Total War: WARHAMMER II

Total War: WARHAMMER II

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Empire Undivided - The Moot single-settlement province
I sort of understand the lore reason why The Moot is its own province -the halflings were granted their own pseudo-elector count status some somesuch in the fluff, IIRC- but why does it have to be a sh*tty little single-settlement province that's a MINOR settlement? When I saw that the Moot was its own single-settlement province I expected it would have, like, 5-7 build slots to somewhat make up for it, but no. You get three build slots. That's it. I wish they had just kept the Moot a part of the Stirland province as a regular minor settlement, giving Stirland province four settlements to play with.

What are your thoughts on this?
Last edited by HolyMolyOllyPoly; Sep 16, 2019 @ 3:06pm
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Showing 1-9 of 9 comments
Teh_Diplomat Sep 16, 2019 @ 3:08pm 
I built a Growth building, Garrison, and Tailor/Industry, then switched the growth building out for Sigmar (needed the untainted via osmosis) when it reached level 3.
Originally posted by Teh_Diplomat:
I built a Growth building, Garrison, and Tailor/Industry, then switched the growth building out for Sigmar (needed the untainted via osmosis) when it reached level 3.

Yes that seems a pretty standard way of going about things.

Of course the province is greatly limited by having just 4 slots in total but I guess the way to see it now is as a nice nod to the lore.

Sauske Sep 24, 2019 @ 10:32am 
I think having a single minor settlement province is stupid - trying to get rid of vampires and the way things are now, I will have to just raze the settlement, because even if I could hold such a settlement, which I can´t, I would not even want to. On Legend, it is pretty much impossible to even maintain such a settlement due to public order penalty and the fact it can´t get the 4th level of inn.

It definitely should be upgraded to a major settlement imo, because this just f*cks with playability quite a lot.
Elliott Sep 24, 2019 @ 10:44am 
They could give it a some halfling related unique building like a Halfling hollow or something that gives a hefty public order boost, maybe a global growth bonus and untainted osmosis and a bonus to trade to show halflings mercantile nature. would make it desirable without turning it into a massive city.
Red Dragon Sep 24, 2019 @ 10:51am 
Originally posted by Elliott:
They could give it a some halfling related unique building like a Halfling hollow or something that gives a hefty public order boost, maybe a global growth bonus and untainted osmosis and a bonus to trade to show halflings mercantile nature. would make it desirable without turning it into a massive city.

it does have a special building that gives you spices, salt, public order and garrison troops ... it's actually quite a valuable province
Wh♂♂par Sep 24, 2019 @ 10:55am 
Originally posted by Red Dragon:
Originally posted by Elliott:
They could give it a some halfling related unique building like a Halfling hollow or something that gives a hefty public order boost, maybe a global growth bonus and untainted osmosis and a bonus to trade to show halflings mercantile nature. would make it desirable without turning it into a massive city.

it does have a special building that gives you spices, salt, public order and garrison troops ... it's actually quite a valuable province
Yeah, but do you see Halflings anywhere? I don't. And I can't let this stand.
Halflings need representation or they will riot. What made Chaos - Archaon destroy the world?
Yes, grief. What would Halflings do, that aren't represented enough? Grieve. It's clear, that if we don't do something about the current events, there might be, against all lore, a Halfling Chaos champion ending the world in darkness.

We've been warned. A Halfling cook on an expedition is not enough.
Red Dragon Sep 24, 2019 @ 11:01am 
Originally posted by Wh♂♂par:
Originally posted by Red Dragon:

it does have a special building that gives you spices, salt, public order and garrison troops ... it's actually quite a valuable province
Yeah, but do you see Halflings anywhere? I don't. And I can't let this stand.
Halflings need representation or they will riot. What made Chaos - Archaon destroy the world?
Yes, grief. What would Halflings do, that aren't represented enough? Grieve. It's clear, that if we don't do something about the current events, there might be, against all lore, a Halfling Chaos champion ending the world in darkness.

We've been warned. A Halfling cook on an expedition is not enough.

I feel you, brother ... some day our dream will come true
War_Daddy Sep 24, 2019 @ 11:15am 
It makes perfect sense by the lore. Invest the time to understand why. It's literally the Shire of Warhammer Fantasy. Did you expect a hobbit citadel? There are several Warhammer lore Youtubers with videos you could listen to during your next gaming session. Try

I leap-frog it and take Western Sylvania first, leaving it for Leitdorf to battle with Vamps over possession of it, serving as a nice distraction splitting the VC warfront.

There is a unique building called "The Grand Cauldron" which gives 24 Spices, 24 Wine, +4 Public Order and Untainted, +5 Growth (All Provinces), +2 Crossbowmen to Garrison.
I place it, Toll Gates, and the tailor.

If I'd make any complaint about The Moot, I'd say it should have a second unique building. That's it. It's pretty much ideal for what it represents in the lore, and I absolutely prefer catering to the lore 100% of the time over alterations that ignore the lore for the sake of an easier spot in the campaign.
Sauske Sep 24, 2019 @ 11:24am 
Well alright, if it has that special building, that does seem reasonable. I think.
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Date Posted: Sep 16, 2019 @ 3:06pm
Posts: 9