Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
SO yeah, you got thrown into hot water in this regards, as there is no real tutorial. All i can do is advise you to utilise ambush stance (AI adont see you when you in this stance), use heroes to scout and preferably start with tyrion, as it is one of most forgiving factions to let you get grasp on how stuff works in this game.
Also can be good idea to find coop partner and/or watch YT guides.
There is a massive learning curve involved if you are new to total war and even total warhammer.
Pick a faction you find intresting and keep campaign on Easy and just keep trying. Easy will give you campaign buffs and the ai nerfs. The ai does not make different designs based on difficulty (to my knowledge).
Once you start learning the basic campaign mechanics you'll feel more confident.
I suggest you watch some Zerkovich videos on youtube, he has a lot of good new player stuff.
https://www.youtube.com/watch?v=VVgB8R9Ejo0&list=PLfHby7DEo3iEpSpkj2iHAWiyKSr8x5ruD
Lege can teach you a lot of tricks, that can save your ass in ♥♥♥♥ situations, and it is ereally good to know them. But it also rely on basic knowledge of game and its mehanics, so you not gonna benefit from them until later on.
However if you watch his vids on regular basis you might actually start to win on battlefield even when AR says "valiant defeat" or "close defeat". Which is also a way to win on campaign map buy grinding through enemy armies.
Try different stuff and dont afraid to fail
you dont really need to use heroes much, my main advice would be;
1. focus economy, buy economy buildings before anything else
2. the standard army early on is something like 7 melee units and 13 ranged units, put your units in a chequered formation
3. Be aggressive. you want to grow faster than the AI, that will make beating other factions easier and make most factions fear
4. only have 1 ally, if you have 2 they will almost always end up at war and everyone will hate you. similarly if you can manage it only have 1 enemy and destroy them completely before starting a new war
Well, ai does not have bonuses to money on higher difficulty. On any difficulty it have additional income IF they have one settlement only (which is removed once it got second) and it does not have penalties player have on higher diffs (including pennalty to upkeep).
I used to have no idea really what I was doing, but then I started to play the battles on slower speeds and watch more closely what the units did -- as well as actually read the help cards and sort of irritatingly on-line help documents that the game leads to (I wish all that stuff was locally stored, but whatever.)
Just last night I was playing a faction I never had played before. I was able to overcome a number of difficult situations -- didn't even lose the units that were clearly marked as doomed if I pressed the auto button (whether I won or not--sometimes it'll flash red the units that are likely to perish).
It really helps to understand the terrain, what your units can do, can they hide, can they move and shoot, can they come out of hiding, shoot, and then go back into hiding, and can you use someone maybe to lure an enemy wedge formation into a clearing between a few forested segments -- or get them drawn to a lone wizard up on a hill who's only job at that moment is to yell NYAH NYAH OVER HERE NYYYEEEAHH and get all the doom cycles the rats have or chariots or whatever running up a hill at the guy, who then either blasts them or buffs himself (and tries to relocate, adopting a bravely running away tactic like the skaven) as the forces lying in wait in the forests emerge and start blocking any kicking the rear while chewing bubble gum. Works fantastically for breaking apart skaven units that otherwise would undoubtedly route your forces due to just how many they usually have. They might run, but if the terrain is favorable, they might try to hide--where more of your forces already are.
That isn't to say that sometimes my wizard get's his underpants wedgied as a result of perhaps my misunderstanding of the enemy forces, or the terrain, or just me being stupid -- but as Ardariel said -- try different stuff and don't be afraid to fail!
I haven't picked up the habit of watching other people play --to me in my mind (and if other people think differently, that's cool) I think learning tactics from watching gameplay is sort of like cheating--at least if one is trying to learn the hard way via experimentation. But nothing wrong with it if that's one way to learn.
Anyway
The AI's response time is very important for them to not be a total joke when you have basic strategic competence. The biggest skillset advantage one can acquire quickly is getting used to taking out enemy back lines to remove the bulk of damage.
As for the two stacks out of nowhere, that ultimately comes down to bad game sense. Simply put, you haven't grasped how quickly the enemy tends to recruit (pretty sure its 3/army/turn on Normal, and no there isn't a region or global limit) or how the map is layed out to know where they're coming from, so you ended up surprised.
In regards to how difficulty works, higher campaign difficulty gives the AI stronger economy and recruitment cheats (again, their limit is per-army), letting them field larger armies with less slowdown in teching up, while battle difficulty affects Leadership, Melee Attack, and Melee Defense.
Generally speaking, you want only as many melee units as necessary to hold a stable line, then the rest of the army should be ranged units for damage. Always bring at least two artillery as soon as you get them for siege purposes, though they are also useful for chipping away at enemy units before taking any damage.
it gets massive reductions of cost and a reduction of upkeep. pretend i wrote it gets much more for its money if thats preferable for you :) and sure player gets upkeep penalties as well.
Emm. It got no supply lines.
Also on legendary (and only on that difficulty) ai does not have 25% upkeep penalty that player have. On VH and lower there is no such penalty present.
THat is big difference between what you said and what effects there are in game. What you said would allow AI to have ♥♥♥♥♥♥♥♥ of armies be hired on spot. That is not the case.
If what you said were true you would be unable to bully AI into runnin with low-tier armies. That is not the case.
I can understand that from perspective of newcomer there is no difference between "got lots of money" and "have no penalties". But implications of that 2 approaches are huge. THey would dictate the way you defeat factions especially in lategame. If what you said were the case i think noone would be able to defeat naggarond. He would just outspam you with lots of black ark armies. He is already spammy as hell with no cost in slaves for rites, but still managable.
I have not said what i said to be "cherry-picking". I said it cause it have big difference. Even though it may be not seem like that the first time you hear about it.
https://steamcommunity.com/sharedfiles/filedetails/?id=1876946840
and AI defo has upkeep.
naggarond can spam a ridiculous number of armies and rebuild them super fast but its not THAT many because his economy isnt optimized and it doesnt really matter because he makes ♥♥♥♥ army he cant control. but yeah, AI has vastly more armies at his disposal than you do at high difficulty