is no difference between "got lots of money" and "have no penalties". But implications of that 2 approaches are huge. THey would dictate the way you defeat factions especially in lategame. If what you said were the case i think noone would be able to defeat naggarond. He would just outspam you with lots of black ark armies. He is already spammy as hell with no cost in slaves for rites, but still managable.

I have not said what i said to be "cherry-picking". I said it cause it have big difference. Even though it may be not seem like that the first time you hear about it.
Last edited by Ardariel; Sep 27, 2021 @ 1:25pm
wrought82 Sep 27, 2021 @ 1:27pm 
afaik this info is still true:

https://steamcommunity.com/sharedfiles/filedetails/?id=1876946840

and AI defo has upkeep.

naggarond can spam a ridiculous number of armies and rebuild them super fast but its not THAT many because his economy isnt optimized and it doesnt really matter because he makes ♥♥♥♥ army he cant control. but yeah, AI has vastly more armies at his disposal than you do at high difficulty
Last edited by wrought82; Sep 27, 2021 @ 1:29pm
< >
Showing 1-15 of 28 comments
Per page: 1530 50

Date Posted: Sep 27, 2021 @ 10:10am
Posts: 28