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Provided you have the numbers - on the enemies side; you can rack up 1K kills respectively.
Really any of the three will wipe out large groups of enemies pretty good and they're all close enough that imo there isn't really a "best", they all bring a little something extra to the table.
Shadow>bright>celestial
(casandora got a big buff recently to its center impact)
Shadows pit of shades just consumes blobbed infantry, fire gets a decent strike with the meteors spell (forget the name) and fireball isn’t useless either though the moving aoe firestorm usually isn’t worth casting (if it was a little slower it might be good)
So for an Empire campaign if you can only pick one Wizard, Bright is probably the best choice. In the long term, your opponents' weaknesses to fire means he ends up being capable of doing the most damage.
Fire is a lot of searing fun but watch out for that friendly fire.
Lore of Heavens (lightning/air) also has a lot of damage spells and i think it got buffed recently.
Flock of Doom is cheap and can actually generate wins of magic for you(due to the beast lore passive), while being very effective against large blobs of infantry(5-700 damage per unit affected, I never overcast it). It also cant hurt your own troops, so you can use it every time it is available "for free".
You have access to a potent(and cheap, 8 WoM) AoE buff for melee, can increase the speed and durability of cav(which together with a Warrior Priest is just silly) and can summon Manticores to chase down and duel lords, cavalry and other threats, cause disruption in the front line and apply fear and terror around it. And it is cheap as well.
The spells wont instant kill many foes in the same way that a Bright or Shadow Wizard might, but the damage it generates over time is very similar and it will apply constant pressure and synergizes well with a mixed army. I once got around 500 kills with an Amber Wizard in a long, drawn out fight against the undead.
And to top it off, the Amber Wizard gets to ride a Griffon. That means Armor piercing, high weapon strength and terror. All very nice things. If your lord is a general on a griffon, you can have 3 Terror causing units in a "cheap" army(no demys or steam tanks), which means you win most frontline fights and have the ability to single out and kill individuals very easy.
And due to how low cost the Beast spells are(and the fact that you generate extra WoM every time you they cast a spell), you could even include a second battlewizard if you want(a Jade wizard perhaps?) and delegate the Amber wizard to Flock of Doom and Manticore only.
I went with Bright wizard (fire) in the end.
I do intend to experiment with other schools later in the game though.